To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 8618
8617  |  8619
Subject: 
Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 30 Mar 2003 21:35:34 GMT
Viewed: 
2883 times
  
In lugnet.cad.dev, Larry Pieniazek writes:
> In lugnet.cad.dev, Kevin L. Clague writes:
> > In lugnet.cad.dev, Jake McKee writes:
> > > In lugnet.cad.dev, Larry Pieniazek writes:
> > > 
> > > > Better rendering control. While I use MLCad for model capture and review, I
> > > > use LDLite as a rendering tool for final instruction images, as it is much
> > > > more flexible and gives me fine grained control over more things. YMMV.
> > > 
> > > But is this only comparing MLCad to LDLite?
> 
> I missed this bit before. I thought Jake was asking about why I didn't use
> MLCad for rendering.
> 
> > > While I would agree that the
> > > batch processing abilities seem cool, the quality just doesn't seem to
> > > compare if you also factor in MegaPOV to the mix.
> > > 
> > > That being said... am I missing something? There are only a few "File..."
> > > menu items. The quality looks quite similar to MLCad. Maybe I am just
> > > overlooking a key option switch.
> > 
> > Looking into other renderers was just a thought of mine.  Your requests for
> > pause controls is indicitive of the cost of high quality rendering.
> 
> I agree with this approach, I don't think you should write your own
> renderer, we don't need YARenderer at this point. Just link them in as you
> say below.
> 
> > For those who do not want to pay that price they have to lay out BIs by hand.
> > 
> > I don't have a desire to support every renderer that is out there, but an
> > alternative to POV-Ray may be the right choice for some.  Obviously Larry is
> > happy with the quality of LDlite.
> 
> Building in something that lets one specify the renderer used would be of
> great benefit
> 
> > MegaPOV is a heuristic algorithm that can be used to draw outlines around
> > parts, but it is by no means perfect.  LDlite is much closer to perfection
> > on this issue (this is my understanding, I've actually never run the program
> > myself.)
> 
> Basically all it does is fatten up edge lines to be more than one pixel.
> Render at a very high resolution and then size it back down and you get nice
> antialiasing (and you can use Image Magick in a batch file to do that resize
> without any user input)
> 
> This works fine for fattening edges to be printable in almost every case.
> Where it degrades is where parts of different colors (with different edge
> line colors) abut... you get a war of which edge line wins out. But I use
> black for almost all my edge lines anyway, it is more traditional.

If you want an example of the quality you can get with this technique,
take a peek at the Family Car instructions on this page.

  http://www.bricksonthebrain.com/instructions/main.cfm?cat=31

I'm almost positive it was done with the edge thickening and scaling
method described by Larry.

Don



Message is in Reply To:
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) I missed this bit before. I thought Jake was asking about why I didn't use MLCad for rendering. (...) I agree with this approach, I don't think you should write your own renderer, we don't need YARenderer at this point. Just link them in as (...) (24 years ago, 30-Mar-03, to lugnet.cad.dev)

49 Messages in This Thread:


















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR