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Subject: 
Re: Radiosity example (F1 Ferrari) once again
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 28 Aug 2004 21:16:47 GMT
Viewed: 
3092 times
  
In lugnet.cad.ray, Nico Kaiser wrote:
Hi Orion,

Am Freitag, den 27.08.2004, 00:14 +0000 schrieb Orion Pobursky:

Always looking to improve my lugnetcolors.inc file, can you post the rubber
material and reflection settings?


Sure:

- - - - 8< - - - -
// Custom Black rubber color
#declare Color256 = material {
texture {
pigment { rgbft <0, 0, 0, 0, 0> }
normal { bumps .5 scale .20 turbulence 0  }
finish {
ambient .0
diffuse 1
brilliance 10
phong 0.1 phong_size 40
specular 0.5
reflection { .005 .1 falloff 1 exponent 1 }
conserve_energy
}
}
}
- - - - 8< - - - -

Additionally, I changed the finish of the LUGNET colors to this:

- - - - 8< - - - -
#declare FIN = finish {
ambient 0
diffuse 1
brilliance 1.2
reflection { 0.025,.5 falloff 4 }
specular 1
}
- - - - 8< - - - -

You can find the include file I used here:
http://www.brickshelf.com/gallery/nicokaiser/cad/lugnetcolors.inc
(it uses FIN as finish for default colors if given)


Nico.

Thanks.

Here's my render using your settings:
http://www.brickshelf.com/gallery/billthefish/Renders/5541-2.png

-Orion

P.S. I love the rubber texture you created.



Message has 1 Reply:
  Re: Radiosity example (F1 Ferrari) once again
 
Very nice work! Those radiosity settings are the BOMB. Your Ferrari render is undoubtebly the best render I have ever seen. I'm still debating whether or not it's real :) Could you please send me the high-res version of the image? Thanks. Is the (...) (20 years ago, 8-Sep-04, to lugnet.cad.ray)

Message is in Reply To:
  Re: Radiosity example (F1 Ferrari) once again
 
Hi Orion, Am Freitag, den 27.08.2004, 00:14 +0000 schrieb Orion Pobursky: (...) Sure: - - - - 8< - - - - // Custom Black rubber color #declare Color256 = material { texture { pigment { rgbft <0, 0, 0, 0, 0> } normal { bumps .5 scale .20 turbulence (...) (20 years ago, 27-Aug-04, to lugnet.cad.ray)

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