| | Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
|
|
(...) Well, they've just taken another turn for the worst, but I'm not letting it pass me by this time. But thanks for the hoping; it'll all work out soon, I know. (...) Yes, say they returned home. Arbor's gonna drop out from the universal (...) (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
|
|
(...) Not a problem. I'm glad to know you are okay, and hope things improve. (...) Wowzers. I guess I can't blame you if simplifying things will help you out. IC, shall we say they returned to home? Or shall they disembark in whatever sector they (...) (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: Question about quality of Best Lock...
|
|
(...) I use a number of creatures that aren't statted up by Steve Jackson. Mummies, ghosts, skeletons, all the various dinosaurs, elephants, etc. In fact, mostly I don't use the creatures that Steve Jackson statted up... Frank (20 years ago, 15-Oct-04, to lugnet.gaming)
|
|
| | Re: Question about quality of Best Lock...
|
|
(...) Not as long as you don't mind having to adjust dimensions and ranges according to whatever scale vessels/crewmembers you're using. The official scale wouldn't make much sense if you were playing with 4" action figures, as you might end up in a (...) (20 years ago, 14-Oct-04, to lugnet.gaming)
|
|
| | A Starship Post from Dan? (Hendo/Richard--Please Read)
|
|
Hi all, Yeah, I finally get to make a post about Starship-related stuff. But first a bit about how I'm able to post this. If you don't care, skip this section. My math problem has not been fixed, but it has not worsened. My teacher, noting that half (...) (20 years ago, 14-Oct-04, to lugnet.gaming.starship, FTX)
|
|
| | Rebellion against the Jimbonian Empire
|
|
I just added this to the BrikWars frontpage, but thought I'd crosspost here since it was funny - James Bailey sent me a link to his crazy battle report awhile back that captures the BrikWars spirit better than anything I've seen in quite awhile: (...) (20 years ago, 14-Oct-04, to lugnet.gaming.brikwars, FTX)
|
|
| | Re: Question about quality of Best Lock...
|
|
(...) True, but nothing that is critical to the game is dependant on LEGO, other than perhaps the definition of ship classes, and even those aren't critical. Of course lots of LEGO creatures have been released since the rules have been written and (...) (20 years ago, 14-Oct-04, to lugnet.gaming)
|
|
| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
(...) Mostly true. It is possible for a fleet of small ships to not be able to bring all guns to bear because they block each other, or they are blocked by islands in a busy sea. Correct about the partial damage issue (this also helps damage (...) (20 years ago, 14-Oct-04, to lugnet.gaming)
|
|
| | Re: Question about quality of Best Lock...
|
|
(...) He may be trying to say that, but the rules are pretty clearly tailor-fit to the LEGO System. Every LEGO beastie that would be appropriate to use in this sort of game has been statted out, and every statted beastie exists in LEGO form. All of (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
|
|
| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
(...) They'd also benefit from the fact that they should always be able to aim all cannon at the larger ship, but the larger ship wouldn't always be able to target all of them at the same time. Theoretically the larger ship should benefit from the (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
|
|
| | How can we take advantage of the brick?
