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  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) And now the archive is public (Thanks, Dan!). See the mailing-group list at the bottom of the page at (URL) (Thanks Orion for making the list!) Steve (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: 2 Methods of Making CG Animations (was Re: LEGO animation software)
 
(...) I got this from Rolando (creator of LD4DModler) who is having trouble posting to LUGNET right now. Hello, for some reason I can't post in the newsgroup anymore. It nags about invalid newsgroups when I try to send a replay. Anyway I'am working (...) (21 years ago, 24-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: Custom Color question/request
 
(...) Now that I've used it a bit more, another question comes up. I just defined some new colors that correspond to the new gray colors, and tried to render the file in LPub. However, the bricks that I had assigned my new colors to all came out as (...) (21 years ago, 24-Jan-04, to lugnet.cad)
 
  Re: Custom Color question/request
 
(...) Travis, Thanks! That's exactly what I was looking for. -Joel (21 years ago, 23-Jan-04, to lugnet.cad.mlcad)
 
  2 Methods of Making CG Animations (was Re: LEGO animation software)
 
--snip-- (...) Nope. =( It will render the animation in a movie file format (..mpg, .avi, etc..) when you are done. LD4DModler does not go the route of frame-by-frame animation as POV-Ray does, it uses 3D modeling. (The following text comes from a (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) Here's what I use when I'm rendering parts: camera { orthographic sky -y right -4/3*x location <100,-60,100>*100 look_at <0,20,0> angle 1 } Change the location and look_at to suit your tastes. Note that I multiply the location by 100. I work (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) If you just do a straight "L3P model.dat," then you're right; the whole model fits very nicely in the camera's view (though a little fish-eyed, I find). But if you switch the view to orthographic, the model can appear a bit off-center and (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) As long as you let L3P calculate the camera distance, the whole model should be visible, and (mostly) fill the frame. I just copied the L3P auto-camera algorithm into LDView, and it works consistently for me with camera angles ranging from 0.1 (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) I could go for that. Simpler is better! Of course that means the METALLIC (or PEARLY) tag needs an argument to define the color of the embedded bits. If you want it to be the same color as the substrate, just use the same color code. Don (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) I've been keeping clear on the dither issue so far, because I didn't have a strong opinion one way or another. However, the more I think about it, the more I think we're not seeing the forest through the trees. Because of this, I vote we (...) (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) I would prefer that spaces not be allowed in the color name as well. However, the spec does say that all the keywords are case sensitive (must be all caps), and I believe the original suggestion was that keywords by themselves with spaces (...) (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) I realize many current ldraw rendering programs use a stipple pattern to render transparent surfaces. I do it in ldglite because I'm too lazy to do the sorting required to use alpha blending. However, I don't really want the specs to dictate (...) (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: LEGO animation software
 
(...) Ahui showed me that site just the other day; that guy is wonderful. My brain hurts. I'd be very, very interested in seeing some tutorials on your animations, Steve. I watched your entire Brickshelf animation collection a couple days ago and (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: Custom Color question/request
 
(...) I believe if you scroll down to an unused color, and use the Define button instead of the Custom button, you'll get what you want. --Travis Cobbs (21 years ago, 23-Jan-04, to lugnet.cad.mlcad)
 
  Re: LEGO animation software
 
(...) Hello I dont have much experience with writing programs. But I am working on writing a tutorial on how to make animations with povray using the clock, transform, and rotate commands. Maybe a couple of weeks. For now this is the best site I (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LPub add what in MEGAPOV Command Line
 
(...) Unfortuntely, I still have the problem of getting an error when I attempt to create a Bill of Materials for any of my completed models. =( LPub tells me that it ran out of storage space! Not sure what this means? I don't think it means that my (...) (21 years ago, 23-Jan-04, to lugnet.cad, FTX)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) [snippety] (...) [doo-dah] (...) I was thinking no space. So far, we've avoided wrapping literals in quotes in LDraw (with only occasional trouble). I'd like to keep avoiding quotes. [snippety-ay] (...) Good question. We hadn't thought about (...) (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) I've run into this problem, and my caveman-sophistication led me simply to translate the object a little to put it back in line with the look_at coordinates. Even so, I often have to change the "PCT" value to 5 or 10 to accommodate all of my (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Custom Color question/request
 
