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 CAD / Ray-Tracing / 2500
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Subject: 
Re: Is it possible to use LDView as POV-Ray previewer?
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 6 Dec 2005 16:04:44 GMT
Viewed: 
7623 times
  
In lugnet.cad.ray, Travis Cobbs wrote:
In lugnet.cad.ray, Lars C. Hassing wrote:
But perhaps it would be more convenient to have a -matrix option
to directly specify the camera matrix ?
I know POV supports the matrix keyword inside the camera.

I did some investigation (read: experimentation), and came to the conclusion
that I'm not going to be able to produce a camera matrix that POV will accept.
The problem is that I use floats in my matrix, and they're not accurate enough
to produce results that POV will accept.  (It complains about things not being
perpendicular.  It won't do this if you manually turn off the Vista buffer, but
I get the impression that doing so will slow rendering down, and disable certain
features.)

I was able to successfully generate a camera with the following settings,
though:

location
direction
up
right
angle

I cheated and made small adjustments to my up and right vectors to force them to
be perpendicular to my direction vector in double precision.  Fortunately, up
and right don't have to be perpendicular to each other, since having all three
vectors be perpendicular in double precision would have been a lot more
difficult.

You already support angle and location.  Is there any chance you can support
command-line specification of the direction, up, and right vectors?

Well, yes, but could you try generating these parameters in stead:
   location
   sky
   look_at
   angle
These should be adequate to fully describe the camera.
ldglite uses them http://ldglite.sourceforge.net/ldglitepov.html
and I have already made a -csky option.

My impression has always been that you should not tamper with
the up and right vectors, only for changing the aspect radio.
I have already added an option for aspect ratio that modifies
the right vector.
So, if you could generate the sky vector that would be great.
/Lars
Good links:
http://library.thinkquest.org/3285/language/camera.html
http://www.nada.kth.se/hacks/doc/PoVRay/pov114.html



Message has 2 Replies:
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I can do that. Unless I'm badly mistaken, my existing up will work fine as a sky vector. (...) Reading between the lines of the descriptions of the various camera settings, it really looks like POV-Ray automatically generates direction, up, (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
  Re: Is it possible to use LDView as POV-Ray previewer?
 
In lugnet.cad.ray, Lars C. Hassing wrote: > Well, yes, but could you try generating these parameters in stead: > location > sky > lookat > angle OK, I got it working. Here's my camera: camera #declare ASPECT = 4/3; location < (...) (19 years ago, 9-Dec-05, to lugnet.cad.ray, FTX)

Message is in Reply To:
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I did some investigation (read: experimentation), and came to the conclusion that I'm not going to be able to produce a camera matrix that POV will accept. The problem is that I use floats in my matrix, and they're not accurate enough to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)

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