To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2467
2466  |  2468
Subject: 
Are my radiosity settings up to date?
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 6 Sep 2005 08:17:57 GMT
Viewed: 
5688 times
  
hi folks,

disapointed by the overall rendering performance of our radiosity settings (the
longest engaged 3 weeks to calculate) I stopped the developement of better
tweakings a long time ago. now I have to do a huge rendering for a show
(7000x5000) and would like to know if you have figured out better settings in
the meantime? what I'm currently using is a 2-pass:


file: radiosity.inc


// 2-pass rendering:
// first pass with PASS=1, half resolution, no antialiasing
// second pass with everything switched on, good antialiasing, etc.
#declare PASS = 1;


// Radiosity Settings
#declare AMB = 0;
#declare DIF = 1;
global_settings {
        assumed_gamma 1
        ambient_light 0
        max_trace_level 25
        radiosity {
                pretrace_start 0.08
                pretrace_end 0.01
                count 150
                error_bound 0.1
                nearest_count 7
                recursion_limit 1
                low_error_factor 0.7
                gray_threshold 0
                minimum_reuse 0.01
                brightness 1.0
                adc_bailout 0.01/2
                normal on
                media off
                #if (PASS=1) // first pass, save radiosity values
                        save_file "Filename.rad"
                #else // second pass, load radiosity values
                        pretrace_start 1
                        pretrace_end 1
                        load_file "Filename.rad"
                        always_sample off
                #end
         }
}


// Create an infinite sphere around scene and allow any pigment on it

sky_sphere {
  pigment {
    gradient y
    color_map { [0.0 color rgb <1, 1, 1>] }
  }
}



#declare FIN = finish {
        ambient 0
        diffuse 1
        brilliance 1.2
        #if (PASS = 2) reflection { 0.025,.5 falloff 4 } #end
        specular 1
}
#include "lugnetcolors.inc"


combined with Orion's includes
http://www.pobursky.com/modules.php?op=modload&name=News&file=article&sid=8&mode=thread&order=0&thold=0
and Todd's colors http://news.lugnet.com/cad/ray/?n=1805.

compared to Koyan's and Jeroen's settings I get a better performance as well as
less errors on trans-colors (check out the wallpaper "1979" at my site
http://www.holly-wood.it/wallpapers2-de.html which took approximately 2 hours to
render the 1280x1024 without any stud-logo).

nontheless I believe we haven't reached the cutting-edge tweakings yet. has any
of you done some test in the near past and may came up with something better
than the 2-pass?

w.



1 Message in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR