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 CAD / MLCad / *2168 (-100)
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) all! and some extra parts you wouldn't count into minifig parts at first sight like the 2x2x2 slopes. unfortunately you cannot generate any skeletons or battle druids 'cos the arms are hard coded. no drop down box for these two: (4 URLs) mr. (...) (18 years ago, 14-Jul-06, to lugnet.cad, lugnet.cad.mlcad, FTX)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) Victory! I used this method to get the stone colors, and everything is turning out right. In conclusion, here are the three stone hex numbers: Dark Stone Gray: 0x02635F61 Medium Stone Gray: 0x02A3A2A4 Light Stone Gray: 0x02E5E4DE I've been (...) (18 years ago, 11-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) That's correct. The "next version" of L3P will support it, as far as I know, but it's impossible to say when that will be out. LDView does support it, and LDGLite might. However, the current L3P does support 12-bit dithered colors 24-bit color (...) (18 years ago, 10-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) I'm pretty certain l3p doesn't recognise bley (or ldconfig.ldr) unfortunately. Tim (18 years ago, 9-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) MLCad doesn't currently use ldconfig.ldr but other apps should (l3p, ldview, etc..) Specifying the number they recognise should be enough. (18 years ago, 9-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) I downloaded the ldconfig.ldr file and replaced mine in case it was outdated. There are two colors in the file that look like what I need: 0 !COLOUR Stone_Gray CODE 71 VALUE #A3A2A4 EDGE 0 0 !COLOUR Dark_Stone_Gray CODE 72 VALUE #635F61 EDGE 0 (...) (18 years ago, 7-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) In your LDraw install directory (usually C:\LDraw), there should be a file of color definitions, ldconfig.ldr. You can also find it at (URL). This file includes RGB values for colors, that might work better than the values on the colorguide (...) (18 years ago, 6-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) I found this link just yesterday or the day before, and I was glad to see that the three stone colors were on it. Now I have the RGB values, although the RGB for Dark Stone Grey doesn't seem to work too well. (...) Light stone grey seems to be (...) (18 years ago, 6-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) That sure is the truth! POV was rendering one of the stone gray colors as green. Thanks for the tip, Tim. - David (18 years ago, 6-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) Hi David, As far as I can work out, MLCad does not currently support the colours defined in ldconfig.ldr. It doesn't seem to work for me anyway. But you can define custom colours in your models, using the colour dialog you get by clicking (...) (18 years ago, 6-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) Hi David, The only way I've found is to use some other colours for them and then remap the colour definitions in POVray. l3p doesn't like the colours and converts them completely wrong. Tim (18 years ago, 6-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Using Stone Colors in LDraw/MLCAD
 
I would like to use the following colors in MLCAD: 1. Light Stone Gray 2. Medium Stone Gray 3. Dark Stone Gray I have been attempting to find or create these colors in MLCAD, but I have not been fully successful. I’ll also be rendering with these (...) (18 years ago, 5-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Building Template in MLCAD?
 
(...) You may be able to find something like what you're looking for here: (URL) (18 years ago, 14-Mar-06, to lugnet.build, lugnet.build.military, lugnet.cad, lugnet.cad.mlcad)
 
  Building Template in MLCAD?
 
I found this LEGO graph paper here: (URL) then thought I could take a schematic of a vehicle like this: (URL) scale/overlay a transparent version of it on the LEGO graph paper to use as a template to assist in the creation of the LEGO. Then I (...) (18 years ago, 6-Mar-06, to lugnet.build, lugnet.build.military, lugnet.cad, lugnet.cad.mlcad)
 
  Re: Feature question
 
(...) Only the ways shown by Orion and Ross are working at the moment. I was thinking about such a feature long time ago, but failed with internal problems regarding the colors. The point was that it wouldn't be hard to limit the number of pieces (...) (18 years ago, 1-Mar-06, to lugnet.cad.mlcad)
 
  MOC: MAN 5t military transporter
 
Hello, Perhaps you already know the model from BrickShelf or 1000Steine, but still I want to show it here, too: (2 URLs) It is a German 5 tons military transporter. I combined old and new gray in it (I never did this before and I never wanted to do (...) (18 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.mlcad, lugnet.announce.moc, lugnet.build.military, lugnet.modelteam, FTX) ! 
 
