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 CAD / Ray-Tracing / *2507 (-100)
  Re: Is it possible to use LDView as POV-Ray previewer?
 
In lugnet.cad.ray, Lars C. Hassing wrote: > Well, yes, but could you try generating these parameters in stead: > location > sky > lookat > angle OK, I got it working. Here's my camera: camera #declare ASPECT = 4/3; location < (...) (19 years ago, 9-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: Gold Chrome via L3P
 
(...) That's great news, Lars! Thanks for the suggestion, and as always thanks for the great work. Dave! (19 years ago, 7-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) By sort first I mean I would find which vector is most-orthogonal (ie. the one whose dot protucts were smallest compared to the other two) and leave it be, then I'd perpendicularise the one whose dot-product was smallest with the first one and (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I'm not sure what you mean by "sort first". However, I do what you say, and make the right and up perpendicular, then use the cross product to determine the direction. POV-Ray is only pedantic when the "vista buffer" is enabled (which is true (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) None handy but all I'd do is sort first and then perpendicularise one and use the cross-product for the third. Probably what you do anyway. To be honest I don't see why POVray is being so pedantic about it. It's only going to be accurate (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Thanks for the offer. It sounds like I can make use of parameters that Lars has already implemented if I just change my outputs slightly, so I think I'll go that route. If you've already got the code or pseudo-code lying around, I'd like to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I can do that. Unless I'm badly mistaken, my existing up will work fine as a sky vector. (...) Reading between the lines of the descriptions of the various camera settings, it really looks like POV-Ray automatically generates direction, up, (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Well, yes, but could you try generating these parameters in stead: location sky look_at angle These should be adequate to fully describe the camera. ldglite uses them (URL) I have already made a -csky option. My impression has always been that (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Travis, You could orthogonalise the matrix before writing it out. It's relatively easy to make a routine that will find a 'best' rotation matrix that is perpendicular and very close to the original. That way you don't have to deal with the up, (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I did some investigation (read: experimentation), and came to the conclusion that I'm not going to be able to produce a camera matrix that POV will accept. The problem is that I use floats in my matrix, and they're not accurate enough to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I forgot the URL: (URL) (19 years ago, 4-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) One quick note. LDGLite seem to support L3P scene previewing. I've never used it so I cant give any advice one way or the other. -Orion (19 years ago, 4-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) As it happens, the 3x3 matrix that LDView gives you when you do View->Show View Info isn't the camera matrix. It's the rotation matrix applied to the model around the model's centroid. Having said that, I can derive a camera matrix based on (...) (19 years ago, 4-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: Gold Chrome via L3P
 
(...) You may try 494 (256 + 16 * 14 + 14) Electrical contacts (yellow). Otherwise first use 334 and note the RGB values in the POV file. Then use 383 and manually change the RGB values to those of 334. The coming L3P supports the ldconfig.ldr file (...) (19 years ago, 4-Dec-05, to lugnet.cad.ray)
 
  Gold Chrome via L3P
 
Does L3P support the gold-chrome color of coins, the bugle, the new 2x4 bricks, etc? I know that color 334 is recommended, but I don't use LGEO, and when I process a model through L3P color 334 comes out as sort of a dark orange and decidedly not (...) (19 years ago, 4-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
Thanks to both of you. Just for me, I would be completely satisfied if LDView shows (and exports to clipboard) full 4*4 trafo matrix instead of 3*3 matrix as it does in current version. Then I am able to derive .pov trafo matrix by myself. Small (...) (19 years ago, 4-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) It would definitely be more convenient for me if you had a -matrix option. I'm not sure off the top of my head how to go from my camera matrix to your latitude/longitude/roll (although I'm sure I could probably figure it out). (...) I'll take (...) (19 years ago, 3-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I have already implemented support for the sky vector and for camera roll, see (URL) perhaps it would be more convenient to have a -matrix option to directly specify the camera matrix ? I know POV supports the matrix keyword inside the camera. (...) (19 years ago, 3-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I tried to implement this functionality, but ran into a brick wall. The problem is that L3P doesn't allow for arbitrary camera positioning, so there's no way to convert LDView's arbitrary camera position into an L3P command line. Specifically, (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
 
  Is it possible to use LDView as POV-Ray previewer?
 
