Subject:
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Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sun, 30 Mar 2003 16:12:23 GMT
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Viewed:
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949 times
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In lugnet.cad.dev, Jake McKee writes:
> In lugnet.cad.dev, Willy Tschager writes:
> > In lugnet.cad.dev, Kevin L. Clague writes:
> >
> > > > > > * preview-window to check the camera-settings
> > > > >
> > > > > Please note that LPub is not a renderer. What you are asking for in this
> > > > > one is a renderer, which is no small change. It could take a *long* time
> > > > > for this one to get done (if it does).
> > > >
> > > > you probably "missundaztood" me. I was thinking of the following feature:
> > > >
> > > > loading a .ldr or .mpd it shows up in a preview-frame in the camera tab,
> > > > like the hose, spring or minifig in MLCad.
> > >
> > > I understood you perfectly. Maybe you didn't understand me. LPub is not
> > > a renderer.
> >
> > got it! to me "renderer" means raytracing, radiosity ... progs like povray,
> > 3ds, bryce ... sorry for messing up.
>
> Is this where LDLite might come into play?
If we could figure out a *fast* interface for getting images between a
renderer and LPub (fast enough to be interactive like I know Willy wants)
then yes.
The ideal solution would to be to have one of these renderers as a DLL
library that I could use for this purpose. A fast renderer that that
supports simple ambient, diffuse, specular reflection lighting model, mesh
triangle support (like LDView), and optional brick outlining (like LDlite)
would be ideal.
>
> Jake
Kevin
>
> ---
> Jake McKee
> Webmaster- B.I. Portal
> http://www.bricksonthebrain.com/instructions
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