Subject:
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Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sun, 30 Mar 2003 21:35:34 GMT
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Viewed:
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909 times
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In lugnet.cad.dev, Larry Pieniazek writes:
> In lugnet.cad.dev, Kevin L. Clague writes:
> > In lugnet.cad.dev, Jake McKee writes:
> > > In lugnet.cad.dev, Larry Pieniazek writes:
> > >
> > > > Better rendering control. While I use MLCad for model capture and review, I
> > > > use LDLite as a rendering tool for final instruction images, as it is much
> > > > more flexible and gives me fine grained control over more things. YMMV.
> > >
> > > But is this only comparing MLCad to LDLite?
>
> I missed this bit before. I thought Jake was asking about why I didn't use
> MLCad for rendering.
>
> > > While I would agree that the
> > > batch processing abilities seem cool, the quality just doesn't seem to
> > > compare if you also factor in MegaPOV to the mix.
> > >
> > > That being said... am I missing something? There are only a few "File..."
> > > menu items. The quality looks quite similar to MLCad. Maybe I am just
> > > overlooking a key option switch.
> >
> > Looking into other renderers was just a thought of mine. Your requests for
> > pause controls is indicitive of the cost of high quality rendering.
>
> I agree with this approach, I don't think you should write your own
> renderer, we don't need YARenderer at this point. Just link them in as you
> say below.
>
> > For those who do not want to pay that price they have to lay out BIs by hand.
> >
> > I don't have a desire to support every renderer that is out there, but an
> > alternative to POV-Ray may be the right choice for some. Obviously Larry is
> > happy with the quality of LDlite.
>
> Building in something that lets one specify the renderer used would be of
> great benefit
>
> > MegaPOV is a heuristic algorithm that can be used to draw outlines around
> > parts, but it is by no means perfect. LDlite is much closer to perfection
> > on this issue (this is my understanding, I've actually never run the program
> > myself.)
>
> Basically all it does is fatten up edge lines to be more than one pixel.
> Render at a very high resolution and then size it back down and you get nice
> antialiasing (and you can use Image Magick in a batch file to do that resize
> without any user input)
>
> This works fine for fattening edges to be printable in almost every case.
> Where it degrades is where parts of different colors (with different edge
> line colors) abut... you get a war of which edge line wins out. But I use
> black for almost all my edge lines anyway, it is more traditional.
If you want an example of the quality you can get with this technique,
take a peek at the Family Car instructions on this page.
http://www.bricksonthebrain.com/instructions/main.cfm?cat=31
I'm almost positive it was done with the edge thickening and scaling
method described by Larry.
Don
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