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 CAD / MLCad / 2093
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Subject: 
Re: What about a LEGO TECHNIC tutorial
Newsgroups: 
lugnet.cad.mlcad
Date: 
Wed, 8 Jun 2005 20:17:45 GMT
Viewed: 
13498 times
  
In lugnet.cad.mlcad, Kevin L. Clague wrote:
In lugnet.cad.mlcad, Travis Cobbs wrote:
In lugnet.cad.mlcad, Kevin L. Clague wrote:
  I understand 3D rotation matricies enough to know that they let you rotate
around any axis, but I think MLCad's GUI only lets you rotate about, X, Y, or Z,
because of limitations of its user interface.

I was actually referring to the current MLCad interface.  In the keyboard entry
rotation dialog (Edit->Rotate->Keyboard Entry), you can specify a full rotation
vector, plus rotation angle.  Specifying a vector with 1 or -1 in the X, Y, or Z
axis (and 0 in the other two) gives you the same rotational axes you have via
the toolbar.  But you can point the vector any way you want for arbitrary
rotations.

--Travis



Message is in Reply To:
  Re: What about a LEGO TECHNIC tutorial
 
(...) Travis, I understand 3D rotation matricies enough to know that they let you rotate around any axis, but I think MLCad's GUI only lets you rotate about, X, Y, or Z, because of limitations of its user interface. Michael has meta-commands for (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)

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