| | Registry Gazette - 4 new ships including a new player
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Four new ships have been added to the Registry: Linday's (URL) Stellaris> has been added along with (URL) TEF Relentless>, (URL) Punisher> and the freighter (URL) Milkbar> for new player Bjorn. Welcome to you too dude... There are presently several (...) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Registry Gazette - 3 new ships for new player
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Three new ships have been added to the Registry: (3 URLs) All for new player Zakman. Welcome dude... There are presently several other vessels awaiting registration. (URL) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Proposal of Inter-Starship News Service
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In lugnet.gaming.starship, folks wrote in favour of newsie stuff. Not sure I follow gang. How is this different from what we can already post here or on the old board, or on the various boards associated with the various sectors? And posting our own (...) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: [Bricklords]
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(...) I wanted something like that back when I had all breakable weapons. That would be really cool! (...) She's not playing it enough! :) ~Mike (21 years ago, 10-Jan-04, to lugnet.gaming)
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| | Re: Proposal of Inter-Starship News Service
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(...) I like the general idea here, and I think something that just allows simple message posts is fine. A few ideas to add to the list: 1. Perhaps posting should require a password so that only official reporters (i.e. SMs) can post news messages (...) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Proposal of Inter-Starship News Service
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(...) I have my own domain as well, with enough space (more than enough, actually). The only thing I can't do is make a forum, as the free one I use (PHP, but you need MYSQL) uses MYSQL, but I only have 1 allowed database, which is in use. If you (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Proposal of Inter-Starship News Service
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(...) I will run it. I have time at least once per week to update and such. I will provide the webspace, even though Jeff Shaw has said so also, but I have 300MB left on my account; surely we won't use that much. Maybe JHK can help me code a PHP (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Jeff Shaw: Proposal of Inter-Starship News Service
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(...) Emailed to me by Jeff Shaw Please post my response to .starship....Thanks. 1: I have banner free web space available. I could also set up a bulletin board for it. I personally can't do news reporting, but will welcome others to do the work and (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Proposal of Inter-Starship News Service
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(...) Sounds intriguing. I like the idea, but who's gonna run it? Who's gonna provide the web space? Are we going to archive everything, or only make current "stories" available? Is there popular support for the idea? All these questions and more, (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Proposal of Inter-Starship News Service
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Hey all, it's Friday finally! Well, this post is about a news service exclusive to Starship and all our sector RPGs (and backstories regarding the sectors and/or governments). I was thinking last week about a news service for Starship where each SM (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: [Bricklords]
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(...) There are many way to cheat. It's not a secured program, it's only a web page. I know that many persons have cheated. It's a way of playing. (...) Thanks. I hope that nobody will broadcast a way of cheating. It is simple to find and will spoil (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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cheeky :) with the reduced prices of Elixirs I guess I'll just hardcore it and not restart ta (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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"James Stacey" <james@minifig.co.uk> wrote in message news:Hr80K4.K4C@lugnet.com... (...) Yes, there is a way to cheat. A co-worker of mine figured out a way to do so, and after I verified his results, I deleted the test character that he had set (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) This is one of those times where you can have your cake and eat it too. If you restart the level ("Lose all your equipment"), everything on the map resets except for your experience - kills, strength (boosted by elixirs), rapidity (ditto), and (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | [BrickLords] Engine 1.025
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A new BrickLords game engine is online. Changes : - Strenght elixir price lowered to 350 Gp. - Dexterity elixir price lowered to 350 Gp. - Sleeping in a tavern now cost 150 Gp but give you 15 Vitality points !!! Backpack, soon, I hope ... Regards, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) extra (...) wife (...) Don't risk the marriage over it tho ;) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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Cheers Pawel, I have got the shield, but didn't want to sell it incase its needed later on :) so Im just padding round killing stuff to get money :S I will get a hat tho ;) thanks (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) You can access Pawel's beguinner's guide by the BrickLords advices page called "before all" or directly here : (URL) great game btw :) (...) Thanks;-) I'm working on the next level. And I see to add some new features like a bag or something to (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) Can't get lucky with loot drops - the range of the gold found in treasure chests is 21-44 with an average around 32. It takes around 90 kills to clear the level, and the shield you get at the end sells for 2,000 gold. That buys you 4 potions, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) Pawel posted a walkthrough, looks like if you followed his advice you could get through most all of Level 1 rather efficiently. (...) roger that! (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | [Bricklords]
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Have the rules changed or is there some cheat. I see people with very high stats and very low kill counts, or have they been very lucky with loot drops?? great game btw :) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | [BrickLords] Anybody encountered the big guns yet?
