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    When the world was young... —Joe Comeau
   When the world was young, the Anasazi roamed the Earth. They were more than just a nomadic people, for they were part of the world itself. Where the Anasazi roamed, plants flourished, game was plentiful and the races of Earth thrived, as did peace (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)  
   
        Re: When the world was young... —Jennifer L. Boger
     Dan and I should be able to make it. This sounds fab! I might even play! :) Jennifer (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Jonathan Dallas
     <snip> (...) Can I be the relay race? (...) The table I have is 4' x 8' with one 4' side against the wall. There is also another table in the room that is 2' x 6' with one 6' side against the wall. I will be on vaction the two weeks prior to the (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —David Eaton
     (...) That said, is there any plot going on here concerning this here sword? Or said '3-mile-high-castle'? Is the goal to capture the sword? Might the sword be guarded by some 3rd party? Perhaps capturing the sword is only useful insofar as it's a (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
     (...) Oh yes! The Sword of Agot will be there for the taking, but it shouldn't be the only thing to focus on...afterall, if you hack all of your opponents to bits, there really is not need for the Sword. AND, the Sword will *not* be so powerful that (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —David Eaton
     (...) Ahh, cool :) Yeah, that's more or less what I thought would be cool-- the sword is really helpful, but if you're restricted to running up to enemies and slashing them, it doesn't prevent you from being killed along the way or whatever. (...) (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
      (...) <SNIP> (...) Exactly...it's good to have, but you still are not invulnerable from flying cows and what not. (...) Woa...it's to bad they don't make any in green and brown, but we can easily add bits and pieces of earth and vegitation once the (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —David Eaton
       (...) I'll have to see what I can dig up... I've been sorting my basic bricks now that the Hoth base is down-- All the grey & white we could want. Tan, Green, & Brown are great for scenery, though... maybe if we get a 'basic' idea for a layout we (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Jonathan Dallas
        (...) I could work on a ruff layout if I had a list of things we wanted to include on the layout. I have a bunch of green, brown, and extra NELUG gray bricks that I can use for this event. Plus I can use some of the gorge sections. <snip> (...) So (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
       
            Re: When the world was young... —David Eaton
        (...) Well, ok, a magic plate armor and sword aren't good examples, but let's just say a mega-powerful character doesn't need to worry much about where on the board he is. Consider Neil's necromancer. Ouch. (...) They actually already have AV for (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
       
            Re: When the world was young... —Jonathan Dallas
        (...) Is there some way of allowing the switching of items between troops without one warrior becoming to powerful. Maybe we limit the range of SP weapons or make long range SP powers only an ability of the minifig. Are there rules on what a Mage (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
       
            Re: When the world was young... —Shaun Sullivan
         (...) The basic recipe was: Take 250 CP and cram it into one minifig, predominately in SP. Equip the necromancer with two spells (to save on the cost of SP): fireball raise/animate/control dead The basic strategy was: Hole up in some corner (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
       
