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 CAD / Ray-Tracing / 2291
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Subject: 
Re: Radiosity example (F1 Ferrari) once again
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 27 Aug 2004 00:14:06 GMT
Viewed: 
8046 times
  
In lugnet.cad.ray, Nico Kaiser wrote:
>  Hi!
> 
> After playing with POV-Ray, radiosity, reflection and focal blur for
> some time, I came to results that are quite close to what I want.
> 
> http://www.brickshelf.com/gallery/nicokaiser/cad/modelteam/2556-
> front.jpg
> 
> It uses LGEO parts, LUGNET colors, custom reflection settings, custom
> rubber texture (for the tyres). Ah yes, and I smoothed the meshes for
> the tyres, which looked a bit too unrealistic for me.
> 
> With 2-pass radiosity settings, it took about 4 hours and a half to
> render on a P4 2.8GHz (1600x1200, anti-alias with threshold 0.1), which
> I think is quite ok.
> 
> You can see all the radiosity magic here:
> http://www.brickshelf.com/gallery/nicokaiser/cad/radiosity.txt
> 
> Any comments / demands for the hi-res version?


Always looking to improve my lugnetcolors.inc file, can you post the rubber
material and reflection settings?

-Orion



Message has 1 Reply:
  Re: Radiosity example (F1 Ferrari) once again
 
Hi Orion, Am Freitag, den 27.08.2004, 00:14 +0000 schrieb Orion Pobursky: (...) Sure: - - - - 8< - - - - // Custom Black rubber color #declare Color256 = material { texture { pigment { rgbft <0, 0, 0, 0, 0> } normal { bumps .5 scale .20 turbulence (...) (22 years ago, 27-Aug-04, to lugnet.cad.ray)

Message is in Reply To:
  Radiosity example (F1 Ferrari) once again
 
Hi! After playing with POV-Ray, radiosity, reflection and focal blur for some time, I came to results that are quite close to what I want. (URL) uses LGEO parts, LUGNET colors, custom reflection settings, custom rubber texture (for the tyres). Ah (...) (22 years ago, 26-Aug-04, to lugnet.cad.ray)

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