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Anything higher than Mummies? I'm seeing plenty of Ninjas (not enough for my taste, though) but I'm curious to know if anybody has run into any Elves or Vampires. ~Mike (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) yours... (...) I did, and I did. P4 2.8GHZ w/ hyperthreading and 512MB DDR DSL at home / 1.7Mbps cable at work I don't think the computer is the problem. .Trains isn't as bogged as .Space. Oh, the mod? Nothing fancy on the new laptop. Just (...) (21 years ago, 9-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: Weekly (?) Reports 01/06/03
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(...) Hi Sean! I am wondering if your last email to me might have been lost. I sent you an action email around 12/08, but I did not send anything this week because I had not seen any response from you. I did think it was a little odd, given that you (...) (21 years ago, 8-Jan-04, to lugnet.gaming.starship)
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| | [Bricklords] Blacksmith FAQ
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Mike Thorn and I put this together - should be complete. It might help you plan ahead :) Weapons that will not break are highlighted. (URL) -- Pawel (URL) (21 years ago, 7-Jan-04, to lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) In my view, to split a group there has to be a natural compartmentalization and a strong likelyhood that topics won't wander back and forth a lot, defeating the categorization. Trains.org got split out already (and threads there nevertheless (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) like (...) I wish we could split .space and .train. Those 2 groups (maybe more, but I don't follow them) just seem to have 100's of posts per month... And it bogs down my nntp. Rob (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) I don't either, I just had to say that. :) (...) Personally I do think it will be sustained. If Denis continues the great work producing new levels, new monsters, new weapons, new features etc, there will always be something to talk about. I (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) No! I don't think Frank meant it like that at all. But when traffic in an existing group gets to a certain level and it looks like it might be sustained, not just a flash in a pan, and it subcategorizes logically, it's certainly a valid thing (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) Am I talking too much? ;-) ~Mike (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | New newsgroup for Bricklords?
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Hmm, do we need a new newsgroup for Bricklords? Frank (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: Weekly (?) Reports 01/06/03
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(...) you know, I wonder if you got my email wrong Hendo....i havn't gotten an action email from anyone or anything since 12/9...Did i miss something? Sean (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship)
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| | Re: Arbor Sector Recieves New Site
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(...) It would help if I gave a link, wouldn't it? (URL) Arbor Sector> Sorry for double-posting; I'm so tired, lots of tests and troubles at school. -Dan *yawn* (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Arbor Sector Recieves New Site
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Drumroll please! Arbor Sector has recieved a new site, featuring many more features than I remember making! In time, I will be adding seperate pages for each registered vessel still in use. I will also be creating detailed pages for each place in (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Richard...(dun dun dun)...And all other Arbor Players
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Yes, it' the dreaded reply now or die™ email! <insert scary music here> On a more serious note, Yes, I'm ready to send out Arbor emails once again! Richard, I'm only waiting on replys from the Jahn Sheefn, the Rebecca, and whatever else you have (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Weekly (?) Reports 01/06/03
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(...) Replied to everything in my inbox. It's when I start getting nervous that I might get random actions that I start replying ;) . -Dan (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Bricklords - a few questions ...
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(...) Yes but the Infantry Helmet looks way cooler. :) More likely to impress the Mummies so they stay away, you see... ;) ~Mike (21 years ago, 7-Jan-04, to lugnet.gaming)
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| | Re: Bricklords - a few questions ...