            Re: When the world was young... —David Eaton
        (...) Well, the concept behind the Necromancer was basically that the *Necromancer* himself didn't matter. His sole purpose was to enhance his own troops. Let's say you had an army of 20 figs, each 50 points. 19 of them are non-pacifistic slaves, (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Shaun Sullivan
       (...) Word has it that Dave has been busy with a fine-tipped paintbrush. So far, all of his troops have plate armor, warp engines, and poisonous fangs. And wings. And, strangely, John Travolta chest hair. I've got photographs to prove it! :P We (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Shaun Sullivan
      (...) ... can't let you guys have all the fun now ... Anyway, here's my thoughts: I like the 50 CP total limit per character ... that allowed for a ton of creativity, but prevented any trooper from being overly powerful. And it's a nice balance .. (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) <SNIP> (...) Oh man, you gave me an idea...what if *no* units inherently possed any magic and it is *always* derived from objects? We could scatter these objects which have various powers all over the place and depending on what you find/take, (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Jonathan Dallas
       (...) Ack, it's a great idea, but I have a wonderful troop who needs a magical backpack and another that needs a magical cloak. I still love the idea, but taking away the magic items or abilities of the troops will make then a lot less interesting (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Shaun Sullivan
      (...) NOW we're talking! How's about: Europe, mid 1300s. Castles, knights, damsels, catapults, and so on. Without warning or explanation, there is an upswing in the potency of magic. Typical corner fortune tellers and soothsayers suddenly display (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) You...what...but...huh? I was thinking how cool it would be that *any* unit in posession of a magical object reaps its benefits. The exception would be a book of spells (which needs to be read). But if you found a red mystical gem, you would (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Shaun Sullivan
      (...) Oops! Sorry, I didn't mean to get so wrapped up. Of course anybody could pick up a magical sword, chalice, amulet, talisman, armor, shield, plunger, or what have you ... but spellbooks, with things like fireballs and levitate and stuff like (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —David Eaton
      (...) I kinda like the idea-- We could go for some extra added randomness too, by doing something like: - Each team brings.. oh... 10 magical objects (or whatever). - Each of the 20 objects are put into brown treasure chests (or some other type of (...) (22 years ago, 4-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) Okay, here's an idea that might work for everyone. I *do* like the idea of granting certain magical powers (spell casting) through objects, *but* I also think these objects are special. So my idea is that while any unit can pick it up, no unit (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Jonathan Dallas
       (...) Are magical items resistant to fire? If they aren't then I should proably avoid picking them up since I am prone to firey deaths. (...) Do we have a willing neutral to scatter the items? (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —David Eaton
      (...) Hmm... quite interesting. Effectively, if (say) I pick up some magical plate armor that ends up *forcing* me to run everywhere in straight lines at twice my move rate every turn, I would have to drop any plate armor (or other thing that might (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) I was thinking whoever touches it automatically gets equiped with it, so your only choices are to pick it up or leave it (or position another unit to grab it). As for when you find out what it does, I kind of like the idea of not knowing until (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Shaun Sullivan
       (...) How about this? And I steal this, without apology, from the classic ASCII graphics game "Rogue", which was the predecessor to "Moria": The function of an item is unknown until it is used ... and items with penalties are considered "cursed", (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Joe Comeau
       (...) Unless this is just randomly rolled as a particular race touches the object, it would mean that we would need to know all of the races beforehand...something I'm loath to do at this point. I also kind of like the idea that the same (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Dan Boger
      (...) I'm all for this approach. One thing to note though - if you are already wearing a chainmail, you just wouldn't be able to touch that glowing piece of platemail on the ground, unless you remove the armor you're wearing beforehand. right? Also, (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) I'm thinking that since this is magic, the magic armor would "magically" replace your existing armor, so that it takes at the end of the movement phase. Your old armor would just be left on the ground. (...) *Love* this! (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Dan Boger
      (...) but that means that you'll be able to switch back and fourth... now, if the old armor magically disappears, that's a different story. Do you dare try on the new armor? It might be better than your "thong +3", but it might not! (...) does that (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) You forget, you can't get rid of the magic item unless you die (well, that's what I'm proposing). Think "face-hugger" like in the movie Aliens...once it's their, you're bound to it. Only death will set you free. Only in this case, it might be (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —David Eaton
      (...) Well... Let's say you're wearing a magic armor plate. Then you find *another* magic armor plate. Does it magically replace the one you're wearing? Does it create a matter/anti-matter paradox of both objects vying in utter contest to be worn, (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) I knew you were going to ask that...I would say that a unit can only possess one of any kind of magic item (thus limiting their total ability to consume all magic in the world) and once they have an item of that type, that's it, so any future (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Jonathan Dallas
     <snip> (...) I created a ruff draft of what I think would be an interesting layout: (URL) to warn you, this file may end up getting deleted by the moderator. I've used a modular system to the design to allow us to build seperate sections. Most of (...) (22 years ago, 5-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Jonathan Dallas
     <snip> (...) Well it was. Here is another link: (URL) you get an error page, just try viewing it later. Geocities won't let that many people view the page at the same time. <snip> Jonathan (22 years ago, 5-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
      I'm thinking the mountain-castle should be in the center. Keep in mind that we'll most likely have three armies and we will not want any unfair advantage from board placement. Of course, you can still have the river encircle the base of the (...) (22 years ago, 6-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Shaun Sullivan
      (...) Regarding Scenery: I have a couple of items to offer up. I alluded to them in another post, but never gave any dimensions: (1) Tall tower castle - the base of the tower will fit on a large baseplate (2) Small hill and pond - two large (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Shaun Sullivan
     (...) Hiya Jonathan, If you don't mind my asking, why was the original deleted during moderation? For everyone's benefit, I also uploaded a bunch of pics of my various Scenery MOCs (after moderation): Green Rolling Hill: (URL) Outcropping: (URL) (...) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Jonathan Dallas
      <snip> (...) The orginal was deleted, because I was trying to sneaky. Brickshelf automatically deletes any file that has an .htm extension. I've found on most web sites that if you open a .txt file that has html tags in it, those tags will be used (...) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
     