  Re: Feature question
 
(...) Another way to do that is to use the favourites functionality of MLCad, but you still have to keep count of parts & colours. And you still have to create the list manually. ROSCO (18 years ago, 17-Feb-06, to lugnet.cad.mlcad)
 
  Re: Feature question
 
(...) The short answer is no, the only product that support limited pallettes in LDD. The more complicated answer is yes, but only in a very limited way. You could create you own custom parts.lst file containing only the parts you want in it and (...) (18 years ago, 17-Feb-06, to lugnet.cad.mlcad)
 
  Feature question
 
This just came to me as I'm trying to assemble some CAD A-wings to compare new/old/unofficial creations. Is there a way to download a set inventory list from somewhere (peeron?) so that those parts are the only ones you have to work with? It also (...) (18 years ago, 17-Feb-06, to lugnet.cad.mlcad)
 
  MLCad.ini 2005-01 Update Now Available
 
Hi, I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2005-01. The .ini file defines the parts available in MLCad's minifigure generator. Download the file from my website: www.holly-wood.it/mlcad-en.html bye, w. (18 years ago, 4-Jan-06, to lugnet.announce, lugnet.cad.mlcad, lugnet.cad) ! 
 
  Re: How do I specify colors not part of MLCAD?
 
(...) If you click the "More" button next to the 16 standard colour buttons, you get a dialog that displays all MLCad's colours. The colour box can be scrolled to reveal them. Hovering your mouse over a colour swatch pops up the colour name, (...) (18 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
(...) You'll find that many of the colors on that list are already recognized by MLCad. For instance, if you type 383 in as a color number, and then hit Tab, it shows Chrome as the color name. Of course, this isn't all that helpful, since you had to (...) (18 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
Thank you for the info Travis. Is there a configuration file or a way I can enter all these color values into MLCAD so each time I use it the appropriate color names and color numbers are already in the MLCAD color picker? - John [SNIP] (...) (18 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
OK, I think I found a partial answer to my question. It looks like I can cross reference LEGO part colors to LDRAW color numbers here: (URL) opens another question for me though. Is there a way I can change MLCADS color list so that it will have all (...) (18 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
(...) If the color has an LDraw color number, you can just type the number into the Color number field in the MLCad "Select color" dialog. Many colors won't have numbers, but chrome silver and gold both do. Take a look at this color list, which (...) (18 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad, FTX)
 
  How do I specify colors not part of MLCAD?
 
When creating some models in MLCAD I come across some colors that are not part of the default palette in MLCAD. How do I find out what color number to specify? For example I have some chrome parts I want to create in MLCAD and I see not color for (...) (18 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: "Left" view
 
(...) Actually, front and back are the same in both projections. One might argue that since MLCad does the top and bottom views that we're expecting, that this invalidates the argument. However, remember that the LDraw coordinate system is flipped, (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: "Left" view
 
(...) Hmm, maybe. But in both first- and third-angle projections, the central view/projection shows the same side of the object. In the case of MLCAD, when you choose 'front view', you are shown the front of the model. Same for top, bottom, and back (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: "Left" view
 
(...) Hello, all. I'm a new poster to this newsgroup, usually just a lurker. This discussion caught my eye and I wanted chime in. Perhaps the reason the LEFT view appears wrong is due to the orthographic projection scheme used by MLCad--First-Angle (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: Error message
 
(...) Hi David, rect3.dat is a primitive which should have been put in your LDRAW\P directory. Check that directory to make sure it is there and has that file. If not, you should download the latest official parts file from here (URL) will need (...) (19 years ago, 2-Dec-05, to lugnet.cad.mlcad)
 
