| | Render of a Pelican (model by Toshiya)
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Hi all, I found this nice model of a pelican on Brickshelf and found it so cute, I made in LDraw and rendered a picture. The original model is done by a BS user called Toshiya (9765). Link: (URL) is the image: (URL) goes also to Jeroen de Haan, (...) (20 years ago, 21-Jan-05, to lugnet.cad.ray) !
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| | Re: Spline-based Road Creation
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(...) Ooops. I forgot to update the link. The new URL is: (URL) (20 years ago, 20-Jan-05, to lugnet.cad.ray)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Don't get me wrong. Story based is exactly what I have in mind. (...) ... (...) The Siggraph movie is exactly what you see it is, showcases of models. Specifically, they are a collection of animations that are showcases. No attempt to tell a (...) (20 years ago, 19-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Povray is not rendering the whole picture
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(...) Thanks for the help, it looks like I had spaces in the names and that was the problem. I forget that these programs are old outdated software that cant handle a little space in the name. Thnanks Dave (20 years ago, 19-Jan-05, to lugnet.cad.ray)
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| | Re: Povray is not rendering the whole picture
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(...) It seems like L3P does not find the path to the submodels(?) Are they all in the same folder? How are the files named? Any spaces in the filenames or paths? (20 years ago, 19-Jan-05, to lugnet.cad.ray)
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| | Povray is not rendering the whole picture
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Hello all I have built a multi part model in Mlcad and then use L3P add on to make a POV file. But it never renders the submodels. What am I doing wrong that makes POV not see the rest of the model? Dave (20 years ago, 19-Jan-05, to lugnet.cad.ray)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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In lugnet.animation, Stefan van Zwam wrote: [snip some stuff] (...) You're going off on James because his cool, amazing, exciting animation didn't tell a story? And then you're going to get down on the idea of creating new software tools to make it (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) What we try to do at brickfilms.com ("we" as in "most stop-motion animators", though I am somewhat more involved in Brickfilms.com's operation than some others) is to create movies in a more classical sense: story-based. What you have shown me (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) The coming L3P has also these new options: -ic[<file>] no camera, optional include file -il[<file>] no lights, optional include file So, l3p -ic -il model.ldr model.inc might just do what you want, assuming you still want color and primitive (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Yeah, it'd be very cool if L3P had an option to generate include files instead of full scenes. That way, people could run all their various model files through L3P to generate the definitions in include files. Then they could use all those (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I think I mean... I don't remember! (...) Maybe, but that's not really the problem to me. (...) output files) is having to hunt down all the include files! (...) I'd say let's start with camera.dat and lookat.dat. If we make them with lines (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I had no idea that L3Lab had POV output, in spite the fact that I've been using it daily for years! Hmm, very intersting. The alternative approach that comes to my mind is: * LDA creates a static MPD file and runs it through L3P. * The output (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I'd agree with this. But what I do with an L3Lab output (which is how I generate my static images in POV from LDraw files) is immediately strip the camera and viewpoint stuff out and make it into an .inc file, my main file just includes what (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: LPUB - POV problem
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(...) Hi Ludo, Actually there is a check box the lets LPub automatically overwrite files when splitting MPDs. I'm not at my LDraw computer right now, so I cannot tell you what it is called. Kevin (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) You mean LD4D and you or POV-Ray and you? (...) You really need to look at how POV-Ray does animation. It has all of this built in. I think one reason why animation is so hard is because L3P's output is overwhelming. It is not good for newbies (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: LPUB - POV problem
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(...) From my use of LPUB, it seems when you have an MPD file that the program splits it into its individual LDR files before it renders everything. If you go into the directory where the mpd file is, you will probably find the LDR files that LPUB (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) Yes, that's why I also make this little humble program to see if my ideas work put to practice. (...) ... and that program crasches on all of my PC:s, expect the very first beta version he released... :(( (...) Maybe, maybe not. I recall James (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I have no idea. Anton always include the ini with the pov file, so perhaps whatever tools come from this can just auto create the ini file as well. (...) Hey! Cool! I know the syntax alone wont be much good. If there aren't tools that use it, (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I already am. :) I noticed that L3P already marks the beginning of these blocks: // Camera (Latitude,Longitude,Radius = 45,45,0) and // Lights: Now, I've asked Lars to let L3P also mark the ends of these blocks. (...) No it isn't. Btw, I'm (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) In the coming L3P each section is tagged with POV comments like //// ModelObject //// Camera //// Lights exactly to help cutting out the interested POV code. (...) I'm reluctant to adding too much complexity into L3P to suit different special (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Since L3P is released only every four years or so, it shouldn't be a problem :-) /Lars (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: LPUB - POV problem