          Re: Brickle Earth —Shaun Sullivan
      (...) Actually, the moderators beat me to the punch. Grrrr, those pesky, efficient moderators ... (...) Does that mean I'm ill? -s (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
     
          Re: Brickle Earth —Joe Comeau
      (...) My, yes! That vast intellect of yours and all you could come up with was "Brickle?" It's truly a day of mourning for Geeks, Nerds and Dorks the world round... Didn't you come up with "Little Earth" earlier? I like that. "Studded Earth" is also (...) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —John P. Henderson
      (...) Copied briefly to .castle because the images inspire... Shaun, I envy the amount of green ABS you have! That rolling hill is the sort of thing I dream of doing for my landscapes, and the design concept for your trees is beautiful! I have a few (...) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug, lugnet.castle)
     
          Re: When the world was young... —Twan Theeuwen
      "Hendo (John P. Henderson)" <hendo@valyance.com> wrote in message news:HD1C9t.1G85@lugnet.com... (...) (URL) love the arch over the entrance to the tower. A clever idea that begs to be copied ;-) (...) And rightly so, they sure do. Cheers, Twan. (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Bruce Hietbrink
      (...) got the curved shapes just perfect, and the movement from studs to tiles makes a great contrast. I've got to get a bigger pile of green plates. Bruce (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)  
    
         Re: Brikwars Scenery —Jonathan Dallas
     Hey guys, I finished most of the mountain for this game. It is 96x96 and about 22 bricks high. It has a 32x64 flat spot on the top that we can put Shaun's castle on. The mountain is also designed to sit on the table or on posts. I was thinking about (...) (22 years ago, 14-Apr-03, to lugnet.org.us.nelug)
    
         Re: Brikwars Scenery —Shaun Sullivan
      Jonathan, Let me be the first to say that the mountain looks *awesome*!! I love the stairways, the nooks, the crannies, and the sheer size of it. My LORD, that is cool. I think you have a good point about the raised scenery everywhere - I know I (...) (22 years ago, 14-Apr-03, to lugnet.org.us.nelug)
    