Hello, I was wondering if there is a way to name custom colors in MLcad. I see the "name" field when defining a custom color, but it is grayed-out and non-editable. If there is not a way, would it be possible to consider this for a future version? (...) (21 years ago, 23-Jan-04, to lugnet.cad.mlcad)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) Don't you then have to move the camera a ways back to get all your objects in the image compared to larger camera angles? This is what I tend to do, long ways away, small canera angle (anaogous to "telephoto" in real photogs, the images there (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) Using orthographic does not always work. You can get the same effect by seeing the camera angle to 0.1 Kevin (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) Just add the word orthographic. You may have to adjust the location. camera { orthographic location <708.303,-747.057,-563.561> sky -y right -4/3*x look_at <176.812,4.58475,-32.0701> angle 67.3801 rotate <0,1e-5,0> } Steve (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) In the camere code block, uncomment "orthographic." You may have to play with the camera location and look_at, because the camera appears to move when you render in orthographic mode, but that does the trick. Also, higher values for angle (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Simple POV-Ray Question - Perspective
 
Hi All, I should know this ... what's the trick for turning off "perspective", if you will, so that you can do a straight-on side view? That is, to remove the "vanishing into the horizon" effect? ISO views, is that what it's called? Ugh ... HELP! -s (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) But what if Lego prints an opaque dithered pattern on a transparent brick? I think the ALPHA is more versatile if only applied to the VALUE color. You can still get an alpha dither color by using a color code for d which points to a color with (...) (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  8002 destroyer driod
 
just posted DAT file for 8002 destroyer driod. Sorry no rubberbands. (2 URLs) enjoy Animation Coming soon. (21 years ago, 23-Jan-04, to lugnet.cad.dat.models, lugnet.cad, FTX)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) I don't think so. What if CODE is part of the color name? I can't think of a quick example for that, but other key words are easy. AlphaTeamRed, BlueChrome... I'll support color names with no space characters, and I'll consider supporting (...) (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: LEGO animation software
 
(...) I'm curious. Have you used L4DModeller? If not, have a look here: (URL) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LEGO animation software
 
Hi, it is possible to animate MLCad models. But there is one thing that makes it hard to do so. There is no good export filter from LDRAW to other programs than Pov Ray available. What I have done is this: creating a model in MLCAD / LDRAW exporting (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: New Mockup: win163b.dat - Window 1 x 6 x 3 Vintage without Studs, 3 Panes
 
The box along the bottom of window seams to be detached. (21 years ago, 23-Jan-04, to lugnet.cad.dat.parts)
 
  Re: LDraw.org Bylaws Draft
 
(...) Well put! (...) Typically if there is no explicit bar, the interpretation is that multiple terms are OK. That could be added if it's really unclear. As to the term length, ILTCO went with 2 year terms for the executive committee for reasons (...) (21 years ago, 23-Jan-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Multicolor identical lines in a datfile?
 
Two parts I've created are combinations of pieces in two colors. Part x277 (Fabuland Wheelbarrow Wheels) contains a red axle and two plain wheels (yellow as only known color). Part x323 (Light Bulb for Electric Light Brick 2 x 4) contains a glass (...) (21 years ago, 23-Jan-04, to lugnet.cad)
 
  Re: LDraw.org Bylaws Draft
 
I think this is a good thing and would really turn LDraw into a machine that gets more things done. I've been heavily involved with Mac OS X Labs Org ((URL) for the last year. The steering committee for that group has had weekly conference calls and (...) (21 years ago, 23-Jan-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: LEGO animation software
 
(...) Hello, In my opinion one of the most useful feature in a lego animation software could be "model patterns". I mean the user declares "it's a car model" then he can order the doors to open/close, the car to run/stop and the driver to get (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LDraw.org Bylaws Draft
 
I put my reply at the top on purpose... I think we're all agreed on the intent but I'm not sure we have the wording nailed. "professional" is a harder word to define and agree on the definition of, than "student" or "part-time"... So while I'm OK (...) (21 years ago, 23-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LPub add what in MEGAPOV Command Line
 
(...) Well LPub is working again. This is what I did. 1. Uninstalled LDraw completely! (Removed everything LDraw related (parts library, 3rd party applications, etc.) 2. Uninstalled POV-Ray 3.1g and 3.5 as well. 3. Cleaned out the Windows registry (...) (21 years ago, 23-Jan-04, to lugnet.cad, FTX)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) Disregard the NAME suggestion. I'm brain dead today. -Orion (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) How about NAME? (...) I don't see a problem with this. Steve or Jacob? -Orion (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) I won't make any guarantees, but there's a reasonably high probability that I won't even try to support the above, even if it's what the spec says in the end. It's too much of a pain. Additionally, it disallows further expansion of the colour (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev)
 