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"denix" <denix@bricklords.net> wrote in message news:Hr27un.CwI@lugnet.com... (...) Ok, thanks. I just confirmed that if I don't see what I want at a blacksmith shop, I can just leave and re-enter a few times until it shows up. (...) What is the (...) (21 years ago, 7-Jan-04, to lugnet.gaming)
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| | Weekly (?) Reports 01/06/03
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Galactic Greetings! Phew! All galactic movement reports are once again up to date. We have two new players with ships in orbit pending the registration process. And I just added a new Sector (DAC sector run by Jeff) to the registry as well! Such a (...) (21 years ago, 6-Jan-04, to lugnet.gaming.starship)
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| | 2004 Galactic Mediator
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Hi all! Well, as the 2003 GM, I guess it is my duty to announce the results from the voting for 2004. Based on the votes from particpants who chose to comment, it would seem the 2004 GM will be... me. I must say that I appreciate all the support, (...) (21 years ago, 6-Jan-04, to lugnet.gaming.starship)
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| | Re: [Bricklords] Alchemist's elixirs
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(...) No, I think that would definitely make it too easy. I would say lower the price - 500G is an awful lot to come up with, especially if you've already used all the treasures. I would say 300 or 350 would be a good price for a 1 point upgrade. (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords] Alchemist's elixirs
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(...) With experience now, I think it's too expensive. What do you prefer for me to do ? - Lower the price ? - Higher the gain ? Not the both ;-) Denix ____ The BrickLords need you ! (URL) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | [Bricklords] Alchemist's elixirs
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All, Just wanted to let you know about the elixirs if you didn't know already...500G will increase your strength/rapidity by 1. (I'm not rich enough to try strength, but that's what the rapidity elixir did) ~Mike (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | [BrickLords] New engine
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Hi all, Two news about BrickLords, one good and one bad. The good : You can now save your current game and reload it when you want (after your character death for exemple). The bad : Due to the game success, my site is regularly overloaded and my (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Added Bricklords to the .gaming sidebar
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(...) Thanks very much ;-) Denix ____ The BrickLords need you ! (URL) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Bricklords - a few questions ...
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Hi there, (...) Only random. (...) Force, Rapidity and Fight. Kills and Dead come after. (...) Thanks to you. It was hard to do it alone. I worked on it 6 monthes ... I hope I can achieve the "save game" process before the end of the week. You will (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Bricklords - a few questions ...
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(...) I bought a katana and I had an axe previously to that but my low-quality armor must have kept the Guards and Mummies away. I still have the Katana and a good helmet now so I'll keep an eye out. (...) I agree. I should have saved another 200g (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Added Bricklords to the .gaming sidebar
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(...) Done. :) thanks, James (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Added Bricklords to the .gaming sidebar
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(...) Hi James, Just curious, could we also add a Starship link on that sidebar... pointed to (URL) ...? I know there is a link on the page to the .lugnet.gaming.starship newsgroup, but I thought since BrikWars has two links (one to the group and (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Bricklords - a few questions ...
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"Pawel Nazarewicz" <reganok@yahoo.com> wrote in message news:HqzFLw.1Kp8@lugnet.com... (...) axe or a (...) I (...) didn't see (...) I have also come up with a couple of questions... What determines what items a blacksmith shop will have for sale? (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Lego Saddam Captured!!!
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You need to give him a beard! "Mangudai" <templar_knight_ii@yahoo.com> wrote in message news:HpwJLu.zoE@lugnet.com... (...) Saddam's (...) minifigs like (...) (21 years ago, 5-Jan-04, to lugnet.general, lugnet.build.military, lugnet.gaming.brikwars)
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| | Added Bricklords to the .gaming sidebar
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Just lettin y'all know. :) James (21 years ago, 5-Jan-04, to lugnet.gaming)
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| | Bricklords - a few questions ...