         Re: Brikwars Scenery —Jonathan Dallas
     Thank you, I love building scuplture and if I had enough green brick I would have covered the table. I know most people don't have a lot of brick that is why I wanted to put the baseplates on supports and not build the baseplates up to the desired (...) (22 years ago, 15-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Wayne McCaul
     Hey, if it's not a big deal, I'm fairly certain that I can actually make this game - but... I don't think I can assemble an army (or, at the very least, I might need some help) and you guys give me an inferiority complex when it comes to building (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
     Hi Wayne, No problem at all...I plan on arranging the teams this weekend. Just coordinate with your partner. If it turns out that the other person can't handle creating an army that large, I'm sure we can think of something (in fact, we might have (...) (22 years ago, 5-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Joe Comeau
     Okay, The confirmed players are Shaun, Dave, Jonathan, Evil Wayne and myself. Dan and Jenn will be on-lookers and may also participate (if I understand correctly). Neil can't make it. I would really like to have at least three armies, since it adds (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
      Just a quick follow-up...Dan is definitely going to play, so as long as Dave can build the army, we should probably stick with the teams. Everyone okay with that? - Joe "Joe Comeau" <joecomeau@earthlink.net> wrote in message (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Shaun Sullivan
       (...) Wayne and I are eagerly looking forward to gruesomely vanquishing everyone else's troops on the field of battle. -s (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Joe Comeau
       (...) {Yawn} I'm sorry, did you say something? - Joe (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —David Eaton
      (...) Well, *I* am, but I imagine that all those players *not* on my team are probably deathly afraid of my wrath, and rightfully so! I've already got a few ideas in mind... I should be able to come up with a massive army for Dan & myself. DaveE (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) Woah! There *is* a first for everything. You keep trying, it will get easier over time. - Joe (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Wayne McCaul
     Whoo-hoo...Excellent! I'm really exicted for this. I've never played with more than 2 other people and 99.5% of all the games I have played have been only one other person. Thanks Shaun for fronting me some troops and whatnot. I'll be there with (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —David Eaton
     (...) Ooo, I like that rule better than my stupid idea about slips of paper and whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable things? And maybe (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Shaun Sullivan
     (...) Slips of paper ... on which are drawn siege towers? Catapults? Dragons? I'm sorry, Dave, but much like painted torsos, just because you have a drawing of a Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden cow. More (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Jennifer L. Boger
      (...) I like this idea as well, and can bring my coins to supply the troops, I have several hundred arriving shortly, to combine with my several hundred already gathered. I've also collected some little treasury bits together, books and chests and (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) Good question. The way the rules are written, it basically says they are completely undetectable, BUT as a certain laser-toting opponent will attest to, invisable or not, the Ninja is still physically there and therfore can still suffer damage (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —David Eaton
      (...) On that note, what specifically about Ninjas should be disallowed? IE, half the reason Ninjas are so cool is Stealth, which costs an un-whopping 2 points. I'd either say disallow Stealth or make it cost more... Spider Gymnastix I'm not so (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
      (...) I don't know...Shaun didn't want them in the game. He always has nightmares over Ninjas. (...) So are we saying that no unit can cost over 50 CP total and not possess more than 30 CP worth of SP with a total cap on SP at 250 per team? The team (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
     (...) Oh Shaun, Plague Cows are *so* 12th century. Who has time to wait around for the plague to take affect? I prefer the more instantaneous effects of flaming cows myself. *That's* where the money is these days. I also agree that there should be a (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Dan Boger
     (...) not to mention that the smell of steak lures the troppers to their untimely death! :) (...) mmm... spice, for the steak, of course! (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —John P. Henderson
     (...) Wow. This is one of the longest (and most entertaining) threads I've noticed in the .nelug group. I honestly haven't read it all yet, so forgive me if my questions are repeats... I will try to be brief... 1. Where do you guys play? 2. About (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
      (...) Hi Hendo! Glad you asked... (...) It varies, but the last handful of games have been at Jonathan's (Arllington). (...) That varies too...anywhere from 5 hours to way more than 5 hours. That includes setup time which usually takes an hour or (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Shaun Sullivan
      I figured I'd throw in some answers too, though they are mostly identical to Joe's. (...) Where *don't we play! Though, like Joe said, this time it looks like we'll be playing at Jonathan's spacious digs in Arlington, Mass. (...) We usually try to (...) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Dan Boger
      (...) oooh - spies, here we come :) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Doug Eaton
     I'm a recent importee to this part of the world and am looking to meet some fellow brickheads. Please add me to the list of spectators (participant wannabees but its probably too late for that) who would like to drop by but requires knowledge of (...) (22 years ago, 25-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —David Eaton
     So, just cuz I found myself wondering today... Game rules quickie summary (I think): Things we're decided on: ===...=== - Tek Level 2 (Medieval) - April 27th, 2003, Jonathan's place - Shaun & Wayne vs. Joe & Jonathan vs. Dave & Dan & Jenn - 1000 CP (...) (22 years ago, 9-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Shaun Sullivan
      (...) Hmmmmm. I'd been thinking 1000 CP per player ... do we definitely want to avoid this? On average, this would still come to at most 100 troops, assuming you had all regular troopers. Throw in heroes, horses, catapults, ballistae, siege towers, (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
       "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD4sEB.1rpn@lugnet.com... (...) (I (...) assuming (...) ballistae, (...) Jonathan and I can handle this with the caveat that Team C (Dave, Dan and Jenn) only get 2000 CP total and, (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Jennifer L. Boger
       Quoting Joe Comeau <joecomeau@earthlink.net>: (...) Drat! Guess i better put these away then. ;) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Shaun Sullivan
      (...) Just to be a royal pain, I'd forgo this caveat altogether. 1000 CP per player. If other people decide they can play (Hendo ... where are you?), then they can add another 1000 CP as well. The unlucky team is the one that doesn't have as many (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Jennifer L. Boger
       (...) stareing at fish... summoning swamp beasts, it's really all the same once you've lost isn't it? :) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Lindsay Frederick Braun
       (...) Wow. I've been watching the deliberations, and I only wish I could play. Nuts. Would someone please name a horse, a tree, or a ballista (or a ball of flaming pitch, if you're so inclined) in my honor? That way I can be there in spirit. best (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Shaun Sullivan
       (...) If it's any consolation, I've just about finished building a Medieval Battleship, which I was going to name the "LFB Pinafore". Hmm, maybe not. I will definitely figure out something appropriate though ... appropriate for whom, though, that's (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —John P. Henderson
      (...) Huh? Who? Oh, sorry, I was distracted by a monkey with a bicycle made of ice cream... Uh... Technically, I am in Greenfield (when I am home). The big question for this topic is whether I can get from Greenfield to Arlington on the 27th. (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Wayne McCaul
      So, Shaun will lose? Then, by association, Evil Wayne will lose. Evil Wayne cannot lose. Evil Wayne, who, apparently likes to talk in annoying 3rd person, will not simply stand aside and allow the forces of good-and-just to turn his team's troops (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
     (...) Yep. (...) Also sounds good...I'm actually going to be creating that "something" with regards to the sword. I'll be sure to make it fair so that fore-knowledge is not and advantage (Jonathan doesn't even know what I have in mind for this at (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —David Eaton
     (...) Hmm. I kinda think if the SP's come out of your team's rations, people will be less likely to go scattering cool objects across the board. Plus, people would know in advance what *their* items did and would be less/more likely to pick them up (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Jennifer L. Boger
      Quoting David Eaton <deaton@intdata.com>: (...) I agree. It's not my troops fault he picked up something that cursed him forever and made some sp effectively ususable until his untimely death. He could have just as easily have picked up a goat. I (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
        "Jennifer L. Boger" <jenn@peeron.com> wrote in message news:1049991336.3e95...ron.com... (...) 250 (...) of (...) He (...) items (...) Okay, so they're independent of your team's SP...BUT we must have a limit on these things, since we don't want (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —David Eaton
       (...) Works for me-- I had been thinking we could just have a CP pool for magic items, but this works just as effecitvely. Each team makes 5 to 10 magic items, none of which can exceed 20 CP? Sounds ok to me... Maybe we can play around with magic (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Joe Comeau
        "David Eaton" <deaton@intdata.com> wrote in message news:HD54G3.t0F@lugnet.com... (...) on (...) play (...) more (...) has (...) the (...) actually (...) knowing (...) chests (...) Yes, but it also applies if your team created two different kinds (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Wayne McCaul
       (...) I like the idea that all effect are still possible. Adds sort of a Schrodinger's-cat effect to the trooper who picks up an item. The only thing is, doesn't that mess up the point spread? You can't construct items if you're assigning random (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Joe Comeau
        "Wayne McCaul" <wmccaul@NOSPAMattbi.com> wrote in message news:HD584w.16sn@lugnet.com... (...) idea (...) I'd (...) thing (...) and (...) roll (...) I think you're not seeing it right. Basically, each team comes up with 10 magical items. The actual (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Jonathan Dallas
        Alright you people have way to much free time at work so I'll post something quick before I get to far behind. Summary: -Each team has ten magic items (number them one through ten) -30 suitcases (small container) are placed on the field randomly (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
      
