To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 10816
10815  |  10817
Subject: 
Re: LPub 4 Status
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 30 Apr 2008 03:22:54 GMT
Viewed: 
14414 times
  
In lugnet.cad.dev, Travis Cobbs wrote:
In lugnet.cad.dev, Don Heyse wrote:
Sorry about the self reply, but now I'm really curious about this.
I found myself an old G4 EMac with a Geforce2 and OSX Tiger for testing
and everything worked ok.  It also worked on an Intel Macbook with
the Intel GMA X3100 graphics.  So I guess that means I've got the
universal binary build process down.

Here's my info:

Vendor: Intel Inc.
Renderer: Intel GMA 950 OpenGL Engine
Version: 1.2 APPLE-1.4.56

Hmmm, I guess that's slightly different from the GMA X3100, which
seemed to work for me.  If you get a chance, try and run it with
-n4 on the command line.  That should render everything in the back
buffer like 99.99% of the opengl programs out there.

Thanks again,

Don



Message has 1 Reply:
  Re: LPub 4 Status
 
(...) The -n4 didn't have any noticeable effect. What exactly does n4 mean. I know it means "draw to back buffer", but what does the n and the 4 mean? --Travis (16 years ago, 1-May-08, to lugnet.cad.dev)

Message is in Reply To:
  Re: LPub 4 Status
 
(...) Here's my info: Vendor: Intel Inc. Renderer: Intel GMA 950 OpenGL Engine Version: 1.2 APPLE-1.4.56 --Travis (16 years ago, 30-Apr-08, to lugnet.cad.dev)

81 Messages in This Thread:




















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR