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 CAD / Ray-Tracing / 2499
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Subject: 
Re: Is it possible to use LDView as POV-Ray previewer?
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 6 Dec 2005 11:19:33 GMT
Viewed: 
15079 times
  
> I did some investigation (read: experimentation), and came to the conclusion
> that I'm not going to be able to produce a camera matrix that POV will accept.
> The problem is that I use floats in my matrix, and they're not accurate enough
> to produce results that POV will accept.  (It complains about things not being
> perpendicular.  It won't do this if you manually turn off the Vista buffer, but
> I get the impression that doing so will slow rendering down, and disable certain
> features.)

Travis,

You could orthogonalise the matrix before writing it out. It's relatively easy
to make a routine that will find a 'best' rotation matrix that is perpendicular
and very close to the original. That way you don't have to deal with the up,
right etc.

I can write you a C routine to do so if you like, or send you some pseudo-code.

Tim



Message has 1 Reply:
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Thanks for the offer. It sounds like I can make use of parameters that Lars has already implemented if I just change my outputs slightly, so I think I'll go that route. If you've already got the code or pseudo-code lying around, I'd like to (...) (21 years ago, 6-Dec-05, to lugnet.cad.ray)

Message is in Reply To:
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I did some investigation (read: experimentation), and came to the conclusion that I'm not going to be able to produce a camera matrix that POV will accept. The problem is that I use floats in my matrix, and they're not accurate enough to (...) (21 years ago, 6-Dec-05, to lugnet.cad.ray)

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