Subject:
|
Re: Is it possible to use LDView as POV-Ray previewer?
|
Newsgroups:
|
lugnet.cad.ray
|
Date:
|
Tue, 6 Dec 2005 11:19:33 GMT
|
Viewed:
|
7667 times
|
| |
| |
> I did some investigation (read: experimentation), and came to the conclusion
> that I'm not going to be able to produce a camera matrix that POV will accept.
> The problem is that I use floats in my matrix, and they're not accurate enough
> to produce results that POV will accept. (It complains about things not being
> perpendicular. It won't do this if you manually turn off the Vista buffer, but
> I get the impression that doing so will slow rendering down, and disable certain
> features.)
Travis,
You could orthogonalise the matrix before writing it out. It's relatively easy
to make a routine that will find a 'best' rotation matrix that is perpendicular
and very close to the original. That way you don't have to deal with the up,
right etc.
I can write you a C routine to do so if you like, or send you some pseudo-code.
Tim
|
|
Message has 1 Reply: | | Re: Is it possible to use LDView as POV-Ray previewer?
|
| (...) Thanks for the offer. It sounds like I can make use of parameters that Lars has already implemented if I just change my outputs slightly, so I think I'll go that route. If you've already got the code or pseudo-code lying around, I'd like to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
|
Message is in Reply To:
| | Re: Is it possible to use LDView as POV-Ray previewer?
|
| (...) I did some investigation (read: experimentation), and came to the conclusion that I'm not going to be able to produce a camera matrix that POV will accept. The problem is that I use floats in my matrix, and they're not accurate enough to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
|
17 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|