Subject:
|
Re: When the world was young...
|
Newsgroups:
|
lugnet.org.us.nelug
|
Date:
|
Mon, 7 Apr 2003 16:57:08 GMT
|
Viewed:
|
2198 times
|
| |
| |
> Okay, here's an idea that might work for everyone. I *do* like the idea of
> granting certain magical powers (spell casting) through objects, *but* I
> also think these objects are special. So my idea is that while any unit can
> pick it up, no unit can remove it unless the unit is slain. So once a unit
> picks it up, good, bad or indifferent, that unit is stuck with it. We could
> put a caveat in where actual mage-type units can collect the items without
> being stuck with them, but I'm inclined to not allow that.
Are magical items resistant to fire? If they aren't then I should proably
avoid picking them up since I am prone to firey deaths.
> This provides an element of strategy and also a fun way to hang in the game
> once we annihilate yo...um...in case an army should crumble right away. The
> rest of it about each team creating 'n' objects and scattering them about
> would still hold - and there's a strategy in this too. Thoughts?
>
> - Joe
Do we have a willing neutral to scatter the items?
|
|
Message is in Reply To:
| | Re: When the world was young...
|
| (...) Okay, here's an idea that might work for everyone. I *do* like the idea of granting certain magical powers (spell casting) through objects, *but* I also think these objects are special. So my idea is that while any unit can pick it up, no unit (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
|
102 Messages in This Thread: (Inline display suppressed due to large size. Click Dots below to view.)
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|