  Error message
 
I get the error message "rect3.dat not found continue loading Yes/No". It doesn't matter what I select I still get lots of these messages. I haven't got this file in my directory. What have I done wrong, is there something I haven't downloaded? (...) (19 years ago, 1-Dec-05, to lugnet.cad.mlcad)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) Hey, that sounds like really good idea though. Wonder why it didn't even cross my mind. I guess I wasn't That eager to render that minifig, but now I am :) I could easyly use the low-res fig as a template. However, I can recall I've seen (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) Sorry for the smartypants non-answer, but you'd probably find it easier going to just model the minifg in Maya to begin with. I think someone even had a tutorial on how to do this somewhere, though I can't remember the link offhand. Maybe it (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) It's certainly theoretically possible to convert much of the geometry with high polygon counts. LDraw primitives are such that a smart converter can use aribtrary complexity for cylinders, spheres, tori, etc. Having said that, it doesn't sound (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
 
  Exporting Minifig to Maya - edgy model
 
Hey, I've been stuck with this problem for a while, so now I've come here for a discussion. It's quite simple actually, but I must say that I'm fairly new in the 3d world so I might have missed something crucial here. 1. I've made a simple minifig (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
 
  Re: searching for parts
 
wow thank you very much I think that I could have find them by myself, but I was not aware of the parts newsgroup!! thank you very much again Cristian (19 years ago, 1-Nov-05, to lugnet.cad.mlcad)
 
  Re: searching for parts
 
(...) I think they got kicked under your bed. Seriously, there aren't official ldraw.org versions for these files. But you can grab unofficial versions from lugnet: (2 URLs) Steve (19 years ago, 1-Nov-05, to lugnet.cad.mlcad)
 
  searching for parts
 
hello, can somebody tell me please where I can find these two parts ?: 30366 and 973PTIE thank you very much Cristian (19 years ago, 1-Nov-05, to lugnet.cad.mlcad)
 
  Re: "Left" view
 
(...) in the picture when you looked at "face to face". /Tore (19 years ago, 30-Sep-05, to lugnet.cad.mlcad)
 
  Re: "Left" view
 
(...) I think axis signs confirm your intuition: * Bottom to Top is positive to negative Y * Back to Front is positive to negative Z * Left to Right should be positive to negative X damien web page: (URL) (19 years ago, 30-Sep-05, to lugnet.cad.mlcad)
 
  "Left" view
 
Erm... Is it me or is the "left" view in MLCad wrong? It is looking left but at the right side of the model. Thanks (19 years ago, 29-Sep-05, to lugnet.cad.mlcad)
 
  Dutch translation for MLCad 3.20 ready!
 
The Dutch translation for MLCad 3.20 is ready and downloadable at: (URL) (pages are in Dutch) How to install and activate it is described on the website too. If you find any typo's or errors, please reply to this message or mail me at (...) (19 years ago, 8-Sep-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Thanks Dean, very helpful!! :) - Seriously, I'd be very grateful if you could let me know if you can remember where. By the way, I love your Gallery page - especially the great internal lighting effects on the engine shed - Well done! Torben (19 years ago, 26-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) I have seen the large one somewhere. I can't recall where though :( Another ******** of a model to do is the 8480 technic shuttle: (URL) gave up on the cables and fibre optics... :D (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
Thanks guys - I've more or less understood it now, but I'll dig about a bit more too. Can't believe I chose 8862 to put together as my first model. Angled components, pneumatic tubes and pumps as well as the two digger buckets, which as far as I can (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) If the program isn't acting funny, the last part above it is flipped (step commands doesn't have rotation matrixes) and perhaps the part above that etc.. So if you can find the initial part that got flipped and sort everthing after that you (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) In his case it sounds more like a 180 degree flip. (...) Like I suggested, adding the file at the top and moving it down cleans the orientation. Actually I think it can be a really nice feature when you wish to recreate a complex wing, so you (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Hi Torben, To mirror you need to edit the rotation matrix by hand. It is easiest to do if you have only rotated in 90 degree angles in which case you just put a negative sign in front of one of the entries and that mirrors along that axis. (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Thanks Niels - you're absolutely right. Inserting the submodel higher up and moving it down sorts it. Plus new things underneath are sorted as well. However, I'd be very grateful to know how to mirror, if you could please. In this case (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) MLCad usually orient any new part like the one before, so it sounds like you mirrored the previous part accidentally. So you should be able to fix the problem by unmirroring the second last part. If you don't know how, insert the part in top (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  MLCAD mirrored submodels - Help please
 