  LPub add what in MEGAPOV Command Line
 
What does LPub add in the command line field of MEGAPOV (under the INI file window) in order to get MEGAPOV to work? I ask becuase in my stupitidy last night I was using MEGAPOV (without LPub) and deleted whatever command lines LPUB had placed (...) (21 years ago, 22-Jan-04, to lugnet.cad, FTX)
 
  Re: Bionicle Claw with Axle
 
(...) I'll have a look at the feasibilty of doing this part. If I think I can make it, I'll take a stab at it, no compensation needed. -Orion (21 years ago, 22-Jan-04, to lugnet.cad.dat.parts, FTX)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) HTML uses # (...) The name should be the characters after the !COLOR keyword and before the next keyword. The only contraint I can think of is that is not be one of the other keywords. (...) ALPHA should apply to the VALUE color and the color (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev)
 
  Re: Bionicle Claw with Axle
 
(...) These are pretty complex parts so I agree. I have, in the past, offered compensation to parts authors for creating parts I needed created. I don't recall where I made the offer but I think it was in the CAD hierarchy, not the market one. That (...) (21 years ago, 22-Jan-04, to lugnet.cad.dat.parts, FTX)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) I prefer the currently used 0x prefix, but I guess if you picked # to match other file formats in use by ldraw users then I can live with it. I forget, does POV or HTML use # for the hex prefix? (...) No spaces in the name? Alpha-numeric only? (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev)
 
  Re: Bionicle Claw with Axle
 
(...) If I want to pay someone to create the part for me, is it still appropriate to post in the CAD forum or should I be posting to Marketplace? I felt uncomfortable paying someone, since LDraw is supposed to be a community effort. But I REALLY (...) (21 years ago, 22-Jan-04, to lugnet.cad.dat.parts, FTX)
 
  Re: LDraw.org Bylaws Draft
 
(...) Your reasoning is sound and your edits seem reasonable to me at first read. In the interest of full disclosure, I am a part-time retail employee of the LEGO Company, and a full-time student. I'm not involved in any strategy decisions as a part (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  New Mockup: win163b.dat - Window 1 x 6 x 3 Vintage without Studs, 3 Panes  [DAT]
 
0 Window 1 x 6 x 3 Vintage without Studs, 3 Panes 0 Name: win163b.dat 0 Author: Tore Eriksson 0 Unofficial Mockup 0 BFC NOCERTIFY 0 REM TE Extra lines at Pane separators 1 47 0 32 -2.5 57 0 0 0 0 32 0 1.5 0 box.dat 0 Inlined: 1 16 60 36 10 1 0 0 0 1 (...) (21 years ago, 22-Jan-04, to lugnet.cad.dat.parts)
 
  New Mockup: win163a.dat - Window 1 x 6 x 3 Vintage without Studs Plain  [DAT]
 
0 Window 1 x 6 x 3 Vintage without Studs Plain 0 Name: win163a.dat 0 Author: Tore Eriksson 0 Unofficial Mockup 0 BFC NOCERTIFY 0 REM TE Missing LEGO logo on glass front 1 47 0 34 -2.5 57 0 0 0 0 32 0 1.5 0 box.dat 0 Inlined: 1 16 -60 61 10 -1 0 0 0 (...) (21 years ago, 22-Jan-04, to lugnet.cad.dat.parts)
 
  New Mockup: win164 - Window 1 x 6 x 4 Vintage without Studs  [DAT]
 
0 Window 1 x 6 x 4 Vintage without Studs 0 Name: win164.dat 0 Author: Tore Eriksson 0 Unofficial Mockup 0 BFC NOCERTIFY 0 REM TE Missing LEGO logo on glass front 1 47 0 40 -2.5 57 0 0 0 0 40 0 1.5 0 box.dat 0 Inlined: 1 16 60 48 10 1 0 0 0 1 0 0 0 1 (...) (21 years ago, 22-Jan-04, to lugnet.cad.dat.parts)
 
  Re: New Mockup: door124a.dat - Door 1 x 2 x 4 Vintage without Studs Left  [DAT]
 
Forgot two bars... Here's the complete version: 0 Door 1 x 2 x 4 Vintage without Studs Left 0 Name: door124a.dat 0 Author: Tore Eriksson 0 Unofficial Mockup 0 BFC NOCERTIFY 0 REM TE The x-over and handle are sloppy sketched 1 47 0 40 -2.5 17 0 0 0 0 (...) (21 years ago, 22-Jan-04, to lugnet.cad.dat.parts)
 