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Has anyone encountered anything higher than a mummy? Has anyone had an axe or a oriental katana break on them? Also, has anyone used a training facility and gotten anything out of it? I think it raises your "Fight", but my fight was maxed at the (...) (21 years ago, 4-Jan-04, to lugnet.gaming)
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| | Re: BrickLords: Beginner's Guide
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(...) Yeah - you stock up on potions at (14,28) or (18,33), go to (37,29), kill the dwarf, get the key, replace any weapons lost at (47,26), and head back. Potions are starting to be the single most important item in the game. I have five of them at (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | Re: BrickLords: Beginner's Guide
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(...) Whaou ! I'm impressed by your beginners guide. I didn't know you have done that. Near the reality in all aspects and a good start for beginners ;-) And a very big help for me. English is a real torture ;-) Can I add a link somewhere to it ? (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | Re: BrickLords: Beginner's Guide
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(...) I should have known the whiskey was cheap junk. :) +1 Strength, -1 Rapidity. Evens out, I guess. ~Mike (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | Re: BrickLords: Beginner's Guide
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(...) I think I might make it through Level 1! :)) I just discovered that the 10,32 portal zaps you to 37,29. Not a spectacular move if you're not prepared for it, as there are no shops for a good long trek. ~Mike (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | Re: BrickLords: Beginner's Guide
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(...) I think I want to see some numbers run on your chances of surviving to reach the second half of the first level. I've been trying for over an hour now and hardly ever even get a quarter of the way across the map! (ie I've died three or four (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | Re: BrickLords: Beginner's Guide
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(...) Thanks - I updated it. I think I will run some tests with another character. I also think that once I have enough data, the guide will be broken up into "beginners" and "advanced". For now, that's why it's called "beginner's guide". I think we (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | Re: BrickLords: Beginner's Guide
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(...) Fixed - thanks :) (...) I like numbers and statistics, so I enjoyed doing a little research and then working with the data. The more test like that are run, the more accurate the data. Numbers don't lie? -- Pawel (URL) (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | Re: BrickLords: Beginner's Guide
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(...) Great guide, Pawel! Very helpful, even though I knew a lot of that. As for taverns...I haven't been rich enough to try the whisky or room-for-the-night, but eating the cheese seems to restore 1 vitality and the "rosted" orc restores 2V. You (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | Re: BrickLords: Beginner's Guide
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(...) One error I found though: "Because of the random aspect of this game, you might end up fighting a War Goblin with a vitality of 12 or a vitality of 12". It's just before the table of statistics. But thanks for putting together the beginner's (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | BrickLords: Beginner's Guide
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If you are frustrated with some aspects of the game, I've put together a beginner's guide that might help jump start you: (URL) you already finished Level 1, I'm sure you have some tips and strategies to share. Let me know and I'll compile them. I (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) It was a bug occuring when you have a bricklord name containing a space. It is fixed, but you have to recreate your character. Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) It's possible. Maybe in a next version. But I hesitate. When you are lost in a labyrinth, you can't find a map with a "you are here" point. ;-) Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: [BL]: Taverns
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(...) I had a bite of orc and nothing happened except I had to pay 9 gold. :) (...) After I lost my money on a bit of stinky orc I decided not to try the cheese. I'm glad you did this for me. :) ~Mike (21 years ago, 2-Jan-04, to lugnet.gaming)
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| | [BL]: Taverns
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How practical are Taverns? There are three options - eating cheese, easting orc, or drinking whisky. What do all three of those do? I ate some cheese and gained back one vitality point. Doesn't seem practical - potions seem a lot better. I guess (...) (21 years ago, 2-Jan-04, to lugnet.gaming)
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| | Re: The BrickLords need you !