Hi I am using it and I am really glad I've found it. But some models (or details) require better rendering, so I use POV-Ray. In POV, pinpointing exact camera_position and camera look_at parameters just by typing coordinates is real pain even when (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
 
  Re: Using Poser6 to generate Lego sculptures.
 
(...) Still haven't heard back from the Poser software vendor. I'm starting to think that they don't take Legos seriously. ;) I added a more interesting pose to the (URL) folder> and a (URL) render>. (URL) -dw (19 years ago, 1-Dec-05, to lugnet.build.sculpture, lugnet.cad.ray, lugnet.general, lugnet.build, lugnet.cad, FTX)
 
  Re: Using Poser6 to generate Lego sculptures.
 
In lugnet.build.sculpture, David Winkler wrote: A friend of mine was raving about how good (URL) Poser6> was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline. Most of this was just getting the model into a (...) (19 years ago, 11-Nov-05, to lugnet.build.sculpture, lugnet.cad.ray, FTX)
 
  Late night in the Moscow Metro
 
Hi all, Recently I've become quite interested (a little addicted might even be more accurate) to Russian trains and Soviet architecture. Both have their own unique traits and styles which appear pretty much nowhere outside the former Soviet Bloc. (...) (19 years ago, 11-Nov-05, to lugnet.trains, lugnet.build.arch, lugnet.cad.ray, lugnet.announce.moc, FTX) !! 
 
  Re: NR-75 - The Ghan (The way it should have been done ;-) )
 
(...) I gotta hand it to you, the renders look great! Thanks for sharring! I'll also have to thank the good people of Jchat for their inputs and beneficial modifications to the overall design. Thanks to teh ~ROSCOhead for doing 'THE GHAN' Decals, (...) (19 years ago, 30-Oct-05, to lugnet.trains, lugnet.loc.au, lugnet.cad.ray, FTX)
 
  DB425 - yet another raytraced train
 
Hi all, A while back I asked here about identifying a certain train that I'd seen in Koeln. It seems I may have had the wrong picture (it was tiny) but the answers certainly helped me find the train I was after: a DB 425 EMU. I started this project (...) (19 years ago, 29-Oct-05, to lugnet.trains, lugnet.cad.ray, lugnet.announce.moc, lugnet.loc.de, FTX)  
 
  Re: NR-75 - The Ghan (The way it should have been done ;-) )
 
(...) Well it looks great in render but a few small inaccuracies. The NR75 is actually named after Steve Irwin and has the name above the NR75 number. On the port side facing forward just back between the cab and the start of the Radiator canopy a (...) (19 years ago, 27-Oct-05, to lugnet.trains, lugnet.loc.au, lugnet.cad.ray, FTX)
 
  Re: NR-75 - The Ghan (The way it should have been done ;-) )
 
(...) Well, I wasn't quite satisfied with that render, so I had another go. (URL)(click the pic) a (19 years ago, 27-Oct-05, to lugnet.trains, lugnet.loc.au, lugnet.cad.ray, FTX)
 
  Anyone want's me to their renderings ?
 
I have added to my weblog (URL) so go to my weblog please help to start a bussiness. thanks, sorry for doing publicity. (19 years ago, 24-Oct-05, to lugnet.cad.ray)
 
  Re: LDA2005 Progress Report
 
October 15, 2005 Not much work done the last two weeks. But at least I've added ldr support, and set .ldr extension as default in most cases. I've changed my mind again. Now I think MDPs can be a great idea when defining objects and their properties (...) (19 years ago, 15-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: LDA2005 Progress Report
 
(...) October 2, 2005 Dear Diary, Most of this weekend, I've worked on the L3P Options panel instead of playing around with the program as planned. The new features make a much nicer output, so it has been worth the delay. Progress in my todo-list (...) (19 years ago, 2-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: LDA2005 Progress Report
 
(...) Well, both yes and no. I do follow a new 2005 todo-list, but my list of "more or less planned commands" will be updated as it moves into the new URL. The "most" of the more planned command were implemented by the end of September 2001 (but not (...) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: LDA2005 Progress Report
 
(...) Hello Tore, Is your todo-list the year 2001 "More or less planned commands" as they are presented here: (URL) or do you follow another new 2005 todo-list ? Regards, damien web page: (URL) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  LDA2005 Progress Report
 
