Subject:
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Re: Lights on the wall
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 31 Aug 2004 12:04:35 GMT
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Viewed:
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3453 times
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In lugnet.cad.ray, Allister McLaren wrote:
> In lugnet.cad.ray, Niels Bugge wrote:
> > Glad it helped, although I'm not quite sure how ;-)
>
> Well, it got me out of the rut with it, and trying different things.
>
> > In lugnet.cad.ray, Allister McLaren wrote:
> > > > There's a lot about it in the helpfile, but you might consider raising the
> > > > diffusion of the walls, and you should definitly consider adding some thin
> > > > fog like in the "streetlight" example in the helpfile.
> > >
> > > That seemed to help.
> >
> > Helpfile, fog or diffusion?
>
> The fog mainly.
>
> > I guess I have some homework to do, but could you please show or send me the
> > bit of code where you change the brilliance locally (all materials seems to
> > be declared once in the standard l3p pov-files)? I've managed to avoid it
> > untill now, dodging the need for venturing into the dimly lit and higly
> > difficult areas of the helpfile.
>
> I did it piece by piece. Fortunaltey the pov file was created from an mpd model,
> so the walls were easy to pick out. All I did was add a 'finish' statement at
> the end of each individual instance of a wall part, vis,
>
> // New Model
> // Name: wall.ldr
> // Author: MLCad
> // Unofficial Model
>
> object {
> _2412b_dot_dat
> matrix <1-SW/40,0,0,0,1-SW/8,0,0,0,1-SW/20,0,SW/2,0>
> matrix <0,0,1,-1,0,0,0,-1,0,-280,-58,-220>
> #if (version >= 3.1) material #else texture #end { Color8 }
> finish {diffuse .5 brilliance .05}
> }
>
> ... and repeat for each 'object'.
OK Thanks, I'll remember that (BTW you've forgotten to insert your name as
author in MLCad's general settings; a nice thing if you ever want to publish
your files...).
> Thanks for the comments. To be honest, I didn't really put a lot of thought into
> the composition, and the walls are a bit ad hoc - I was more concentrating on
> the lighting this time. Now I'm a bit more confident with diffierent lighting
> types the next one will be a lot better.
If you move the model in MLCad and make a new POV-file, you can just copy the
new lights from the first one (or just change the camera's direction a bit), I
think you're too close to perfection to abandon the picture. And BTW, when will
we se the finished result in 1280x1024?
Cheers
Niels
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Message is in Reply To:
| | Re: Lights on the wall
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| (...) Well, it got me out of the rut with it, and trying different things. (...) The fog mainly. (...) I did it piece by piece. Fortunaltey the pov file was created from an mpd model, so the walls were easy to pick out. All I did was add a 'finish' (...) (20 years ago, 31-Aug-04, to lugnet.cad.ray)
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