Subject:
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Re: Radiosity example (F1 Ferrari) once again
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 27 Aug 2004 00:14:06 GMT
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Viewed:
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3050 times
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In lugnet.cad.ray, Nico Kaiser wrote:
> Hi!
>
> After playing with POV-Ray, radiosity, reflection and focal blur for
> some time, I came to results that are quite close to what I want.
>
> http://www.brickshelf.com/gallery/nicokaiser/cad/modelteam/2556-
> front.jpg
>
> It uses LGEO parts, LUGNET colors, custom reflection settings, custom
> rubber texture (for the tyres). Ah yes, and I smoothed the meshes for
> the tyres, which looked a bit too unrealistic for me.
>
> With 2-pass radiosity settings, it took about 4 hours and a half to
> render on a P4 2.8GHz (1600x1200, anti-alias with threshold 0.1), which
> I think is quite ok.
>
> You can see all the radiosity magic here:
> http://www.brickshelf.com/gallery/nicokaiser/cad/radiosity.txt
>
> Any comments / demands for the hi-res version?
Always looking to improve my lugnetcolors.inc file, can you post the rubber
material and reflection settings?
-Orion
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Message has 1 Reply: | | Re: Radiosity example (F1 Ferrari) once again
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| Hi Orion, Am Freitag, den 27.08.2004, 00:14 +0000 schrieb Orion Pobursky: (...) Sure: - - - - 8< - - - - // Custom Black rubber color #declare Color256 = material { texture { pigment { rgbft <0, 0, 0, 0, 0> } normal { bumps .5 scale .20 turbulence (...) (20 years ago, 27-Aug-04, to lugnet.cad.ray)
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Message is in Reply To:
| | Radiosity example (F1 Ferrari) once again
|
| Hi! After playing with POV-Ray, radiosity, reflection and focal blur for some time, I came to results that are quite close to what I want. (URL) uses LGEO parts, LUGNET colors, custom reflection settings, custom rubber texture (for the tyres). Ah (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray)
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