I am getting really excited over how fast progress is made just a couple of days from project restart. The strange thing is that what takes most time is to build the models for the scenes. Animation is relatively quickly done. Datsville as scenery (...) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: Matrix math tutorial
 
(...) I forgot to mention: keep in mind LDraw uses row-point-coordinates whereas the (otherwise excellent) tutorial uses column-point-coordinates, that means any transformation matrix given in the tutorial has to be "transposed" before being used in (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  Matrix math tutorial
 
Hi all, Occasionnaly people ask help for matrix math, so here are some interesting tutorial links: (URL) Part 1: Vector math tutorial> (URL) 2: Matrix math tutorial> And, of course: (URL) The LDraw matrix format> The 3 documents should be sufficient (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  LDA2005 (Was: The Minifig Macro - walk that minifig)
 
(...) was put on ice. Progress in my todo-list so far: * Support for new minifig parts - Done! * Support for camera.dat and look_at.dat - Done! (Well, see next step...) * Automatic writing a batch file for L3P - In progress. Some strange problem (...) (19 years ago, 27-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) IMHO there is no reason why someone can't invent something new. Especially as anything new would be still compatible with LDraw standards (otherwise the author would have to reinvent the wheel, the LDraw library and the existing Lego-Cad tools (...) (19 years ago, 17-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
Ok. So this is exactly the reason I didn't want anyone to invent a new animation scripting language for Legos! It is something new and is in danger of: being a sucky 1.0 release (or worse, never reaching 1.0), and not getting widespread use and so (...) (19 years ago, 17-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
Hi James, whew - this is getting to be a big mail, but I will try and answer in situ... (...) I suppose I consider it part of the concept, so then I, or others can build what I built, although given the original LDraw file, some may be able to work (...) (19 years ago, 15-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
Ok, this post took me a long time to get through... (...) Ah. I've never cared for instructions... I didn't take that into account when I wrote the article... (...) I was only familiar with POV-Ray (well, I'm starting to be familiar with others now (...) (19 years ago, 14-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Are my radiosity settings up to date?
 
hi folks, disapointed by the overall rendering performance of our radiosity settings (the longest engaged 3 weeks to calculate) I stopped the developement of better tweakings a long time ago. now I have to do a huge rendering for a show (7000x5000) (...) (19 years ago, 6-Sep-05, to lugnet.cad.ray)
 
  Re: My humble opinion about LDraw animation
 
(...) I did mean paths as in lines and curves, as I hope became apparent later on. (...) would apply to this technique, is that it may make building steps a little unnatural. Though you might be able to get it to look good in LPub... (...) Yes - a (...) (19 years ago, 5-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) Ok, you lost me. Are you talking about paths as lines and curves or paths as in parent.child.grandchild? Because you mention XML and objects, I'm confused (could mean XPath or OO...). (...) Yes! I talk about overriding default origin here: (...) (19 years ago, 5-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: little help with rendering
 
(...) Hmm.. How did you generate the POV-Ray code? Did you use Lars Hassing's L3P, or some other application? Dave! (19 years ago, 2-Sep-05, to lugnet.cad.ray)
 
  Re: little help with rendering
 
(...) I am using POV RAY. (19 years ago, 2-Sep-05, to lugnet.cad.ray)
 
  Re: little help with rendering
 
(...) What software systems are you using for your rendering? Dave! follow-ups to the lugnet.cad.ray-tracing group. (19 years ago, 2-Sep-05, to lugnet.general, lugnet.cad.ray)
 
  Re: My humble opinion about LDraw animation
 
(...) First I should apologise if I sounded harsh - I have spent the last few months of my day-job dealing with a nightmare UI built by other coders with absolutely no end-user consultation. So I recognised similar patterns and had already gotten (...) (19 years ago, 30-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) How are keyframes internally structured and saved to disk? Are they arrays, hashes, and how is the interpolation between keyframes usually handled? I haven't had time to research it myself, and I'm not sure I would even be able to find the (...) (19 years ago, 30-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
In lugnet.cad, danny staple <orionrobots@gmail.com> wrote: <snip> (...) <snip> Wow, that really hurts. Especially the last sentence. Thanksfully i know you play role reversal: what you mean is users would immediatly exclude my tool from their choice (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
On 27/08/05, Damien GUICHARD <damien.guichard@wanadoo.fr> wrote: <snip> (...) <snip> First thing I should point out on this thread is that I *do* have experience developing tool for professional animation software, professional CAD software with (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  LDraw animation: Camera.dat and Look_at.dat  [DAT]
 
One more thing: I will use CAMERA.dat and LOOK_AT.dat in each Frame file in my planned LDA (hopefully LDA2005...). I find them very handy, anyone can use them and move them around in MLCad or whatever LDraw editor. This is how I made them, but (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray)
 
  Re: LDraw Animation - Why MPD?
 