I've recently started using MLCAD v3.2 and assembling 8862. I've been using sub-models sucessfully, but came to add a fourth and found that when the parts are in the main model they are mirrored from what I drew in the submodel. It is the same in (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: James Jessiman Memorial Award for 2005
 
(...) And that is a very good choice! The LDRAW format plus MLCad has really spread 'virtual Lego building' around the globe. MLCad really makes *real* Lego CAD affordable and attainable for everyone! Congratulations Michael! Well deserved. (19 years ago, 15-Aug-05, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad)
 
  Re: Is Lsynth being used to make string?
 
(...) Ummm I think there may be a little confusion :) Only 2 of those pics are rendered: (URL) and (URL) (19 years ago, 13-Aug-05, to lugnet.cad.mlcad)
 
  Re: Is Lsynth being used to make string?
 
(...) You rendered that?! Oh my goodness, that looks real! That is some awesome work. Did you lose Lgeo models for the heads to make them look smooth? (19 years ago, 13-Aug-05, to lugnet.cad.mlcad)
 
  Re: Is Lsynth being used to make string?
 
(...) For the renders in this model (URL) I used a spreadsheet to work out positions for 4-4cyli.dat primitives to create 1/4 and 1/2 torii, and then just long 4-4cyli.dats for the straight sections. There are now torus primitives available in (...) (19 years ago, 12-Aug-05, to lugnet.cad.mlcad)
 
  Is Lsynth being used to make string?
 
I've seen some great renders of Legos that have string for cranes and such. Is Lsynth being used to create string, or are they using a different program? I'm looking through the options and tutorials about Lsynth, but I don't see string mentioned. (...) (19 years ago, 12-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
(...) I'm not Michael, but I can guess that just as it is with BlockCAD, MLCad has a large user base not necessarily rooted in the Lego camp, with no great interest in the other benefits/drawbacks of lugnet. Actually, this may give me enough push to (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
One thing that is great about these forums is that everything is all in one place. I will check here before I go anywhere else. Splitting up the community with different forums at different sites won't do Lego fans any favors. There are other forums (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad, FTX)
 
  Re: New MLCad Web-Based Forum ...
 
Hi, the one great thing about this news@lugnet thing here, is that it is 'the center of everything': any news about any topic from any place on this planet you can find here. if it isn't here, it does not exist. keeping an eye on groups here is (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
(...) No I didn't think on that. It's just that I (personaly) like phpBB more than this solution here. I know that some of you hate this kind of forums. For me the are more modern and not so complicated than this forum here. I do not like to post to (...) (19 years ago, 9-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
(...) See here for my thoughts on this matter: (URL) I'd like to reiterate my complete distaste for phpBB's layout and method of displaying posts. (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
is it something here you're missing, or do you fear Lugnet will die? (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
 
  New MLCad Web-Based Forum ...
 
I've opened a forum on a free board hoster. Have a look at it, and give me feedback please. The forum is thought to be a platform for news, bugs, feature requests, and all other MLCad topics. Registration to the forum is required in order to post! (...) (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
 
  French language add-on for MLCad 3.20 available
 
Hi, I have upgraded the french language addon for MLCad version 3.20 You can download the zipped file here: (URL) (19 years ago, 5-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
(...) I'm not Mike but the Howto_Upgrade.txt in the LanguageTemplate file at (URL) has all the info you need. just redo the same procedure you did when upgrading from 3.00 to 3.10 and don't forget to backup your 3.10 first. (do you still have the (...) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  German and Italian language add-on for MLCad 3.20 available
 
hi folks, I upgraded the german and italian language add-on for MLCad. the add-ons are now fit for version 3.20. you'll find the .zip-files along with a tutorial for how to change the language interface at: German - (URL) - (URL) w. (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad, lugnet.announce)  
 
