Subject:
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Re: What about a LEGO TECHNIC tutorial
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Wed, 8 Jun 2005 09:04:16 GMT
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Viewed:
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10799 times
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In lugnet.cad.mlcad, Kevin L. Clague wrote:
> But, rotations are limited to parallel to the X,Y and Z planes, so I don't think
> you are addressing what I'm talking about.
>
> Imagin you had an axle that is at 45 degrees in the XY plane, and you have a
> biped leg you want to rotate around the axle. Rotation about X, Y, or Z does
> not help you here.
>
> Is my understanding off base, or are you answering a question I didn't ask?
I think I forgot mentioning this yesterday, but that is excactly the point where
it's practical to use submodels:
Make a submodel with the axle and the biped leg.
In the main model you turn the axle/submodel (45 degrees), and in the submodel
you turn the leg.
It really is that simple.
-NB
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Message is in Reply To:
| | Re: What about a LEGO TECHNIC tutorial
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| (...) But, rotations are limited to parallel to the X,Y and Z planes, so I don't think you are addressing what I'm talking about. Imagin you had an axle that is at 45 degrees in the XY plane, and you have a biped leg you want to rotate around the (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)
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