(...) ones people are more familiar with. Could you outline any advantages is might have over, say, Perl (which also has inbuilt strings and memory management). Tim (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: LDraw Animation - Why MPD?
 
(...) Not really a big deal, i could change my mind if that's too difficult for me to program. (...) It's much worse than a new syntax. A whole new, entirely different programming paradigm to learn. A whole new program semantic. Almost any (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: LDraw Animation - Why MPD?
 
(...) What's the Pro with MPD files in this case? My experince is that it makes programming much, much more difficult, and the gain is...(?) In LDA, I inlined all submodels into one model DAT* file for each Frame, and then one Master DAT file that (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) That's also my approach. I have never used any animation system. I don't know what are the best animation concepts. As a programmer i only know what i can eventually do (my skills), what is my preferred approach (my talent) and what i consider (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) That is a good point. Take a look at the .png format. They have made a fully extensible format which covers the simple, and covers the complex. I would suggest that any animation format should be based on an equally extensible format, probably (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) Get ready for a book... You've started to describe exactly what I want to avoid. 1. Doing something so simplistic would never be able to hold my interest, and I suspect it would not interest anyone else who intended to do anything complex. (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) If we followed that logic, LDraw would never have existed in the first place. When LDraw started out, there were already plenty of 3D modeling systems. Heck, there were already lego-brick subsets of 3D modeling systems. Yet LDraw does exist, (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) Agreed. (...) Ewe!!! I'll just throw in here that doing animations from text files is possible. But it is a nightmare once you want anything slightly complicated. I re-rendered the start and end keyframes in the PCS Dogfight animation so many (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: BNSF Dash 9
 
(...) Hi Shaggie, That render nearly fooled me. How do you get the focus in POVray. I see that your camera has a definite focal point and blurring for more distant parts. Yours, Tim (19 years ago, 25-Aug-05, to lugnet.cad.ray, FTX)
 
  Re: The Minifig Macro - walk that minifig
 
(...) Yes, I started my LDA2001 project in the second half of the year 2001. In September 2001, I put the project on ice and have just made a handful of lame attempts to restart it. I may have the time to pick it up by the middle of September this (...) (19 years ago, 25-Aug-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
It appears from this discussion that methods already exist, its just that they are not particularly easy to use or accessible. Whatever solution we choose, we need to think about usability. I am a developer, and even I dont like having pull things (...) (19 years ago, 25-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) Unfortunately, I am very busy right now. Once again, I have to move and it sure takes its toll from my resources. But I'd like to repeat what I've said earlier on creating LDraw based animations. We have LD4D, we have POV-ray's support for (...) (19 years ago, 24-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Version 513 of my Library is available now.
 
(...) Hi Anton. I love the pictures you have on your site. Where did you get some of those backgrounds? They are really cool. Also, I can't seem to play the Quicktime movies. It states you need Quicktime 7, which isn't available yet for Windows when (...) (19 years ago, 8-Aug-05, to lugnet.cad.ray, lugnet.cad)
 
  Re: Version 513 of my Library is available now.
 
(...) You can make that version 515 now, 21 new pieces have been added, and a few changes to existing ones. Among the new pieces are those that are needed to build a 7256 Jedi Starfighter and new windscreens usable for trains. Greetz, Anton (19 years ago, 10-Jul-05, to lugnet.cad.ray, lugnet.cad)
 
  Blacktron Wallpaper
 
I am working on a short animated movie using the Blacktron sets. I finished working on the Renegade (6954) and did a test render. The image was rendered complete in Bryce with no post work. This is a still image from the animation I am working (...) (19 years ago, 7-Jun-05, to lugnet.cad.ray)
 
  Re: Who is UR on Brickshelf
 
(...) images from BMP to JPG or some other smaller format? :-) The bitmaps take ages to load! I am not a train person, but I think these models and renderings are great! Jaco (19 years ago, 6-Jun-05, to lugnet.trains, lugnet.cad.ray)
 