  Re: *** MLCad V3.20 ***
 
Great work Michael! Can you give me directions on how to update the Dutch translation? Thanks. Jaco P.S. Will you be fixing the GHOST error with the MLCadArrow? (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
"Jarrad Whitaker" <akdor1154@gmail.com> schrieb im Newsbeitrag news:IJ1DA6.xIx@lugnet.com... (...) Thats a special hard thing. It needs some rework of internal structures which requires much time ... I do not realy have much time - thats why. But I (...) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
Awesome works, thanks! But when are we going to be able to Undo? ;) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
(...) Thanks for all your work Michael. I especially like the names in the top corners. Tim (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
(...) You're awesome! I love the grid ganularity hotkeys (I had to ResHack these in before) and the axis labels on the view windows, -Orion (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  *** MLCad V3.20 ***
 
Hi, finaly I had the time to release a new version of MLCad. It doesn't come with a lot of new features, but I think nice once and some error corrections as well. You can find all the details in the release notes wich are in the zip - file. I guess (...) (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad) ! 
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) The new unpublished LSynth deals with this without any extra information. I use and LDraw file to desribe how to translate/rotate parts to the assumed default position/orientation. LSynth limits pulleys and gears to be planar. It also assumes (...) (19 years ago, 9-Jun-05, to lugnet.cad.mlcad)
 
  New tutorial: How to easily rotate a group of parts in MLCad
 
Hi folks, rotating a group of parts in MLCad using its rotation point feature can be quite laborious: you have to enter co-ordinates, names, might deal with different points or tweak the exact position on-screen... This tutorial will show you an (...) (19 years ago, 9-Jun-05, to lugnet.announce, lugnet.cad.mlcad, FTX)  
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Not just a mouse, but Edit / Rotate / Keyboard Entry allows you to enter a full rotation matrix (among other things). Of course you need to know what matrix values to enter to get your desired result, but it's there in the GUI. (...) Yes, that (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) I was actually referring to the current MLCad interface. In the keyboard entry rotation dialog (Edit->Rotate->Keyboard Entry), you can specify a full rotation vector, plus rotation angle. Specifying a vector with 1 or -1 in the X, Y, or Z axis (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Travis, I understand 3D rotation matricies enough to know that they let you rotate around any axis, but I think MLCad's GUI only lets you rotate about, X, Y, or Z, because of limitations of its user interface. Michael has meta-commands for (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) That's not true. It is true that doing rotations around arbitrary axes requires a lot more understanding of what's going on, but MLCAD allows you to define the full 3D vector around which the rotation happens, so you can rotate in any plane. (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) I think I forgot mentioning this yesterday, but that is excactly the point where it's practical to use submodels: Make a submodel with the axle and the biped leg. In the main model you turn the axle/submodel (45 degrees), and in the submodel (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Yeah, that would be great although you usually have to enter angles manually most of the time. What would be even cooler was custom grid buttons: So I don't have to change the default grid values each time I swich from working with models to (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Mine settings are movement Large Move(XYZ)=10 Rotate(XYZ)=22.5 Medium Move(XYZ)=1 Rotate(XYZ)=15 Fine Move(XYZ)=0.001 Rotate(XYZ)=0.5 I spend most of my time in Medium and do ultrafine adjustments in Fine. I do occasionally (namely when (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Admittedly, I have oft wished for the ability to create custom rotation buttons so I could make X,Y,Z buttons for 11.25,15,22.5,27.125,30 and 45 degree rotations to accomodate the rotation angles of various technic parts... But I still love (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) It oughtn't be too hard to do that. You just use the pin to define your normal vector and then just work backwards from the projection to work out the rotation matrix. I noticed today that MLCad already seems to have a routine to calculate (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) But, rotations are limited to parallel to the X,Y and Z planes, so I don't think you are addressing what I'm talking about. Imagin you had an axle that is at 45 degrees in the XY plane, and you have a biped leg you want to rotate around the (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Select the part you want it to pivot around then select the rest. It will always pivot around the pivot point of the first item selected. (...) You can make it visible and draggable with the mouse. (...) Down 2 LDU :) (19 years ago, 6-Jun-05, to lugnet.cad.mlcad)
 
  RE: Coloring the 3D view.
 