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Would it also be possible to display somewhere on the page out current positions? I'm making out all right with constant reference to the downloaded map but it's kind of slow sometimes to have to keep clicking back to the "lost" page. Or maybe (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) Yes it's possible. Maybe I'll add it in the next version. (...) No, "fixed" monsters (not random) are better. (...) The purpose is not to kill a maximum of monster but to go the end of the level after recovering the Turmhylein' shield. You'll (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) Thanks! Could our toolbar on top display the number of monsters that we've killed? Do all monsters count the same amount? Also, can you tell us how many monsters we need to kill, or is that for us to find out? This is fun :) -- Pawel (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) Thanks Lord. With you in our rank, we will be victorious ! (...) You are the second person to have such error. I don't know why. I try to find it ... Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) Thanks ;-) ! (...) Yes. After having killed a certain number of monster, you gain +1 in Fight. You have this gain multiple time. (...) They help you to fight. A fight is Strenght+Rapidity+Combat+Random number. (...) No ;-) Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) BrickLords. However, I get an error whenever I try to play: Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/bricklor/www/j...moteur.php on line 87 I get that error when I click on the doors to (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) I have a few questions: 1) Are there bonuses for killing enemies other than gold? 2) What exactly do strength and rapidity do? 3) "Fight" - is that the strength of your weapon? That's it for now ... thanks! -- Pawel (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | The BrickLords need you !
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The goodday for your seigniories, The BrickLords guild needs prouds and courageous knights to fight the Darklord and his evil legions. We search for warriors that accepts to enter the Deep in order to find the Turmhylein's artefacts and become the (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: Vote for GM...
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(...) Hmm...Guess all that password-protecting and coding I did for the poll wasn't put to use. Damn. But it's ok. I vote for Hendo. Richard would have been a choice too, but seeming as it wouldn't make a difference, I vote for Hendo. Sorry Richard (...) (21 years ago, 31-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: Vote for GM...
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(...) I second the vote! Or do I third it? (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Happy New Year! (was Re: Holiday Apology (was: Re: Vote for GM...))
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(...) I'd relax dude. If there was actually a problem in the level of attention you devote and service you provide, I have no doubt you'd hear all about it. And there's nary a whisper of concern as far as I'm aware. The government of New Pacific (...) (21 years ago, 31-Dec-03, to lugnet.gaming.starship)
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| | Holiday Apology (was: Re: Vote for GM...)
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(...) Galactic Greetings! I just want to drop a line and say thank you to Sean for initiating this vote. I had hoped to better arrange the details of the voting process this year, but alas distractions were a-plenty this busy season. Last year, our (...) (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Re: Vote for GM...
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Jeffrey Shaw also votes for Hendo he cant post so he emailed me. Sean (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Re: Vote for GM...
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My vote is for Hendo, also! Who in their right mind would elect anyone else? ;-) Andrew (...) (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Re: Vote for GM...
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(...) Hear, hear! A second vote, here. LFB (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Vote for GM...
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Ok, you can just reply to this message with your vote. I vote for Hendo for GM of Starship for 2004. Sean (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Brikwars Calculator
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I've started working on an automated Brikwars calculator for the more boring tasks in Brikwars like figuring mass and acceleration of vehicles... you know, that kind of "stuff." It's going to be an open source project, so anyone who is interested in (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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In lugnet.org.us.nelug, Wayne McCaul wrote: [snipx0r] (...) [snip] (...) [snip] Sounds good, except the concecrated ground part, in my opinion, is a little cheezy. For example, in the movie 28 Days Later, the zombies were in no way crippled by (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
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| | Merry X-mas
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Merry Christmas from the GDL! And David! Hope you all have a wonderful christmas and a happy New Year. (21 years ago, 24-Dec-03, to lugnet.gaming.starship)
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| | Re: Classic Castle Adventures!
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I know this is a busy time for a lot of you (I'm no exception) but... For those of you that haven't joined already: thou are missing out on an awful lot of fun!! I've written close to seven pages of story now and I'm having a blast! Andrew has (...) (21 years ago, 22-Dec-03, to lugnet.castle, lugnet.gaming)
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| | Classic Castle Adventures!