  Re: Who is UR on Brickshelf
 
(...) Crossposting to lugnet.cad.ray (19 years ago, 6-Jun-05, to lugnet.trains, lugnet.cad.ray)
 
  Re: The Minifig Macro - walk that minifig
 
Could someone make a list (and post it somewhere...) of all tyhe different walking (or other) animation options available? I can think a few more examples: * MLCad has some support for creating minifig walking animations. * LD4DModeler can model (...) (19 years ago, 5-Jun-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: The Minifig Macro - walk that minifig
 
(...) Hmmm... assuming that all the parts eventually get wound correctly, it would be nice if L3P did this automatically. It would then be possible to do CSG operations on models. (19 years ago, 5-Jun-05, to lugnet.animation, lugnet.cad.ray)
 
  Re: 10170 Instructions?
 
In lugnet.trains, John Neal wrote: Crossposting to .cad tree I've seen the new 10170 rendered in ldraw, and the (URL) parts list>, but am wondering if anybody has posted an ldraw file of the set yet and if so, where that might be. TIA, JOHN -Orion (19 years ago, 4-Jun-05, to lugnet.trains, lugnet.cad, lugnet.cad.ray, lugnet.cad.dat.models, lugnet.cad.dat.models.sets, FTX)
 
  Re: Transparent parts in LDView using LPub
 
(...) It's not a good solution, but if you turn off transparency sorting, the problem will probably go away. (The reason it's not a good solution is that other artifacts will likely be visible then.) I'll investigate. I don't see this in the UI (...) (19 years ago, 23-May-05, to lugnet.cad.ray)
 
  Transparent parts in LDView using LPub
 
Hi all, Is there some way to get this (URL) better? I mean without the triangles. I think this question has already been answered, but I cannot seem to find the right post... Thanks. Jaco. (19 years ago, 23-May-05, to lugnet.cad.ray)
 
  Re: Set 8652 Render
 
(...) when you get it prepared can you send it to tburger34@adelphia.net? (19 years ago, 29-Apr-05, to lugnet.cad.ray)
 
  Re: Set 8652 Render
 
(...) How did this post slip under my radar? Sorry for the delay in replying. Anyway, yes I will share the MPD. Give me a week (I promise). -Orion (19 years ago, 25-Apr-05, to lugnet.cad.ray)
 
  Re: Set 8652 Render
 
(...) Any chance you can share the DAT files? (19 years ago, 17-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) I'd be willing to look at a beta version. I'm even happy to look at code (assuming its in something I know) if you like. Tim (19 years ago, 14-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) That all sounds perfect. I really like the idea of L3Begin.inc and L3End.inc as well. I think that is a brilliant solution. As for the inline/not-inline option, for L3Begin, L3End and L3Colours I think it should default to inline but be (...) (19 years ago, 14-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) I would think if any "system-wide" or "shared" files are included they should by default be inlined, as any changes would affect (maybe deterimentally) previous renders. Any project-specific files I create always get saved locally, so I see no (...) (19 years ago, 13-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) I'd be willing to try and give it a go. I'm still working on a new front end to it (allows automation and a few other things specified in the draw file itself) The current build is at: (URL) Dean Earley, Dee (dean@earlsoft.co.uk) irc: (...) (19 years ago, 13-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) Sure, I already had you and a few others in mind, exactly because I'm aware of your "dissection" and others heavy color redefinition. But if anyone else is ready to spend some time with a beta, and give some feedback, please send me a mail. (...) (19 years ago, 13-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) There will be the following include file options: -ib<file> include file at beginning of POV file -ic[<file>] no camera, optional include file -il[<file>] no lights, optional include file -ie<file> include file at end of POV file But are you (...) (19 years ago, 13-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
In lugnet.cad.ray, Lars C. Hassing wrote: <snip> (...) Hi Lars, Before you release, would it be possible for me to have an advanced copy of L3P, so I can adjust LPub to handle the new format? LPub does post processing of the L3P generated POV file (...) (19 years ago, 13-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) That is excellent news! I missed the first post (ref'd above) but that is exactly what I meant. Would it be possible to include a file in the directory with a name like L3Colours.inc or something that declares any modified colours one wishes (...) (19 years ago, 13-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) You'll be happy to know that the coming L3P (yes, I know I've said that too often) has #ifndef's around everything, e.g.: //// Primitive stud.dat #ifndef (stud_dot_dat) #macro stud_dot_dat(L3ArgTe...,L3ArgMat) L3MacroBegin("stud_dot_dat") #if (...) (19 years ago, 12-Apr-05, to lugnet.cad.ray)
 
