Subject:
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Re: R2D2's body (Was: Voting Open...)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 24 Aug 2000 17:03:23 GMT
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Viewed:
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1200 times
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In lugnet.cad.dev, Steve Bliss writes:
> In lugnet.cad.dev, Sproaticus wrote:
> > Rotated? As in on the y-axis? That's pretty much what I was arguing
> > against. Why should it be rotated?
> Umm, Jeremy. The holes are currently parallel (and centered on) the Z-axis. Rotating 90-degrees
> around Y would put the holes parallel to the X-axis.
D'oh! I haven't had a chance to verify, but I do believe that I *did* rotate
it while I was looking at it in LEdit! Sorry, y'all.
Yep, I agree 100% with Tore and Steve on this.
Cheers,
- jsproat
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