  New Mockup: door124a.dat - Door 1 x 2 x 4 Vintage without Studs Left  [DAT]
 
0 Door 1 x 2 x 4 Vintage without Studs Left 0 Name: door124a.dat 0 Author: Tore Eriksson 0 Unofficial Mockup 0 BFC NOCERTIFY 0 REM TE The x-over and handle are sloppy sketched 1 47 0 40 -2.5 17 0 0 0 0 40 0 1.5 0 box.dat 0 Inlined: 1 16 20 48 10 1 0 (...) (21 years ago, 22-Jan-04, to lugnet.cad.dat.parts)
 
  LEGO animation software
 
Hello, Are there any software developers out there who would be interested in collaborating on a project with me to design, develop and produce software for CGI LEGO animation? I'm thinking something along the lines of an MLCad GUI, coupled with (...) (21 years ago, 22-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LDraw.org Bylaws Draft
 
(...) The text generally looks good, but ... (...) [...] (...) This distinguishing between part-time and full-time employees seems very artificial to me in this context. I think that all the organisations that I have been employed by here in Europe (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: 81 million points
 
(...) I forgot to mention. I didn't try fly-through mode, but wouldn't expect it to be very usable at 1 frame per second. --Travis (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: 81 million points
 
(...) My system is a 2.4GHz P4 with 1GB RAM. However, according to the Windows XP task manager, LDView was only using about 125 megs when the model was loaded with normal-res studs. (This compares very favorable with the current LDView release that (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: 81 million points
 
(...) Wow. That must be amazing in fly-thru mode. I'm also curious. What sort of CPU and how much memory do you have, and how much of that was in use by the LDVIEW? (...) I bet you have to get all your display list(s) and vertex arrays into the (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Bram's LDraw and LEdit Tutorial
 
(...) I have a copy. Let me know if you still need it and I can email it to you. I still point to the LEDIT portion of this tutorial in the ldglite instructions so I'd like to see this back on the internet somewhere as soon as possible. Don (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Bram's LDraw and LEdit Tutorial
 
(...) Name: ldrawtutorial.zip Size: ~410K -Orion (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) Color codes will be defined in decimal notation and the 24-bit RGB will be in Hex. -Orion (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Help needed: Are these parts really LEGO?
 
(...) I started on that one a long time ago. Got the sources somewhere I suppose. Please contact me if you plan to LDraw it. (21 years ago, 21-Jan-04, to lugnet.cad, FTX)
 
  Re: Vintage lightbrick 2 x 4
 
(...) I always try to upload subsequent parts in the proper sequence. This time the ring primitive just slipped through. Mayby a warning message would be helpfull to remind missing files. Niels (21 years ago, 21-Jan-04, to lugnet.cad)
 
  Re: Help needed: Are these parts really LEGO?
 
Talking about vintage parts, when I browsed for old instruction scans I discovered this vintage motor part: (URL) Never seen or heard anything about this before. Niels Karsdorp (21 years ago, 21-Jan-04, to lugnet.cad, FTX)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) RGB is actually 3 numbers - I'd suggest something like RGB(r,g,b) where r g & b can be decimal or hex as per other numbers. ROSCO (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Bram's LDraw and LEdit Tutorial
 
(...) What would the name of the file be and how big is it approx.? Then I can browse through my 6 year old collection of "Download CD's..." :-) Jaco (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  81 million points
 
I normally don't make posts like this, but I thought the numbers involved deserved a post. Just out of curiosity, I stuck a counter in my development LDView code to count the number of points being drawn. I loaded up the copy I have of town.dat (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
I'll bite. (Note that none of my comments are meant as criticism.) In lugnet.cad.dev, Steve Bliss wrote: <SNIP> (...) I personally think the # for hex numbers is a mildly bad idea. The currently accepted way to specify hexidecimal values is to (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  [LSC] Colour Definition meta-statement
 
Here's the initial write up for a color definition meta-statement, to be used in ldconfig.ldr and in any model file. The LSC has a couple of outstanding issues with this spec, let's discuss those in follow-up messages. Please respond with any (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Matrix mirroring question
 