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(...) Does your ldr file have a line "0 FILE ...." containing the full path to the file? If so, try deleting the path and just leaving the filename. ROSCO (20 years ago, 14-Jan-05, to lugnet.cad.ray)
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| | LPUB - POV problem
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Hi all, I downloaded the complete instal file with my 56K modem, witch took abouth 4 hours. Now i can render pictures using LPUB, but i encounter some problems. I would like to create 'Instruction Images' of my model, but i get an error message, and (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) I guess we would have to work with Lars on that. Because your app is in Delphi, I would be interested in the syntax you develop. Implementing on different platforms is not as big of a deal in my opinion. I am mostly interested in this because (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) I've been thinking a lot about that. I think you can find a couple of threads here if you perform a search on "post-processing" or "post-processor". But... What if a futureversion of L3P has some new improvement and changes the syntax of the (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) That is what I was going to do too. (...) I guess what I was thinking was exporting a file that could either be povray format, a format that l3p could convert (preserving unions, macros, etc), or a format that I would use with Anton's library (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Thanks for the response. Just a qiuck reply, got to go back to work... LDA outputs both .dat files for the indiviual frames but also one master .dat that has references to the single-frame files, separated by CLEAR and STEP. L3P supports (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Tore, I think I know what you could do that would meet even my needs. Here is my idea. Output one pov-ray file. Have it export valid pov-ray format using unions, macros, clocks, switches, ranges, etc. Then, with that, it will be easy to add (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) I know it doesn't look realistic. But we are just starting! (...) Cool, I didn't know any of that. Maybe I should read that book. (...) Yes, I wanted to imitate that look. Not sure how I'll do it yet, but I'll figure it out. By "we", do you (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Missing include files
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(...) I've been able to open with 7-zip. Our version of Winzip obviously has issues with it. I've also had success with Rendering with the correct colours. Thanks for your help Orion and Rosco! (20 years ago, 13-Jan-05, to lugnet.cad.ray)
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| | Re: Missing include files
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(...) I just downloaded it and opened it fine with Winzip, maybe you had a download problem, you should try downloading again. ROSCO (20 years ago, 13-Jan-05, to lugnet.cad.ray)
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| | Re: Missing include files
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(...) Unfortunatly tgz is the only file available. 7Zip can handle this files and it's free: (URL) (20 years ago, 13-Jan-05, to lugnet.cad.ray)
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| | Re: Missing include files
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(...) Thanks Orion, but I'm unable to open the lg_colors tar file. I've tried to open it on a couple of machines with winzip but it reports an 'invalid header'. Is there a standard .zip version of this I can use? Thanks, Matt. (20 years ago, 13-Jan-05, to lugnet.cad.ray)
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| | Re: Missing include files
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(...) It sounds like you are using my lugnetcolors.inc file. If so, have you downloaded the Lugnet Color Guide definition files? If not here's the link: (URL) you have downloaded and unzipped the above file you have to modify so POV-Ray settings: - (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray)
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| | Missing include files
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Hi, Being new to all this, this may be a silly question but - When running Pov-Ray, I keep getting the following message - "Parse Error: Cannot open include file lg_color_n06.inc" I've looked for this include file and can't find it anywhere. Can (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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Hi everyone, (...) convincing to at least try to mimick obedience of the laws of physics. Walking, as Richard Williams states in "The Animator's Survival Kit", is controlled falling. You let yourself fall over and just in time catch yourself with (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Ok, so I'll explain why I'm going with POV-Ray. First, did you see this: (URL) install Quicktime to see the MPEG4 (MPEG4 is a standard, I don't know why Windows Media Player wont display it). Anyway, I had to install Divx to see that AVI. :) (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Correction: ... to be useful for making a meningful clip telling a