Subject:
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Re: What about a LEGO TECHNIC tutorial
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 7 Jun 2005 15:43:35 GMT
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Viewed:
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1359 times
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In lugnet.cad, Niels Bugge wrote:
> I personally use Submodels a lot for rotated sections.
>
> If you place the rotation pin/point at origo in the submodel, you can leave the
> rotation point at "parts origin" when you insert it in the level above. If
> there's something at an odd angle in the submodeled section, I just make another
> submodel of that and insert it in the first (and so forth).
>
> Main file + (submodel + (submodel + (submodel)))
>
> The drawback is that you end up with a lot of submodels, but on the other hand,
> you get the possibility to go back and change everything on submodel level in
> plain grid.
>
> I'm planning of making a general (angling) MLCad tutorial some day, but my
> webpage and a parts creation tutorial keep getting in the way, and I never seem
> to the time for them either :-(
Yes, submodels are also a great way to go. The trick is getting them added with
the proper orientation with respect to the pin/axle to which you are attaching.
This is the same with groups.
Kevin
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Message is in Reply To:
| | Re: What about a LEGO TECHNIC tutorial
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| I personally use Submodels a lot for rotated sections. If you place the rotation pin/point at origo in the submodel, you can leave the rotation point at "parts origin" when you insert it in the level above. If there's something at an odd angle in (...) (19 years ago, 7-Jun-05, to lugnet.cad)
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