           Re: When the world was young... —Wayne McCaul
       (...) Yup, that works. Thanks. Although I do like Mike's idea of each item having a possible negative as well. -W Thanks -W (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —John P. Henderson
      (...) Well, I'm a total newbie when it comes to comprehending the technical details like CP here. And maybe this idea has already been brought up. Correct me if I am wrong, but the problem is that we want magic items that get tied to the unit that (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Mike Rayhawk
     (...) Why not set it up with two potential effects for every item, one negative and one positive? When you pick up the item, a roll of 1-2 on 1d6 means the item is the bad version, otherwise it's the good one. That means no one will have an (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —David Eaton
      (...) Yeah, I'd kinda like to go this way more or less-- IE it's possible that 3 people bring gems (say) that all do negative things. Hence, people know "uh-oh, gems suck!" Originally I had a whacked out, but intensely random concept whereby: You (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Mike Rayhawk
      (...) On the other hand, if the most magical tower in existence has just been cracked open by a massive earthquake, it just may be possible that enough magical energy has been released that any time a soldier dies, his dropped items automatically (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
       "Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD6Bw4.os3@lugnet.com... (...) Yeah, then you could create a bunch of peons that you then sacrifice so you can arm your better troops with magical items. Talk about chaos on the (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Shaun Sullivan
      (...) All right. At the end of the day, we're going to need to lay out some step-by-step instructions as to what each team has to provide with respect to the random magic items. I think we've all got a handle on how the teams' starting magical (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
     