story. /Tore (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) You still have to impress me. It way too complicated to be even close to user-friendly. (...) Have you seen the works at BrickFilms.com ? The stop-motion gang leads by at least 50-1 against us! It's time to make a change here. No, I still (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) I've been hanging around at BrickFilms for a while, and I'm very impressed with the stop-motion results so far. So far, I have not seen any virtual film come close to them. But my vision lives on. Even with better animation scripts, virtual (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Tore, I'm sure you remember my attempts at the same thing. (URL) I finally decided that POV-Ray is the way to go. Yeah, harder at first, but there are several people working on minifig walking includes (I've got my own as well). After working (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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Hi! You may want to check out this thread: (URL) see that Mike tried a similar thing a while ago. I'm sure he was not aware of your efforts. Personally, I have my reservations. Making this mechanical somehow takes the life from it. And isn't (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Restart of LDA2001 Project (using LDraw models - L3P - POV)
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I am still planning to restart the LDA2001 project. See details in (URL) . I found the latest source cade on a hd with crasched system files but intact file system. :D As you already know, animation is very complicated. The LDA2001 project is (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Problem with MLCAD arrows in other programs - and how to solve it [DAT]
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Hello, when I used the new MLCAD arrows in submodels, I always had one problem: I couldn't ghost them. Only MLCAD interpreted the ghosted arrows correctly, the other programs (LPub, LDView...) didn't. Where's the problem? MLCAD does not ghost the (...) (20 years ago, 30-Dec-04, to lugnet.cad, lugnet.cad.ray, lugnet.cad.mlcad)
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| | Re: Set 8652 Render
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"Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in news:I8H6Cs.tM5@lugnet.com: (...) I use (URL) can see an example of it in (URL) (20 years ago, 11-Dec-04, to lugnet.cad.ray)
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| | Set 8652 Render
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I recently modelled set 8642. I still need to do some file clean up so I'm not quite ready to release the DAT file but look for it on my website ((URL) in the coming weeks. Here's the render I did as a teaser: (URL) that the trans-smoke parts aren't (...) (20 years ago, 9-Dec-04, to lugnet.cad.ray)
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| | Re: Thanks!
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I'm glad you liked it! That one is my favourite also. If anyone has any requests for a render of an official set or MOC, I'd be happy to give it a shot! Trevor Hewer (20 years ago, 8-Dec-04, to lugnet.cad.ray)
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| | Thanks!
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Thank you Trevor Hewer for the nice 1600x1200 trace of the 8880 on brickshelf, it's pure candy! (URL) my computer desktop look good. :) (20 years ago, 6-Dec-04, to lugnet.cad.ray)
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| | Re: troubles with automatic Raytracing using L3PAO and POV-Ray 3.1g
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(...) But as far as I remember, there is no need for setting path to POV-ray in L3PAO. At least I haven't seen any dialogs asking or it. Did I missed something? rob (20 years ago, 3-Dec-04, to lugnet.cad.ray)
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| | Re: troubles with automatic Raytracing using L3PAO and POV-Ray 3.1g
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(...) I have the same problem on my Win98SE machines. I think I recall that it's a common problem. (...) I guess that L3PAO is made for an older POV-Ray version (3.0?) and can't locate exactly the file it recognizes POV-Ray with, because it's (...) (20 years ago, 3-Dec-04, to lugnet.cad.ray)
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| | troubles with automatic Raytracing using L3PAO and POV-Ray 3.1g
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Hallo I installed POV-ray 3.1g and then L3PAO on win XP machine every time I start L3PAO there is a message saying POV-ray couldn't be verified as installed on my computer. Have anybody exeperienced this? Does anybody know what's wrong and how to (...) (20 years ago, 3-Dec-04, to lugnet.cad.ray)
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| | Fixed LGEO parts
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Lutz Uhlmann (Chaot!X) is the author of almost a thousand LGEO parts, which are very nice looking (rounded edges) POV versions of LDraw parts. The LGEO parts, however, haven't been updated since September 23, 1999. During the last couple of years I (...) (20 years ago, 26-Nov-04, to lugnet.cad.ray, lugnet.cad)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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Thanks (...) Orion Thanks for the offer If you would like to sendme an email I can send it to I will do so. my email - mcjmsmith at sympatico.ca - (20 years ago, 26-Nov-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) Ldraw's trans green still stinks, but lgeo helped a bit... Cheers NB (20 years ago, 21-Nov-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) I think troubleshooting your problem would be easier if you sent me the POV file. -Orion (20 years ago, 18-Nov-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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thanks again (...) I don't get any error messages. POV renders the scene with no problem it just doesn't pick up the LGEO colors. I have a file called LGEO in 3.5 directory, I have added the changes to the lg_color.inc file and colors inc and have (...) (20 years ago, 18-Nov-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) What errors are you getting form POV? -Orion (20 years ago, 16-Nov-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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I have tried this and also the fix on the ldraw page. LGEO files still don't work any suggestions? I don't get the error message. The pov just renders the standard method. Thanks for the help (...) (20 years ago, 15-Nov-04, to lugnet.cad.ray)
