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Subject: 
Re: LPub 4 Status
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 25 Mar 2008 18:08:55 GMT
Viewed: 
11169 times
  
In lugnet.cad.dev, Allen Smith wrote:
   In lugnet.cad.dev, Kevin L. Clague wrote:
   In PLI’s, LPub displays the parts color name (from LDConfig), the part number (yes, even on the Mac version Allan!), and the part title. Currently I get these titles from PARTS.LST, but that is not sufficient, and it is a short sighted implementation.

Is PARTS.LST the file that gets generated by some DOS utility in the original LDraw distribution? You can’t rely on that being present. Not being able to rely on a DOS utility, Bricksmith reads the part library and generates its own XML parts list; I assume other programs do something similar.

As will LPub before it is made available to the public. Thus the comment about short sighted. Now that I have an example on what to do, I’ll implement that instead. There is one class that will have to be changed, and no one else needs to know the difference.

  


   I got a Mac mini yesterday, so I’m at the bottom of the learning curve on getting LPub going there. I know it is unix (which I know very well), but I did not find make or the gcc tools (which I also know very well) using find.

I’m antsy to get going there. Any ideas on where to get started?

Congratulations! This is wonderful news for Mac LDraw users. I have fielded numerous requests asking for an instruction-generation tool in Bricksmith, and I’ve always been ashamed to respond that there isn’t one, never will be, and the process of doing it manually is probably too hard for them to figure out. I eagerly anticipate being able to direct people to a real solution. Thanks for making the capital investment to support us!

It turns out that I get an employee discount through work, even though I don’t work for Apple. Who could resist?

Now, if someone would make a platform independent editor, we’d be in fantastic shape!

  
As others have noted, in order to get the developer tools on your Mac, you need to install the Xcode Tools package. It is found somewhere on your Mac OS installer DVD. That installs the gcc toolchain, Apple’s graphical IDE, and lots of other stuff.

Allen

I’m grateful for all the help.

I’ve gotten LPub to build successfully, and am working on interfacing to renderers. On vidoze I used ldglite originally on LPub 4, and all was well. Don Heyse had added some features to ldglite to make it easier for LPub to work with, by adding some of the L3P camera lens and positioning options, and getting it to render offscreen. Today, the Mac version of ldglite does not have these features.

LPub 2 supports LDView, which I hadn’t gotten around to doing with LPub 4 until last night. Travis was nice enough to make the L3P camera command line option changes to LDView a few years back. I’ve not got LDView and LPub 4 working well on the Mac yet, but that will be just a matter of debug time.

I’m very excited.

Kevin



Message has 1 Reply:
  Re: LPub 4 Status
 
(...) Yeah, gotta work on that... But hey, the kids just got a macbook! And, as of yesterday, it has a sneaky ssh login just for me so I can soak up some of the idle cycles from across the living room. But...my notes on libpng for OS-X are about 5 (...) (16 years ago, 26-Mar-08, to lugnet.cad.dev, FTX)

Message is in Reply To:
  Re: LPub 4 Status
 
(...) Is PARTS.LST the file that gets generated by some DOS utility in the original LDraw distribution? You can't rely on that being present. Not being able to rely on a DOS utility, Bricksmith reads the part library and generates its own XML parts (...) (16 years ago, 24-Mar-08, to lugnet.cad.dev, FTX)

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