Subject:
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Re: Exporting Minifig to Maya - edgy model
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Wed, 30 Nov 2005 20:35:04 GMT
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Viewed:
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16023 times
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Darrell Urbien wrote:
>
> Sorry for the smartypants non-answer, but you'd probably find it easier going to
> just model the minifg in Maya to begin with. I think someone even had a tutorial
> on how to do this somewhere, though I can't remember the link offhand. Maybe it
> was Pro-E..
>
> I use minifigs as a way to teach 3D AutoCAD and 3DS. This semester I'll probably
> also use them to teach Rhino. It really isn't that hard, and the students
> (usually) think it's fun. :)
>
> Darrell
Hey, that sounds like really good idea though. Wonder why it didn't even
cross my mind. I guess I wasn't That eager to render that minifig, but
now I am :) I could easyly use the low-res fig as a template.
However, I can recall I've seen renderings of legomen and their stuff
around the net, and I've never reacted to whether they were edgy etc.
How are these high-res minifigs made I wonder? or was it just the fact
that they were placed away from the camera that made me not notice
anything low-res about them?
example: This one seems to be done in Leocad. Have anyone had the
experience that the minfig generator in Leocad makes more high-res
characters?
http://sarnat.net/digiart/threed/legomen.htm
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Message is in Reply To:
| | Re: Exporting Minifig to Maya - edgy model
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| (...) Sorry for the smartypants non-answer, but you'd probably find it easier going to just model the minifg in Maya to begin with. I think someone even had a tutorial on how to do this somewhere, though I can't remember the link offhand. Maybe it (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
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