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| | Re: 1x16beam's images
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I have seen many of your fantastic creations on Brickshelf. They look very complex and must have taken a long time to build. I'm glad that you want to try out radiosity - I'm sure we can get it working. You need to download these files here: (URL) (...) (20 years ago, 13-Nov-04, to lugnet.cad.ray, FTX)
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| | Re: 1x16beam's images
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(...) Hi Andrea Your message gets through perfectly. Have you installed Trevor Heawers fastrad.ini (or is it there the language barriers kick in)? I've used it ever since I first found it, here's a link to the relevant thread: (URL) NB (20 years ago, 5-Nov-04, to lugnet.cad.ray, FTX)
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| | 1x16beam's images
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Hi all, I'm Andrea G. ((URL) from Italy. For a long time I observe yours rendering...is fantastic! I would want to try with a file of BIGFOOT II, do you can teach me? I also use POV-Ray for the rendering but they are not realistic as yours. I am (...) (20 years ago, 2-Nov-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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<snip> (...) I suspected something along those lines, but I wouldn't have had any idea how to fix it, so thanks, I wil try it tonight (...) Ahui sent me a link to the relevant help page on Ldraw.org (URL) (...) tim (20 years ago, 28-Oct-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) the problem is that LGEO doesn't use the same origin - at least with the libraries I have installed. So, to fix it, add the following directive at lines 159 and 308 of the LGEO file lg_6187.inc: translate <0, 0, -2*LG_BRICK_WIDTH> (...) I had (...) (20 years ago, 28-Oct-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) a quick fix for that is to create a subpart for your model, with just the bar in it, then inline. that was part (bar 1 x 4) is really named something different.. when it goes thru l3p, it doesnt use the lgeo part. (20 years ago, 27-Oct-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) The wrongly positioned parts can be seen in these two images Non-LGEO version, in correct position (URL) version, parts moved down (URL) error when rendering the .pov file in POVRay 3.5 can be seen (URL) same file renders without error (...) (20 years ago, 27-Oct-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) Having got the .pov file created I did have to include a Library path to the LGEO.inc files folder. Once that was set I managed to get a render in 3.1 but got more errors in 3.5, something to do with version levels. I also got a strange (...) (20 years ago, 27-Oct-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) Woohoo, thanks, that worked! (the path was just set to C:\) I wonder why it wasn't set correctly? Tim (20 years ago, 26-Oct-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) Maybe you have a Libray_Path wrong in POV, so it's looking for include files in the wrong place? POV: 'Tools' -> 'Edit Master POVRAY.INI', go to the end of the file, You may have any number of lines like these: Library_Path=C:\Program\POV-Ray (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) Hi Tim, I have everything running on my E drive, so it is possible. :-) Here's my thought... There should be an LDRAW.INI file in your Windows directory. Make sure you have the "LgeoDirectory" entry set correctly under the "[LDRAW]" section, (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) No, sorry, its not either of them, L3PAO knows the location correctly. the filename is ccb2.pov (mirroring the .mpd filename) and so it is not too long and has no spaces. I don't think its a problem with your auto-installer, I used to get the (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray, FTX)
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| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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(...) Try the following. 1) Open L3PAO 2) On the file menu select "TOOLS -> LOCATE LGEO LIBRARY" If L3PAO does not know where the LGEO library is at it will prompt you for the path. In your case choose D:Program FilesLdrawAppsLGEO] 3) Also make sure (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray, FTX)
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| | Problem creating .pov using LGEO parts in L3PAdd-on
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I have always had problems with the -lgeo (Use LGEO Library). At first I put it down to incorrect installation but I recently re-installed using the all-inone installer. My installation is to D:\Program Files but other than that is pretty much (...) (20 years ago, 25-Oct-04, to lugnet.cad.ray)
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| | Re: Gray parts in LPub
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(...) I have modified LPub to recognize this case and automatically add a second part to work around this problem. Kevin (20 years ago, 4-Oct-04, to lugnet.cad.ray)
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| | Re: Minimum distance?