|
|
(...) I tend to agree. We tried a couple of things to make BrikWars more brick-centric: a system for minifigures to construct things mid-battle, the Mechanix who can recombine blasted-apart vehicle fragments in new ways, etc. - none of them ever (...) (20 years ago, 9-Oct-04, to lugnet.gaming)
|
|
| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
(...) BrikWars would not be my system of choice. Actually, I've mostly decided that the AFOL created systems aren't really worth it. None of them really take advantage of the brick (BrikWars does to a minor extent, but then you can disassemble (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
|
|
| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
(...) I'll probably end up with RuneQuest since it is at least published. I do dislike the high level I hit he parries problem (though I point out GURPS actually has this problem also). I have found RuneQuest characters to be fairly different, it's (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
|
|
| | Registration Change Information for Player Jeff
|
|
Greetings. Now that our Separation War has ended, The DAC is taking this opportunity to reorganize its fleet. We are announcing the Decommissioning of 2 of our ships and the launch of a new ship of the line. The DAC Arrakis, despite being only a few (...) (20 years ago, 8-Oct-04, to lugnet.gaming.starship)
|
|
| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
(...) The Western theme could be a good game to break the ESPG for a bit. Using my pic from BF2004: (URL) attacking a wagon train or Indians doing a buffalo run, maybe the bad guys doing a bit of rustling: (URL) of these ideas might make a good (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
|
|
| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
(...) A lot depends on which way you want to go - role-playing or straight miniatures gaming. With role-playing people can join and leave at their leisure, but it leaves a lot of work and unfocused effort. Essentialy, a bunch of one-on-one (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
|
|
| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
(...) I'll have to have a look at this also. I'm not absolutely wedded to a campaign game with ship upgrades (even in an 8 hour game, they barely come into play). Adding the other aspects of the campaign game (scenario islands and such) would be (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
|
|
| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
In lugnet.gaming, Frank Filz wrote: , it's small arms fire that is too effective. (...) You might want to take a look at Flagship Games [Pirates!] They are designed for cast resin ships and 25mm figs, but the cannon count and physical ship size is (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
|
|
| | Re: Starship Roll Call: Q4 2004
|
|
(...) And is this a problem? ...no, it isn't. We showed support before, we're gonna show it now. Life first. When I was in HS, I had a string of 3 terrible math teachers who had no business trying to teach or explain math. Flunked math several (...) (20 years ago, 7-Oct-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
(...) The swivel cannon is always able to target. Without a swivel cannon, your ability to target depends somewhat on the GM's estimation of the angle of broadside, but it tends to be a pretty small arc on either side of the ship (though it is (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
|
|
| | Re: Starship Roll Call: Q4 2004
|
|
(...) -snip- (...) Errr... I should be back. I really should. My life just took a turn for the worst. Because of a teacher who cannot teach, my Math average went from 98 to 40. This just crushed my life dream of going to West Point and I've gotta (...) (20 years ago, 6-Oct-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: Question about quality of Best Lock...
|
|
(...) That all may be true, but I don't think any of that contradicts what I said. The choice to be LEGO-centric is certainly up to the guy running the show, and I certainly indicated that I'd not want to bother with non-LEGO figs, but I just wish (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
|
|
| | ESPG rules considerations (was Re: Question about quality of Best Lock...
|
|
(...) Beauty is in the eye of the beholder, but ya. (...) Yes, the swivel cannon is quite handy in a stern chase. Perhaps this is a flaw in the rules, or perhaps it's a good thing. Except that I think a class 6 against 6 class 1s can blow 2 or three (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
|
|
| | Re: Question about quality of Best Lock...
|
|
(...) What he's really saying is that his rules are not product specific. You could also play with Playmobil or Imaginext (not that he mentions Imaginext, but I've been looking at it - it could be a cool basis for the Pirate Game, though certainly (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
|
|
| | Re: Bircklords v2 ?
|
|
(...) What is the admin cost you're incurring now? (...) Do you HAVE to give a second life? no! It's your hobby, if it's not fun for you don't do it. (We're thankful you did but please don't feel obligated) But I suspect you'll get plenty of new and (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
|
|
| | Re: Question about quality of Best Lock...
|
|
(...) Or that he's being politically correct. Or trying to provide for people who already have the stuff and might possibly start to game if given encouragement. Or saying it's OK for others to use them if they want not necessarily that HE uses (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
|
|
| | Re: Question about quality of Best Lock...
|
|
(...) LEGO minifigs, if anything, are MORE secure on a Best-Lock stud. I hooked four on to the ship via one leg only, turned it sideways, and shook. None came off the ship. In fact, the most likely problem is that you'll go to take the fig off, and (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
|
|
| | Re: Question about quality of Best Lock...
|
|
(...) The LEGO:Best-Lock clutch power is hit-or-miss. You're right about the minifig foot accommodating the height of a Best-Lock stud, but I've found that the fit can be too loose (man overboard!) or too tight (I've stress-fractured my heel!) or (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
|
|
| | Re: Question about quality of Best Lock...