Are you sure you haven't switched wireframe or bounding box view on by mistake? Right click the window and check the menu options -----Original Message----- From: news-gateway@lugnet.com [mailto:news-gateway...ugnet.com] On Behalf Of Gerry (...) (19 years ago, 4-Jun-05, to lugnet.cad.mlcad)
 
  Coloring the 3D view.
 
Hi everyone, I am a new user and have a quick question. Is there anyway to add collor to what I call the 3D view. It is the window in the bottom right corner I am refering to. The other windows all have color except for that one. (19 years ago, 4-Jun-05, to lugnet.cad.mlcad)
 
  Re: Reloading MPD into Minifig generator
 
(...) Thanks! I'll look into the Blender thing and also grouping parts in MLCAD. I meet with this class every Thursday, so I have a week! (19 years ago, 29-Apr-05, to lugnet.cad.mlcad)
 
  Re: Reloading MPD into Minifig generator
 
(...) (snip) for the arms and hands try the following (after creating the minifig): 1. group the arms with their hands. 2. next rotate this group (along the x-axis) head and accessories (hair,hats etc.) need to be grouped as well. rotating the legs (...) (19 years ago, 29-Apr-05, to lugnet.cad.mlcad)
 
  Re: Reloading MPD into Minifig generator
 
I would suggest using Blender and import the mpd into if (LDraw Importer) and then alk him through that. It's really much less difficult then it seems. (...) (19 years ago, 28-Apr-05, to lugnet.cad.mlcad)
 
  Reloading MPD into Minifig generator
 
Hi Folks, I've got a 10 year old student who wants to create an animated minifig. He wants to create an animated gif by posing the minifig into a walking motion. Moving the arms and legs are easier while in the minifig generator. Unfortuantely, as (...) (19 years ago, 28-Apr-05, to lugnet.cad.mlcad)
 
  Thanks for MLCad
 
Michael, I've been working on a new draft of LPub with lots of new features. In trying to increase the quality and reliability of LPub, I've been pushing a lot of models through LPub. I've really used the Arrow generator a lot. It is great! Thanks (...) (19 years ago, 24-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message [ ... snipped ... ] (...) [ ... snipped ... ] I highly recommend the O'Reilly "lex and yacc" book, I found it very helpful for a project I did at work a number of years ago. The moderated (...) (19 years ago, 11-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) You could also define an escape character, to accept the character following (including spaces) as part of the string. However, as the standard allows both / and \ as directory separators, it would require some character other than \ (a common (...) (19 years ago, 11-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) There are other possibilities too, for example: 7. You can exceed 8.3 but don't embed spaces or other sorts of whitespace 8. Limit filenames to only the character set legal for BrickShelf folders Not meant to be exhaustive, just to get (...) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) I used them until I got a VERY bizarre image of the 10016 tanker in L3p/PovRay. I promptly switched to using hyphens prefixed by the model id :) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) Well, technically ldlite has been around since well before MLCad, and it supports the double quotes, but MLCad is more widely used. So I guess you could make that argument either way. (...) I only asked for a recommendation, not a requirement. (...) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) I'll do the same. (...) Hi Don, Nice post. GROUP commands are defined outside the LDraw spec, but I'd guess that the naming issues are the same. I just made a minor change to: 0 PLIST BEGIN SUB <file> // depricated 0 LPUB PLI BEGIN SUB <file> (...) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
Hmmm, I'm not sure if this effort is actually making things more compatible. (...) I just did a little testing myself. MLCad seems to strip off any whitespace (tabs and space characters) at the end of the line when it grabs the filename. Is that (...) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) I am currently going through the L3P code and I have now added support for filenames with spaces, both in linetype 1 and in "0 FILE xxx". It now uses the rest of the line as the filename. It also accepts filenames in double-quotes. /Lars (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)


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