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(...) Hi Jaco, It has been a long time and I was not able to go to the URL listed above. I have reworked the minimum camera distance concept, and have realized the wisdom of Lars' camera placement use of vaxis_rotate..... Now I just change the (...) (20 years ago, 4-Oct-04, to lugnet.cad, lugnet.cad.ray)
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| | Re: Radiosity example (F1 Ferrari) once again
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"Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message news:I4vn98.21q3@lugnet.com... (...) there. (...) sure (...) made (...) spectacular (...) I have used the anti-aliasing quite extensively, although just by using the defaults I've never (...) (20 years ago, 4-Oct-04, to lugnet.cad.ray)
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| | Re: Radiosity example (F1 Ferrari) once again
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(...) After looking closely at the forklift image, I think the stair-step effect is happening due to POV-Ray's adaptive antialiasing algorithm. It's much quicker to render the image at the desired resolution with adaptive antialiasing enabled in POV (...) (20 years ago, 30-Sep-04, to lugnet.cad.ray)
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| | Re: Radiosity example (F1 Ferrari) once again
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"Nico Kaiser" <nico@siriux.net> wrote in message (...) Are you 100% sure about this? Usually the stair effect is caused by a lack of anti aliasing. Rendering the image at a huge resolution then doing a resize with proper resampling is more or less (...) (20 years ago, 30-Sep-04, to lugnet.cad.ray)
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| | Re: Radiosity example (F1 Ferrari) once again
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Am Sonntag, den 26.09.2004, 10:46 +0000 schrieb Jan Folkersma: (...) Well, I don't have a problem with "mixed" models with LGEO elements and standard parts. The big advantage of LGEO is, that the edges are rounded a bit, so you don't need the gap (...) (20 years ago, 30-Sep-04, to lugnet.cad.ray)
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| | Re: Radiosity example (F1 Ferrari) once again
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Mine look purhaps abit 'edgy' since I don't like to use the lgeo library. Too many parts are not available and if I combine them with the standard parts it don't look all that good. (2 URLs) first attempt>> This is my first attempt with Nico's (...) (20 years ago, 26-Sep-04, to lugnet.cad.ray, FTX)
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| | Re: Radiosity example (F1 Ferrari) once again
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(...) Yours look good as well but the edges seem a little "jaggy". Are you using anti-aliasing? The good news is that Nico's setting are a snap to implement. -Orion (20 years ago, 25-Sep-04, to lugnet.cad.ray, FTX)
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| | Re: Radiosity example (F1 Ferrari) once again
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Aaaarrghh! I thought my renderings were the bomb (URL) galery>> but now I've seen Nico's pictures, I guess I'll have to start all over! :) (20 years ago, 24-Sep-04, to lugnet.cad.ray, FTX)
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| | Re: Radiosity example (F1 Ferrari) once again
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Am Donnerstag, den 16.09.2004, 12:09 +0000 schrieb Tim David: (...) Yes. But remove the lights as we're working with global illumination here. Ah, and if you like, you can replace the default floor with something better, try to set "ambient 0 (...) (20 years ago, 20-Sep-04, to lugnet.cad.ray)
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| | Re: Radiosity example (F1 Ferrari) once again
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Hi Trevor, (...) The full resolution image is available at (URL) 11min + 4h13min (2 passes) on my Pentium 4) The LDR file is at (URL) like I forgot to upload it to the "mpd" folder where all my other LDR files are). Nico. (20 years ago, 20-Sep-04, to lugnet.cad.ray)
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| | Playing around with Colors
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I decided to see what my (URL) TC-510> model looked like in different colors. So today I made up a few variations. (URL) That's the only one where I dropped a pilot in there. I also looked at (URL), (URL), (URL), (URL), (URL), and (URL). Which do (...) (20 years ago, 17-Sep-04, to lugnet.org.us.michlug, lugnet.cad.ray, FTX)
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| | Re: LPub and white on white
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(...) Ah! I didn't realize that submodel level 0 was the "root" level. I guess as my file doesn't really have submodels I didn't think to try these settings. Thanks! And BTY, the link to the installer on you main page says it is for 2202 but it (...) (20 years ago, 17-Sep-04, to lugnet.cad.ray)
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| | Re: LPub and white on white
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(...) The most recently released version of LPub lets you control this: Building Instructions->Submodels provides background color controls for up to four levels of submodels. Submodel level 0 is the top level model in you design. (...) Man I would (...) (20 years ago, 16-Sep-04, to lugnet.cad.ray)
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| | LPub and white on white
