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Subject: 
Re: Radiosity example (F1 Ferrari) once again
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 16 Sep 2004 12:09:55 GMT
Viewed: 
3113 times
  
In lugnet.cad.ray, Nico Kaiser wrote:
Hi!

After playing with POV-Ray, radiosity, reflection and focal blur for
some time, I came to results that are quite close to what I want.

http://www.brickshelf.com/gallery/nicokaiser/cad/modelteam/2556-
front.jpg

It uses LGEO parts, LUGNET colors, custom reflection settings, custom
rubber texture (for the tyres). Ah yes, and I smoothed the meshes for
the tyres, which looked a bit too unrealistic for me.

With 2-pass radiosity settings, it took about 4 hours and a half to
render on a P4 2.8GHz (1600x1200, anti-alias with threshold 0.1), which
I think is quite ok.

You can see all the radiosity magic here:
http://www.brickshelf.com/gallery/nicokaiser/cad/radiosity.txt

Any comments / demands for the hi-res version?

Nico.

That looks great, I'm going to steal your radiosity settings!
As I'm a bit new to radiosity (I've attempted it a couple of times), do I just
paste the contents of your .txt into the beginning of my .pov file?

tim



Message has 1 Reply:
  Re: Radiosity example (F1 Ferrari) once again
 
Am Donnerstag, den 16.09.2004, 12:09 +0000 schrieb Tim David: (...) Yes. But remove the lights as we're working with global illumination here. Ah, and if you like, you can replace the default floor with something better, try to set "ambient 0 (...) (20 years ago, 20-Sep-04, to lugnet.cad.ray)

Message is in Reply To:
  Radiosity example (F1 Ferrari) once again
 
Hi! After playing with POV-Ray, radiosity, reflection and focal blur for some time, I came to results that are quite close to what I want. (URL) uses LGEO parts, LUGNET colors, custom reflection settings, custom rubber texture (for the tyres). Ah (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray)

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