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Subject: 
Re: LEGO gaming at Gen Con?
Newsgroups: 
lugnet.gaming
Date: 
Sat, 22 Feb 2003 02:51:54 GMT
Viewed: 
11 times
  
"Frank Filz" <ffilz@mindspring.com> wrote in message
news:3E5AB251.FDB27B4F@mindspring.com...
James Seibert wrote:
I'm becoming sufficiently confident of my ability to make it to GenCon
that I'd be happy to commit to running Evil Stevie's Pirate Game. One
question I would have though is what the feeling would be about having
both Pirate Wars and the Pirate Game?

Evil Stevie's game would take much longer than the normal four hour time
slot for an event. Usually the grognards will play the strategy and
miniatures games requiring longer time frames. That is not a bad thing • on
several counts since Evil Stevie's game is more campaign based than • Pirate
Wars and longer game times usually attract mature serious players. and • the
game would run smoother..

An into battle game could be run in 4 hours. That might be good the day
before the big campaign game.

Thursday would be a good day for a short orientation game ( four hours or
less, small demos)

It would be cool to run the campaign game
over two days. The other option is to run it longer than 8 hours all at
once, but experience from BrickFest is that I get wiped out after about
8 hours of running. What is the scheduling like at GenCon? I've never
been.

16 hours divided into four slots over four days. I can understand how you
feel about running long sessions and that is why I volunteered to try and
help GM some of the game whether as an assistant or rotate in shifts.  I
could run a four hour Pirate Wars event then spell for you or Chris for four
hours.


Pirate Wars can be quicker, run in under four hours with 8 players. I • have
GM'ed the game enough to adjust the game on the fly to match the • maturity
and experience of the players. One suggestion is to list events as • novice/
demo type games, then list games for experienced players we just • instructed
and previous veterans.

A good idea, though the campaign version of the Pirate Game is suitable
for beginners to start in. Also, since it allows coming and going,
people need not commit to the entire session time. 4 hours would give a
good feel for the game.

So if someone is suffering downtime, i.e., no gaming, they can walk up and
play? Can they play the same ship or crew? Dock their ship in a neutral
port, go play another game, come back later or the next day? If that is what
you are saying that is an excellent idea.



Would that be confusing to people?

Maybe, I don't know. I do know this, whatever game we run, whenever we • run
it, we will not be at a loss for players. Also, if we ask players to • bring
their own boats and check for updates here we will have no shortage of
interest.  Frank, if you run a game, I would really like a chance to • play
but how pressed for time will you be and do you have other games and
interests you want to look into while you are there? I have other games • I
would like to play and hit the dealers room. I found Ninja Princesses in
there last year and yes I bought them all. Bwah ah ha ha ha ha......

As far as what else I want to do: I really get a lot more out of GMing
than playing, and there isn't all sorts of other LEGO activities to
distract me... I would certainly like some time to browse the dealers
room and check out other activities. Since I have never attended before,
I should probably leave a fair bit of time to check out other things.
Also, what sort of time is there for pick up games and such? I'd love
the opportunity to get a bunch of friends and rules hacks together for a
session of the RPG I've been running (a home brew system created by a
college friend). It has some neat features that would be cool to
introduce more people to.

That would be the place. I like wondering throughout the mini's hall for the
dioramas people setup. Last year it was a huge Star Wars Mos Eisley Space
Port and over the years I have seen scenarios for Omaha Beach, Iwo Jima,
Minas Tirith, and the one that started this Lego Pirate obsession a huge
napoleonic era battle of pirates in twenty plus ships assaulting entrenched
imperials on a volcanic island that included a city, a fort, railroad, hot
air ballon, underwater grotto, and catacombs style temple for the natives..
That game stretched itself over six tables, used 3 GM's with walkie-talkies,
and supported up to 24+ players.

With both, I think it would definitely make sense to do the campaign
game for the Pirate Game.

Eight hours per game? Longer? Alternate GM's in different slots?

8 hours would be a minimum, it's also about the most I can do without a
good break. Assistant GMs would help a lot, though if I was to actually
take a break for some time, we would have to have a good feel for how to
handle the "scenario" islands. I think it would be cool to continue the
game over two days.


We can try it. I promised to help so all we need to do is develop the
scenarios for submission to the con organizers. We can submit a basic
outline by the deadline March 7 and then add specifics on our own.

My guess is that we wouldn't want the two to run concurrently, so I'd • be
happy to help with Pirate Wars.

I would love to play the campaign game or at least assist in it to learn • the
system firsthand, hopefully enough to give you a break..

Definitely I would want to structure things so the other LEGO GMs could
have an opportunity to play.

One idea along the lines of total 4 day track of Lego activities • involves
managing the timeline for individual events to run successively one • after
the other. Hopefully, we would be able to keep all the events in one • area,
put up banners, info table, clandestine refreshment containers, etc..

If we can have our own area, that would be way cool.


Chris has been talking to people so he probably has a better handle on the
current situation of gaming space.

Other things we should consider:

LEGO Deadlands Frag (is Derek Schin available?) Here's another SJ tie
in...

Finally, a use for all my desperadoes.


If I can ever get my a** off the ground, I have some ideas for modular
dungeon sections that would be cool. I guess I could combine this with a
desire to run a session of my friends RPG... Or I could also get off my
a** and put together a LEGO RPG.


I put in  two good solid weeks ( i.e. not a few vacation days) of  building
and prep for my games at Egyptian, so don't feel to bad. The moonbase module
project is a step in the right direction for everyone who plays RPG's or
BrikWars, wasn't NELUG who put together BW game based on a space station
assault using member submitted modules. I would imagine that a fantasy based
game would be no different.

I just hope I have an outside shot to go to BrickFest to participate in the
Castle Gathering and other events..

Frank



Message is in Reply To:
  Re: LEGO gaming at Gen Con?
 
(...) An into battle game could be run in 4 hours. That might be good the day before the big campaign game. It would be cool to run the campaign game over two days. The other option is to run it longer than 8 hours all at once, but experience from (...) (22 years ago, 25-Feb-03, to lugnet.gaming)

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