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I am trying to use LPub to generate a set of building images where most of the bricks are white. Unfortunately, they blend in completely with the background at the tops of the bricks. I have found the setting for setting a BG colour for the part (...) (20 years ago, 16-Sep-04, to lugnet.cad.ray)
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| | Siggigraph render
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No-one seems to have mentioned this yet so I thought I'd post a link (URL) text size on the page is a bit small by default for some reason. The animation is well worth downloading if you've got the speed (80Mb) Tim (20 years ago, 16-Sep-04, to lugnet.cad.ray)
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| | Re: Radiosity example (F1 Ferrari) once again
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(...) That looks great, I'm going to steal your radiosity settings! As I'm a bit new to radiosity (I've attempted it a couple of times), do I just paste the contents of your .txt into the beginning of my .pov file? tim (20 years ago, 16-Sep-04, to lugnet.cad.ray)
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| | Problems with lgeo and trans green
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Heres two problems that have been bothering me almost ever since I started raytracing, but now I simply have to have them fixed to get on with my webpage: First one: When I use L3PAO with the Lgeo library turned on (-lgeo o) the resulting Pov-ray (...) (20 years ago, 11-Sep-04, to lugnet.cad.ray, FTX)
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| | Re: Radiosity example (F1 Ferrari) once again
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Very nice work! Those radiosity settings are the BOMB. Your Ferrari render is undoubtebly the best render I have ever seen. I'm still debating whether or not it's real :) Could you please send me the high-res version of the image? Thanks. Is the (...) (20 years ago, 8-Sep-04, to lugnet.cad.ray)
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| | Re: Lights on the wall
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(...) OK Thanks, I'll remember that (BTW you've forgotten to insert your name as author in MLCad's general settings; a nice thing if you ever want to publish your files...). (...) If you move the model in MLCad and make a new POV-file, you can just (...) (20 years ago, 31-Aug-04, to lugnet.cad.ray)
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| | Re: Lights on the wall
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(...) Well, it got me out of the rut with it, and trying different things. (...) The fog mainly. (...) I did it piece by piece. Fortunaltey the pov file was created from an mpd model, so the walls were easy to pick out. All I did was add a 'finish' (...) (20 years ago, 31-Aug-04, to lugnet.cad.ray)
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| | Re: Lights on the wall
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Glad it helped, although I'm not quite sure how ;-) (...) Helpfile, fog or diffusion? (...) I guess I have some homework to do, but could you please show or send me the bit of code where you change the brilliance locally (all materials seems to be (...) (20 years ago, 30-Aug-04, to lugnet.cad.ray, FTX)
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| | Re: Lights on the wall
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(...) I think you're right. (...) That seemed to help. (...) Tried that and it didn't make a lot of difference. (...) Nup. After a bit more reading of the helpfile and trying different things, the one that made the most difference was adjusting the (...) (20 years ago, 30-Aug-04, to lugnet.cad.ray, FTX)
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| | Re: Radiosity example (F1 Ferrari) once again
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(...) Thanks. Here's my render using your settings: (URL) I love the rubber texture you created. (20 years ago, 28-Aug-04, to lugnet.cad.ray)
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| | Re: Radiosity example (F1 Ferrari) once again
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Hi Orion, Am Freitag, den 27.08.2004, 00:14 +0000 schrieb Orion Pobursky: (...) Sure: - - - - 8< - - - - // Custom Black rubber color #declare Color256 = material { texture { pigment { rgbft <0, 0, 0, 0, 0> } normal { bumps .5 scale .20 turbulence (...) (20 years ago, 27-Aug-04, to lugnet.cad.ray)
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| | Re: Radiosity example (F1 Ferrari) once again
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(...) Always looking to improve my lugnetcolors.inc file, can you post the rubber material and reflection settings? -Orion (20 years ago, 27-Aug-04, to lugnet.cad.ray)
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| | Radiosity example (F1 Ferrari) once again
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Hi! After playing with POV-Ray, radiosity, reflection and focal blur for some time, I came to results that are quite close to what I want. (URL) uses LGEO parts, LUGNET colors, custom reflection settings, custom rubber texture (for the tyres). Ah (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray)
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| | Re: Lights on the wall
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(...) I'm no expert in this field, but in POV, the surfaces is higly reflective, so if the angle of the light is too flat, no light will reach the camera at all (it'll just be reflected up and down between floor and celing. My guess is that the (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray, FTX)
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