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Subject: 
Re: Lights on the wall
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 30 Aug 2004 13:08:02 GMT
Viewed: 
2984 times
  
Glad it helped, although I’m not quite sure how ;-)

In lugnet.cad.ray, Allister McLaren wrote:
  
   There’s a lot about it in the helpfile, but you might consider raising the diffusion of the walls, and you should definitly consider adding some thin fog like in the “streetlight” example in the helpfile.

That seemed to help.

Helpfile, fog or diffusion?

   Nup. After a bit more reading of the helpfile and trying different things, the one that made the most difference was adjusting the brilliance value on the wall parts - I have it set at 0.05. That gave me the result closest to the one I was after.

I guess I have some homework to do, but could you please show or send me the bit of code where you change the brilliance locally (all materials seems to be declared once in the standard l3p pov-files)? I’ve managed to avoid it untill now, dodging the need for venturing into the dimly lit and higly difficult areas of the helpfile.

   I think I’m getting pretty much what I want now, with a final total of 26 light sources and a sky sphere.

That seems like an awfull lot of lights, you didn’t use more that one for the lights? (you know you can shape the lights in any form) And what do you need the skysphere for?

  

I think it’s a really, really beautiful picture, and it litteratly shines with all the effort you’ve put into it, the only thing I can put my finger at is that the top of the tadpole seems to blend in with the background; what about turning the wall lights down a bit = darker wall? Another possibilty could be moving the tadpole a bit to the left: in that resolution its 105 pixel from the left edge and 97 from the right, 8 pixel would bring it out against the light grey part of the wall.

-NB



Message has 1 Reply:
  Re: Lights on the wall
 
(...) Well, it got me out of the rut with it, and trying different things. (...) The fog mainly. (...) I did it piece by piece. Fortunaltey the pov file was created from an mpd model, so the walls were easy to pick out. All I did was add a 'finish' (...) (20 years ago, 31-Aug-04, to lugnet.cad.ray)

Message is in Reply To:
  Re: Lights on the wall
 
(...) I think you're right. (...) That seemed to help. (...) Tried that and it didn't make a lot of difference. (...) Nup. After a bit more reading of the helpfile and trying different things, the one that made the most difference was adjusting the (...) (20 years ago, 30-Aug-04, to lugnet.cad.ray, FTX)

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