|
|
My comments are all gaming related so I XFUT lugnet.gaming (...) A key part of ESPG is that all minifigs have to be attached to the ship (well they technically don't have to but they fall off easily if they are not, and that means they are "in the (...) (20 years ago, 6-Oct-04, to lugnet.off-topic.clone-brands, lugnet.pirates, lugnet.gaming)
|
|
| | Bircklords v2 ?
|
|
After many months of net inactivity (new house, new job, etc), I am thinking of a secund of bricklords. I wish to keep the pleasure of the play but to considerably reduce the adminsitration cost for me. For that, I have to heavy rewrite all the the (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
|
|
| | NWBrickCon Gaming!
|
|
Arr!! Shanghaied I be into coordinating any gaming that be happening at NWBrickCon!! If it be walking the plank in Evil Stevie's Pirate game or blasting scurvy dogs in Brick Wars ye be planning, ye let me know! **ahem** If you're interested in (...) (20 years ago, 5-Oct-04, to lugnet.events.nwbrickcon, lugnet.gaming, lugnet.pirates) !
|
|
| | A Faint Message...
|
|
RECIEVING TRANSMISSION... FROM: Enifian Protectorate, Sector Delta 3,2 (DAC Sector) TO: Open Hail MESSAGE AS FOLLOWS... Greetings to all, I am Grand Proctor Narel Geon, of the Enifian Protectorate. We are a newly established government in the DAC (...) (20 years ago, 2-Oct-04, to lugnet.gaming.starship)
|
|
| | Re: Starship Roll Call: Q4 2004
|
|
(...) Um, no, actually. Let me know what address you're sending from and I'll have a word to my spam defences - they can get a little over-enthusiastic sometimes. Richard Still baldly going... (20 years ago, 2-Oct-04, to lugnet.gaming.starship)
|
|
| | Re: Return of the K...well not quite
|
|
(...) All Hail the Mighty GM Hendotron! I'm glad everything is going well for you. I don't think there are any problems right now, except the usual inactive player or two. Nothing out of the ordinary. For me, all ships inactive except for the Wrath (...) (20 years ago, 2-Oct-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: Starship Roll Call: Q4 2004
|
|
(...) Hhooo doggie! Hendo is back, Jeff and Dan are on their way back, Richard is here, Andrew is here, Sean is here, I'm here, who are we missing? -- Feels like we're a family again. I'm getting all vechlept, excuse me a moment... Alright, enough (...) (20 years ago, 1-Oct-04, to lugnet.gaming.starship, FTX)
|
|
| | RE: Starship Roll Call: Q4 2004
|
|
Hi Hendo, AT this time, All DAC Ships should be in the DAC (home) sector. I am still reworking the sector at this time and should be ready to trek out by the middle of October. Current DAC Ships: DAC Acamar DAC Torga Ceti II DAC Satyr DAC Arrakis (...) (20 years ago, 30-Sep-04, to lugnet.gaming.starship)
|
|
| | Starship Roll Call: Q4 2004
|
|
Galactic Greetings! In hopes to get back to my duties, I need to know where all the player ships are as well as where any new sectors are. Here's the easiest way to do it. This is completely Out-Of-Character, so posting info here should not be (...) (20 years ago, 30-Sep-04, to lugnet.gaming.starship, FTX)
|
|
| | Return of the K...well not quite
|
|
GALACTIC GREETINGS!!! Starshippers, Starshippers, oh how I miss thee Starshippers! Hey All, The wedding went splendedly, the honeymoon was amazing, the house-search continues, and all of my ABS is packed away in a separate location for the time (...) (20 years ago, 30-Sep-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: Registry Gazette - buy one, get one free!!!
|
|
(...) Thanks Richard, they look great. Thanks again for the work you put in. I was just waiting until things picked up again, but I guess that won't happen until somebody takes the stand and starts having fun. Here we go -- the Greemli is departing (...) (20 years ago, 24-Sep-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: Permission to start a ship in another SM's sector?
|
|
(...) Don't yawn too deep, it's the Sycamaranian ship, the P'hek commanded by Captain Sneef. check out his species at: www.geocities.com/av...istry.html Anyhew, let's start the P'hek out at good ol' planet Helix where Sneef was last seen selling (...) (20 years ago, 24-Sep-04, to lugnet.gaming.starship)
|