          Re: When the world was young... —Joe Comeau
       "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD6MFz.1MK8@lugnet.com... (...) random (...) magical (...) Correct and correct. (What's your problem? There's only about a 100 messages in this thread.) (...) is it (...) Each Team. (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
      "Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD5I9L.237I@lugnet.com... (...) to (...) items (...) distribution (...) the (...) the (...) themselves, (...) I do like this idea. Although this does not get around the multiple (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Jorge Fernandez
     (...) *Snippity* (...) Oh dear Lord! (of the LEGO Rings)... I want to play soooo bad... but I can't make it since I will be out of Boston that weekend. :( :( :( This looks like the best TL2 game ever... but I must admit I got tired of reading this (...) (22 years ago, 13-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Joe Comeau
     Regarding the magic items that are going to be scattered about the land, I have one request...can we reserve the gold sword (from the Temple of Mount Everest, set 7417) for the Sword of Agot? It's not the end of the world if you already have designs (...) (22 years ago, 13-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Joe Comeau
   Hey, shouldn't we name our kingdoms? Keep in mind that you don't have to reveal your races, just give the land they're coming from a name. And just to clarify, each *team* is a kingdom. - Joe "Joe Comeau" <joe.comeau@ctp.com> wrote in message (...) (22 years ago, 14-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Joe Comeau
   Jonathan and I are from the Kingdom of Draak, a land strong in character and beauty. - Joe "Joe Comeau" <joecomeau@earthlink.net> wrote in message news:HDCu3s.21Au@lugnet.com... (...) just (...) the (...) (22 years ago, 15-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Shaun Sullivan
    In the North, life is harder. The Northern Lands of Ram'aka are no exception, and those who spend their lives there are in a constant struggle against harsh nature on the one hand, and harsher neighbors on the other. Living near the very edge of (...) (22 years ago, 16-Apr-03, to lugnet.org.us.nelug)
 

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