This question is mostly directed a developers that have had to deal with mirroring while processing LDraw files, but I welcome comments from anyone. It seems to me that any model specified with a mirror matrix will be mirrored relative to its parent (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Save that code! Once an LDraw/POV-Ray library is a going thing (and it looks like that won't take so long), those parts can be submitted there. Steve (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) True, but the 'embedded code' is still code we are effectively certifying as being good, whether it works strictly within LDraw, or in other GDL/SDL's. (...) Sorry, we never got around to making the list public. I'll work on that. Steve (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Help needed: Are these parts really LEGO?  [DAT]
 
(...) No sweat. I had some other projects, so I didn't hold my breath waiting for you. :) (...) The bricks were made long before Byggis existed. The idea of grooves was yet another thing that Byggis ripped off from LEGO, but Byggis had a different (...) (21 years ago, 21-Jan-04, to lugnet.cad)
 
  Bram's LDraw and LEdit Tutorial
 
Attention all, Thinkquest, the site that hosted Bram's LDraw & LEdit Tutorial, recently deleted this tutorial from their archive. Neither Tim nor I had a hard copy of the webpages. While I've contacted Bram asking him if he still has a copy, I'd (...) (21 years ago, 21-Jan-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Vintage lightbrick 2 x 4
 
(...) No, because it assumes you'll be uploading any missing files shortly. Otherwise, the submission process could be really restrictive/annoying, when all files have to be submitted in the exact proper sequence. However, once files are processed (...) (21 years ago, 21-Jan-04, to lugnet.cad)
 
  Re: New colors are defined as what in LDraw????
 
(...) In general, I'd recommend people use the old color codes for the new 'flavors'. In cases where people need to differentiate between the old colors and the new colors, they should investigate MLCAD's and LDLite's custom color options. For (...) (21 years ago, 21-Jan-04, to lugnet.cad)
 
  Re: Adding part updates (and clone parts)
 
(...) snip (...) Hey Don, When I click a [DAT] link the windowbar of the ldglite window says "/Users/cjmasi/Deskt.../mini.dat" which is where the dat file is put before is it handed off to ldglite. If I do a "control click send to ldglite" the (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev.mac)
 
  Re: Adding part updates (and clone parts)
 
(...) I wouldn't bother too much about that issue. With a fair computer (P120 and above) and not any extremely huge models, the difference in rendering time is hardly noticable. Just add <zero>* BFC NOCERTIFY and you have a really quick and easy fix (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev.mac, lugnet.off-topic.clone-brands)
 
  Re: Help needed: Are these parts really LEGO?
 
(...) Anyway, these look like Byggis parts, insofar as they used similar grooved bricks in the Jurassic Park set I snagged on Ebay a few years ago. But I hesitate to suggest that these really are Byggis elements, because you were the one who (...) (21 years ago, 20-Jan-04, to lugnet.cad)
 
  Re: Adding part updates (and clone parts)
 
(...) Glad you asked, because it gives me another good excuse to get off my duff and finish what I started. My collaborator in setting up a clone.dat website has been very patient with my procrastination, and he's put together an attractive site (...) (21 years ago, 20-Jan-04, to lugnet.cad.dev.mac, lugnet.off-topic.clone-brands)
 
  Re: Dinosaur parts
 
(...) Thanks for the information. I don't own the legs or the thick tail piece. So I couldn't see this with my own eyes. I only have some Baby (Young) Dinos. CU Bernd (21 years ago, 20-Jan-04, to lugnet.cad.dat.parts, lugnet.cad)
 
  Re: Adding part updates (and clone parts)
 
(...) I believe one of you Mac guys may have actually inquired about the clone part files at one point. So clone part makers, what's the current status? I have a copy of clone001.zip. Should I make that available from the Mac ldglite startup page, (...) (21 years ago, 20-Jan-04, to lugnet.cad.dev.mac, lugnet.off-topic.clone-brands)
 
  Re: Vintage lightbrick 2 x 4
 
(...) It's easy. If the part comes (came) in only one color, you may add: 0 CMDLINE -c47 for clear. It's from the original LDraw. If you run this line: ldraw.exe 3001.dat -c47 , you get a clear 2x4 brick. And so on... /Tore (21 years ago, 20-Jan-04, to lugnet.cad)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
In lugnet.cad.dev, Kevin L. Clague wrote: [much snippage] (...) The above example parallel directory structure is just an example. I see that there are many possible alternate solutions... POV directory as sigbling of LDRAW subdirectory, where the (...) (21 years ago, 20-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) One thing the project clearly needs right now is a small homepage to tell what it's all about, and outline what people can do to help. That might help pull in more active participants than a lone CVS archive. I've seen your pages, Larry. I bet (...) (21 years ago, 20-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
In lugnet.cad.dev, Larry Pieniazek wrote: <much snippage> (...) As Orion described, we'd rather put the ability of using POV or whatever other renderer you choose outside the LDraw file format, and outside the LDraw format parts library. If we (...) (21 years ago, 20-Jan-04, to lugnet.cad.dev)
 
