Subject:
|
Re: Lights on the wall
|
Newsgroups:
|
lugnet.cad.ray
|
Date:
|
Mon, 30 Aug 2004 13:08:02 GMT
|
Viewed:
|
2984 times
|
| |
| |
Glad it helped, although Im not quite sure how ;-)
In lugnet.cad.ray, Allister McLaren wrote:
|
|
Theres a lot about it in the helpfile, but you might consider raising the
diffusion of the walls, and you should definitly consider adding some thin
fog like in the streetlight example in the helpfile.
|
That seemed to help.
|
Helpfile, fog or diffusion?
|
Nup. After a bit more reading of the helpfile and trying different things,
the one that made the most difference was adjusting the brilliance value on
the wall parts - I have it set at 0.05. That gave me the result closest to
the one I was after.
|
I guess I have some homework to do, but could you please show or send me the bit
of code where you change the brilliance locally (all materials seems to be
declared once in the standard l3p pov-files)? Ive managed to avoid it untill
now, dodging the need for venturing into the dimly lit and higly difficult areas
of the helpfile.
|
I think Im getting pretty much what I want now, with a final total of 26
light sources and a sky sphere.
|
That seems like an awfull lot of lights, you didnt use more that one for the
lights? (you know you can shape the lights in any form) And what do you need the
skysphere for?
I think its a really, really beautiful picture, and it litteratly shines with
all the effort youve put into it, the only thing I can put my finger at is that
the top of the tadpole seems to blend in with the background; what about turning
the wall lights down a bit = darker wall? Another possibilty could be moving
the tadpole a bit to the left: in that resolution its 105 pixel from the left
edge and 97 from the right, 8 pixel would bring it out against the light grey
part of the wall.
-NB
|
|
Message has 1 Reply: | | Re: Lights on the wall
|
| (...) Well, it got me out of the rut with it, and trying different things. (...) The fog mainly. (...) I did it piece by piece. Fortunaltey the pov file was created from an mpd model, so the walls were easy to pick out. All I did was add a 'finish' (...) (20 years ago, 31-Aug-04, to lugnet.cad.ray)
|
Message is in Reply To:
| | Re: Lights on the wall
|
| (...) I think you're right. (...) That seemed to help. (...) Tried that and it didn't make a lot of difference. (...) Nup. After a bit more reading of the helpfile and trying different things, the one that made the most difference was adjusting the (...) (20 years ago, 30-Aug-04, to lugnet.cad.ray, FTX)
|
6 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|