To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 5041
5040  |  5042
Subject: 
Re: R2D2's body (Was: Voting Open...)
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 23 Aug 2000 21:52:03 GMT
Viewed: 
1073 times
  
In lugnet.cad.dev, Sproaticus wrote:

Tore Eriksson wrote:
Steve Bliss wrote:
[from Sproat, re: R2D2's main body part]
the primary use of the part
calls for the holes' axes to be parallel to the x-axis.
Pretty much what I was thinking.
Ditto. I suggest it should be rotated 90 degrees before officializatoin.

Rotated?  As in on the y-axis?  That's pretty much what I was arguing
against.  Why should it be rotated?

Umm, Jeremy.  The holes are currently parallel (and centered on) the Z-axis.  Rotating 90-degrees
around Y would put the holes parallel to the X-axis.

Steve



Message has 1 Reply:
  Re: R2D2's body (Was: Voting Open...)
 
(...) Rotating 90-degrees (...) D'oh! I haven't had a chance to verify, but I do believe that I *did* rotate it while I was looking at it in LEdit! Sorry, y'all. Yep, I agree 100% with Tore and Steve on this. Cheers, - jsproat (24 years ago, 24-Aug-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: R2D2's body (Was: Voting Open...)
 
(...) Rotated? As in on the y-axis? That's pretty much what I was arguing against. Why should it be rotated? Cheers, - jsproat (24 years ago, 23-Aug-00, to lugnet.cad.dev)

73 Messages in This Thread:





























Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR