Subject:
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Re: LEGO gaming at Gen Con?
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Newsgroups:
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lugnet.gaming
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Date:
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Sat, 22 Feb 2003 02:51:54 GMT
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Viewed:
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11 times
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"Frank Filz" <ffilz@mindspring.com> wrote in message
news:3E5AB251.FDB27B4F@mindspring.com...
> James Seibert wrote:
> > > I'm becoming sufficiently confident of my ability to make it to GenCon
> > > that I'd be happy to commit to running Evil Stevie's Pirate Game. One
> > > question I would have though is what the feeling would be about having
> > > both Pirate Wars and the Pirate Game?
> >
> > Evil Stevie's game would take much longer than the normal four hour time
> > slot for an event. Usually the grognards will play the strategy and
> > miniatures games requiring longer time frames. That is not a bad thing on
> > several counts since Evil Stevie's game is more campaign based than Pirate
> > Wars and longer game times usually attract mature serious players. and the
> > game would run smoother..
>
> An into battle game could be run in 4 hours. That might be good the day
> before the big campaign game.
Thursday would be a good day for a short orientation game ( four hours or
less, small demos)
> It would be cool to run the campaign game
> over two days. The other option is to run it longer than 8 hours all at
> once, but experience from BrickFest is that I get wiped out after about
> 8 hours of running. What is the scheduling like at GenCon? I've never
> been.
16 hours divided into four slots over four days. I can understand how you
feel about running long sessions and that is why I volunteered to try and
help GM some of the game whether as an assistant or rotate in shifts. I
could run a four hour Pirate Wars event then spell for you or Chris for four
hours.
> > Pirate Wars can be quicker, run in under four hours with 8 players. I have
> > GM'ed the game enough to adjust the game on the fly to match the maturity
> > and experience of the players. One suggestion is to list events as novice/
> > demo type games, then list games for experienced players we just instructed
> > and previous veterans.
>
> A good idea, though the campaign version of the Pirate Game is suitable
> for beginners to start in. Also, since it allows coming and going,
> people need not commit to the entire session time. 4 hours would give a
> good feel for the game.
So if someone is suffering downtime, i.e., no gaming, they can walk up and
play? Can they play the same ship or crew? Dock their ship in a neutral
port, go play another game, come back later or the next day? If that is what
you are saying that is an excellent idea.
>
> > > Would that be confusing to people?
> >
> > Maybe, I don't know. I do know this, whatever game we run, whenever we run
> > it, we will not be at a loss for players. Also, if we ask players to bring
> > their own boats and check for updates here we will have no shortage of
> > interest. Frank, if you run a game, I would really like a chance to play
> > but how pressed for time will you be and do you have other games and
> > interests you want to look into while you are there? I have other games I
> > would like to play and hit the dealers room. I found Ninja Princesses in
> > there last year and yes I bought them all. Bwah ah ha ha ha ha......
>
> As far as what else I want to do: I really get a lot more out of GMing
> than playing, and there isn't all sorts of other LEGO activities to
> distract me... I would certainly like some time to browse the dealers
> room and check out other activities. Since I have never attended before,
> I should probably leave a fair bit of time to check out other things.
> Also, what sort of time is there for pick up games and such? I'd love
> the opportunity to get a bunch of friends and rules hacks together for a
> session of the RPG I've been running (a home brew system created by a
> college friend). It has some neat features that would be cool to
> introduce more people to.
That would be the place. I like wondering throughout the mini's hall for the
dioramas people setup. Last year it was a huge Star Wars Mos Eisley Space
Port and over the years I have seen scenarios for Omaha Beach, Iwo Jima,
Minas Tirith, and the one that started this Lego Pirate obsession a huge
napoleonic era battle of pirates in twenty plus ships assaulting entrenched
imperials on a volcanic island that included a city, a fort, railroad, hot
air ballon, underwater grotto, and catacombs style temple for the natives..
That game stretched itself over six tables, used 3 GM's with walkie-talkies,
and supported up to 24+ players.
> > > With both, I think it would definitely make sense to do the campaign
> > > game for the Pirate Game.
> >
> > Eight hours per game? Longer? Alternate GM's in different slots?
>
> 8 hours would be a minimum, it's also about the most I can do without a
> good break. Assistant GMs would help a lot, though if I was to actually
> take a break for some time, we would have to have a good feel for how to
> handle the "scenario" islands. I think it would be cool to continue the
> game over two days.
We can try it. I promised to help so all we need to do is develop the
scenarios for submission to the con organizers. We can submit a basic
outline by the deadline March 7 and then add specifics on our own.
> > > My guess is that we wouldn't want the two to run concurrently, so I'd be
> > > happy to help with Pirate Wars.
> >
> > I would love to play the campaign game or at least assist in it to learn the
> > system firsthand, hopefully enough to give you a break..
>
> Definitely I would want to structure things so the other LEGO GMs could
> have an opportunity to play.
>
> > One idea along the lines of total 4 day track of Lego activities involves
> > managing the timeline for individual events to run successively one after
> > the other. Hopefully, we would be able to keep all the events in one area,
> > put up banners, info table, clandestine refreshment containers, etc..
>
> If we can have our own area, that would be way cool.
Chris has been talking to people so he probably has a better handle on the
current situation of gaming space.
> Other things we should consider:
>
> LEGO Deadlands Frag (is Derek Schin available?) Here's another SJ tie
> in...
Finally, a use for all my desperadoes.
> If I can ever get my a** off the ground, I have some ideas for modular
> dungeon sections that would be cool. I guess I could combine this with a
> desire to run a session of my friends RPG... Or I could also get off my
> a** and put together a LEGO RPG.
I put in two good solid weeks ( i.e. not a few vacation days) of building
and prep for my games at Egyptian, so don't feel to bad. The moonbase module
project is a step in the right direction for everyone who plays RPG's or
BrikWars, wasn't NELUG who put together BW game based on a space station
assault using member submitted modules. I would imagine that a fantasy based
game would be no different.
I just hope I have an outside shot to go to BrickFest to participate in the
Castle Gathering and other events..
> Frank
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Message is in Reply To:
| | Re: LEGO gaming at Gen Con?
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| (...) An into battle game could be run in 4 hours. That might be good the day before the big campaign game. It would be cool to run the campaign game over two days. The other option is to run it longer than 8 hours all at once, but experience from (...) (22 years ago, 25-Feb-03, to lugnet.gaming)
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