  Re: Raytracing a primarily black model
 
OK, you did that on purpose! Given the title of the folder, I've gotta ask - What Magazine? (great renders, btw) James Wilson Dallas, TX (19 years ago, 12-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) You got it. 0 L3P IFPOV meta-statements are probably the way to accomplish what you want. Hmm, thinking more about it (I could just go try it), you'll probably still need l3p's -p parameter, or l3p probably won't even look at the primitive (...) (19 years ago, 12-Apr-05, to lugnet.cad.ray)
 
  Re: L3P Options?
 
(...) Sorry! I guess I didn't make my question clear enough. I'd like to substitute the primitives still, but with those of my own creation, rather than those that L3P creates. For example I think a stud looks better with a slightly rounded top (a (...) (19 years ago, 12-Apr-05, to lugnet.cad.ray, FTX)
 
  Re: L3P Options?
 
(...) Yep. -p Don't substitute any primitives in the P directory with POV equivalents ---...--- In order to have a nicer looking image some parts (primitives) in the P directory are by default substituted with POV equivalents. E.g. 4-4cyli.dat is (...) (19 years ago, 12-Apr-05, to lugnet.cad.ray)
 
  L3P Options?
 
Dear Lars (and anyone who can answer my questions) I was wondering if there was a way to use L3P so that it does NOT include its primitives in the final .pov file? The reason for this question is that I'd like to be able to adjust some of the (...) (19 years ago, 12-Apr-05, to lugnet.cad.ray)
 
  Version 513 of my Library is available now.
 
Version 513 of the Library can be found on my website now, 9 new pieces have been added. As always you can find all of the changes to the Library in the included "considerations.txt" file. The address is: (URL) Anton (19 years ago, 10-Apr-05, to lugnet.cad.ray)
 
  Re: Raytracing a primarily black model
 
(...) (URL) only is white on red easier to render than blue on black, it will probably show the detail better in print. Thanks for the suggestions though, --Bram (19 years ago, 9-Apr-05, to lugnet.cad.ray)
 
  Re: Raytracing a primarily black model
 
"Bram Lambrecht" <lego@bldesign.org> schreef in bericht news:IEL8K5.36t@lugnet.com... (...) Ah c'mon Bram, don't give up so easily! Show us your secret project! Jeroen (19 years ago, 9-Apr-05, to lugnet.cad.ray)
 
  Re: Raytracing a primarily black model
 
"Bram Lambrecht" <lego@bldesign.org> schreef in bericht news:IEKDJ4.ro1@lugnet.com... (...) Hi Bram, The secret is: don't use radiosity! Haha. But seriously: as far as I remember the Hudson posters are done without radiosity. It can be done but you (...) (19 years ago, 9-Apr-05, to lugnet.cad.ray)
 
  Re: Raytracing a primarily black model
 
(...) I think I've decided just to use different colors instead of worrying about rendering black. I'll be easier to make it more photo-realistic this way. --Bram (19 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)
 
  Re: Raytracing a primarily black model
 
(...) I've had some success with black parts and radiosity. You can view the results (URL) here> and let me know if you think the radiosity settings that I used would be helpful. Forgive me for inserting unofficial elements into the conversation, (...) (19 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)
 
  Re: Raytracing a primarily black model
 
(...) Right...I was just wondering if anyone had particular settings they used in POV-Ray that worked well. Otherwise it's just that much trial and error on my part, which is really slow when you're using radiosity. --Bram (19 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)
 
  Re: Raytracing a primarily black model
 
(...) Hi Bram, I'm not much of a ray tracing expert, but this is an issue that even LEGO has addressed. When I look at building instructions by LEGO, they translate black parts to a dark gray, almost the same color as the original dark gray. Many (...) (19 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)
 
  Raytracing a primarily black model
 
Anyone have any tips for raytracing a black MOC with radiosity? I'd like some piece definition like this: (URL) What's the secret, Jeroen? Thanks, --Bram (19 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)


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