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Whoops, forgot to post to .gaming! Greetings to one and all! I'm proud to announce the launch of a new play-by-email RPG, Classic Castle Adventures! (URL) Classic Castle Adventures is a play-by-email roleplaying game set in the classic castle world. (...) (21 years ago, 17-Dec-03, to lugnet.gaming, FTX)
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| | Re: Lost in Space...?
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(...) Duh! I ment the Outer Rim, my typo! I guess the Katheryn is still in transit? (...) Thanks! Nathan (21 years ago, 16-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: VLCWars! A simplified War gamming system
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(...) I am, but unfortantly it appears that the rest of the VLCWars! crew are not... I don't think I could pull anything off by myself. Dean (21 years ago, 14-Dec-03, to lugnet.gaming)
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| | Lego Saddam Captured!!!
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To commemorate this event in history, I made this little diorama of Saddam's capture using my "Conflict Zone - Global Crisis" near-future theme minifigs like the US soldiers and a quickly built "Saddam" (without the homeless look) minifig. (URL) is (...) (21 years ago, 14-Dec-03, to lugnet.general, lugnet.build.military, lugnet.gaming.brikwars)
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| | New Pacific up to date
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Hi all, I think all vessels in New Pacific and Spraw are now up to date. My vessel in Outer Rim is having a navigational issue I expect to see remedied shortly, and the various vessels in Arbor will come up to date over the next week. There are (...) (21 years ago, 14-Dec-03, to lugnet.gaming.starship)
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| | Re: Lost in Space...?
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(...) Looks like Richard already explained about his Sector. As for the Katheryn, I seem to have record that she entered the Outer Rim some time back. Was that not where you set course to? If you are certain you intended to visit the Grave Belt, I (...) (21 years ago, 13-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: Action Emails and Updated Logs
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(...) Hey, sorry! I've crawled back up from the edge of the earth. Stupid parents... always grounding you at the most inconvenient times. I've responded. But I have only 2 action emails in my sector, the Outer Rim... hey everybody, Nathan is just (...) (21 years ago, 13-Dec-03, to lugnet.gaming.starship, FTX)
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| | Action Emails and Updated Logs
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Hi all Just letting you know that the ship logs are now UP TO DATE for the Errant Kangaroo! Hooray! You can find all my ship logs here: (URL) The second reason for my post is the excitement with which I await the next set of action emails. Sometimes (...) (21 years ago, 12-Dec-03, to lugnet.gaming.starship, FTX)
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| | Ship Registration: Hesperus Stellaris
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---...--- Ship Name: Hesperus Stellaris Organization: Open Cluster Shipping Lines Home Sector: New Pacific (legally); itinerant Class: Abraxas Role: Liner Species: Various Crew Size: 35 + 60 (hospitality); 760 passengers Sub-Vessels: 4 shuttles; 10 (...) (21 years ago, 12-Dec-03, to lugnet.gaming.starship)
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| | Not lost in space (was Re: Lost in Space...?)
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(...) The Lone Griffin is currently trundling along towards the designated Border Administration station for inbound customs checks and briefing on New Pacific navigation. Not lost, just, quiet. Expect an email from Reen this weekend :-) Richard (...) (21 years ago, 12-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: Lost in Space...?
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(...) Check your email to see if you have backlogged action emails to reply to. That may be a reason. Just trying to help. -Dan (21 years ago, 11-Dec-03, to lugnet.gaming.starship, FTX)
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| | Lost in Space...?
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Maybe I've done something wrong but... I've recieved no e-mails regarding my U.S.S. Katheryn, which was entering the Grave Belt the last time I heard of it, and my Lone Griffin which is somewhere in the New Pacific sector. Help, please? :/ Nathan (...) (21 years ago, 11-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: Joe Meno, the new Sultan of Sea Monkey
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(...) Agreed. and wouldn't that give the Nautilus a large advantage? I would just like to see the Nautilus split a ship in half..just once:) Joe (...) (21 years ago, 10-Dec-03, to lugnet.aquazone, lugnet.gaming, FTX)
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