  Re: NEW TO LUGNET
 
(...) time. Thanks for those nice animations of some of my moc's too! All I say to you is keep going with your animations because it's so refreshing compared to 'just' pictures. Nathanael (21 years ago, 20-Jan-04, to lugnet.cad)
 
  Re: NATHANAELS 4099 TRANSFORMER
 
(...) Thanks both Steve for his great animation and you too Jaco! So you haven't seen this moc before Jaco? It was also there at LEGOworld. Maybe you'll see it nexttime. Den Helder perhaps? Nathanael (21 years ago, 20-Jan-04, to lugnet.cad)
 
  Re: Vintage lightbrick 2 x 4
 
I never thought this vintage part would be reviewed so quickly :-) Two more comments: (...) Whoops, my fault (shamed I did not notice that....) (...) I don't know about this statement, can somebody explain this for me? As I noticed on the pictures (...) (21 years ago, 20-Jan-04, to lugnet.cad)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) The relatively easy solution on how to make the wrench tool and, even more obvious, the (unofficial) patterned maxifig heads - that solution has become undone. (...) The only thing that ever has frustrated me about LGEO is that I never ever (...) (21 years ago, 20-Jan-04, to lugnet.cad.dev)
 
  Re: A&M LWorks Presents a Jamie Neufeld Creation: Slave-1 POD
 
Here is a preview of what the next Star Wars POD will be: after moderation: (URL) direct link (URL) (hint: TIE Fighter) (hint 2: TIE Avenger (not in image) also will be released soon) -AHui A&M LWorks (2 URLs) (21 years ago, 20-Jan-04, to lugnet.cad, lugnet.starwars, lugnet.inst, FTX)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) What's entailed? Do you want participants who can test but not do much else? (21 years ago, 20-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Actually, the only Official Library parts that have embedded P-R SDL are some of Paul Easter torus primitives. Since nothing was ever done in the first place, nothing is being undone now. If you're like me and frustrated that LGEO is (...) (21 years ago, 20-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Only until 3rd party libraries (like LGEO) become available. ROSCO (21 years ago, 20-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Too sad. If I got that complicated language correcly, this means that the problem presented at (URL) and was solved by embedded POV-code has now regressed to be un-solved again. /Tore (21 years ago, 20-Jan-04, to lugnet.cad.dev)
 
  A&M LWorks Presents a Jamie Neufeld Creation: Slave-1 POD
 
(2 URLs) More images can be found here (after moderation): (URL) You can download the BIs from here: (URL) -AHui A&M LWorks (URL) (21 years ago, 20-Jan-04, to lugnet.cad, lugnet.starwars, lugnet.inst, FTX)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Yes, and if you want to join the project team let me know (this goes for anyone else as well). (...) -Orion (21 years ago, 19-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) OK, but whether or not the P-R SDL code was out of whack would not affect the usability of parts as parts within LDraw format programs themselves, right? (0)Only affect the accuracy or completeness or error state of transformation (by tools (...) (21 years ago, 19-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Yay! The right place for POV code is in external libraries. Does this mean (URL) is going to be developed? Is a new L3P release in the works? It's been over a year and a half since this tantalizing message was posted. :^) (URL) Don (21 years ago, 19-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Basically, The POV team controls the syntax, functionality, and implementation of the POV-Ray Scene Description Language (P-R SDL) format. While the POV Team is very good at maintaining backwards compatibility, they have in the past change the (...) (21 years ago, 19-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Could you give a bit more info on the compatability issues (or a pointer to where they're discussed)? (21 years ago, 19-Jan-04, to lugnet.cad.dev)
 
  Change to existing policy on embedding POV-Ray code in Official Files
 
The LDraw.org Standards Committee (LSC) has recently discussed the issue of embedded POV-Ray code in Official Parts Library files. After careful consideration and with inputs from leading non-LSC members, most notably Lars Hassing and Chris Dee, we (...) (21 years ago, 19-Jan-04, to lugnet.cad.dev, lugnet.cad)


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