Subject:
|
Re: What about a LEGO TECHNIC tutorial
|
Newsgroups:
|
lugnet.cad.mlcad
|
Date:
|
Wed, 8 Jun 2005 00:46:37 GMT
|
Viewed:
|
10880 times
|
| |
| |
In lugnet.cad.mlcad, Kevin L. Clague wrote:
> But, rotations are limited to parallel to the X,Y and Z planes, so I don't think
> you are addressing what I'm talking about.
That's not true. It is true that doing rotations around arbitrary axes requires
a lot more understanding of what's going on, but MLCAD allows you to define the
full 3D vector around which the rotation happens, so you can rotate in any
plane.
--Travis
|
|
Message has 1 Reply: | | Re: What about a LEGO TECHNIC tutorial
|
| (...) Travis, I understand 3D rotation matricies enough to know that they let you rotate around any axis, but I think MLCad's GUI only lets you rotate about, X, Y, or Z, because of limitations of its user interface. Michael has meta-commands for (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
|
Message is in Reply To:
| | Re: What about a LEGO TECHNIC tutorial
|
| (...) But, rotations are limited to parallel to the X,Y and Z planes, so I don't think you are addressing what I'm talking about. Imagin you had an axle that is at 45 degrees in the XY plane, and you have a biped leg you want to rotate around the (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)
|
20 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|