Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Mon, 7 Apr 2003 16:16:04 GMT
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Viewed:
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2187 times
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In lugnet.org.us.nelug, David Eaton writes:
> In lugnet.org.us.nelug, Shaun Sullivan writes:
> > Oops! Sorry, I didn't mean to get so wrapped up. Of course anybody could >pick up a magical sword, chalice, amulet, talisman, armor, shield, plunger,
> > or what have you ... but spellbooks, with things like fireballs and levitate
> > and stuff like that, could only be utilized by the literate. Similarly, you
> > probably wouldn't hand that kick-butt sword to a magic user, who doesn't have
> > any special combat bonuses or anything.
>
> I kinda like the idea-- We could go for some extra added randomness too, by
> doing something like:
>
> - Each team brings.. oh... 10 magical objects (or whatever).
> - Each of the 20 objects are put into brown treasure chests (or some other
> type of container)
> - 10 (or some arbitrary percentage) of the 20 objects are scattered on the
> board at random.
>
> OR, if we want to go for MORE randomness:
>
> - Each team brings 10 objects.
> - Each team brings 10 slips of paper. On each piece of paper, there's a
> magical bonus. (Note some may need multiple bonuses depending on what's
> applicable, like... well.. a magic shield shouldn't increase your weapon
> range or do explosion damage, but might instead allow you to fly or give
> you extra AV from missile attacks)
> - Each object is placed at random with a piece of paper into chests.
> - 1/2 of the chests are laid out to be found.
Okay, here's an idea that might work for everyone. I *do* like the idea of
granting certain magical powers (spell casting) through objects, *but* I
also think these objects are special. So my idea is that while any unit can
pick it up, no unit can remove it unless the unit is slain. So once a unit
picks it up, good, bad or indifferent, that unit is stuck with it. We could
put a caveat in where actual mage-type units can collect the items without
being stuck with them, but I'm inclined to not allow that.
This provides an element of strategy and also a fun way to hang in the game
once we annihilate yo...um...in case an army should crumble right away. The
rest of it about each team creating 'n' objects and scattering them about
would still hold - and there's a strategy in this too. Thoughts?
- Joe
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Message has 2 Replies: | | Re: When the world was young...
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| (...) Are magical items resistant to fire? If they aren't then I should proably avoid picking them up since I am prone to firey deaths. (...) Do we have a willing neutral to scatter the items? (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
| | | Re: When the world was young...
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| (...) Hmm... quite interesting. Effectively, if (say) I pick up some magical plate armor that ends up *forcing* me to run everywhere in straight lines at twice my move rate every turn, I would have to drop any plate armor (or other thing that might (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: When the world was young...
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| (...) I kinda like the idea-- We could go for some extra added randomness too, by doing something like: - Each team brings.. oh... 10 magical objects (or whatever). - Each of the 20 objects are put into brown treasure chests (or some other type of (...) (22 years ago, 4-Apr-03, to lugnet.org.us.nelug)
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