Subject:
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Re: Brikwars in different scales
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Newsgroups:
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lugnet.gaming
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Date:
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Tue, 26 Jun 2001 19:38:43 GMT
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Viewed:
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1537 times
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In lugnet.fun.gaming, Mike Rayhawk writes:
> In lugnet.fun.gaming, Jeremy H. Sproat writes:
> > Has anyone experimented with playing Brikwars in scales other than minifig?
> We're working on rules supplement involving both microfig and nanofig
> scales, they've been in development for a couple months but are still maybe
> a year from being production-ready.
Cool!
> They're being built around the idea of having a starfleet battle in which
> the fleet movements are handled in nanofig scale while the action in the
> interiors of the most important ships are handled in microfig scale, so
> they're getting bundled with a bunch of other new rules for crew operations
> and capital-scale ship handling. The whole supplement primarily started
> taking shape thanks to the combined inspiration of some of your stickfig
> images and Dan Jassim's carriers, but as the rules are shaping up they
> should work for any type of strategic-level engagement and the new crew and
> ship ops rules look like they'll work work especially well for pirate fleets
> on the high seas.
Wow, that's even more detail than I was expecting. Structurally, how would
the rules fit within BW 2000? Or would this suppliment be geared for a
future release?
In a similar vein, I was looking at Stephen's Minifig Death and how it
relates to Brikwars. The fact that Brikwars can be pared down into such an
optimized ruleset is quite impressive. Really, anything past Chapter One
can be viewed as a suppliment... Which begs the question -- do you feel
that any of the rules in Chapter Two onward are absolutely essential for BW
gameplay?
> > I was thinking of this as I was reading the rules, and it seems that the
> > biggest issue would be for the players to agree upon distances for movement
> > and ranged combat. Not that big of an issue, really.
> Microfig/stickfig scale seems to work out pretty neatly at one dot equals
> one inch, although there don't seem to be any strong standardizing factors
> where nanofig scale is involved. One dot equals five inches is nice because
> it puts the height of a single story right about at the thickness of a
> single story in a minifig building, and it's an easy multiple for
> calculating ranges. In bizarrely large battles the scale could be extended
> even further without disrupting the existing rules too much.
I like these scales, in that they offer a good standard within which to
build. Though I have one issue with this: an inch is already defined.
While the 4-or-5-studs-equals-one-inch rule works well since 5 studs measure
approx. one inch, I wonder what confusion may come up when using a
1-stud-equals-one-inch rule? I feel that it's probably sufficient, in any
given scale, to state that this weapon has a range of 5 inches (or 25 studs
if you're using bricks to measure with), and that unit can move two inches
(or 10 studs), etc., and thus toss out some potentially confusing midgame
ratio calculations.
> > 1. I can see a battlefield scattered with 2x4 plates carrying squads of
> > homocidal stickfig (2) warriors, ready to smash into each other... :-,
> Homocidal? Are you sure that would be politically correct?
Well...they're there in case politics fail. ;-)
> > 2. And yes, this might be interpreted as a shameless plug for my
> > stickfig-scale mecha, so I'll refrain from posting the obligatory URL... :-,
> Yeah, the last thing we need is people shamelessly plugging their URLs
> around here.
> http://www.brikwars.com
:-D
Cheers,
- jsproat
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Message has 2 Replies: | | Re: Brikwars in different scales
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| (...) Yes, that's the thing about Mike ... more detail than one could ever hope for. It's an agonizing cycle for those of us who yearn for every update to Brikwars. We hope- nay, *demand* that Mike fill in every detail, and make sure to point out (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
| | | Re: Brikwars in different scales
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| (...) The supplement should be pretty release-independent, I don't see anything that would keep it from fitting even with bw98 or earlier. But it's on low priority until 2001 is done. (...) MFD is a great idea, BW definitely needs to be able to (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
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Message is in Reply To:
| | Re: Brikwars in different scales
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| (...) We're working on rules supplement involving both microfig and nanofig scales, they've been in development for a couple months but are still maybe a year from being production-ready. They're being built around the idea of having a starfleet (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
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