Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Mon, 7 Apr 2003 18:46:41 GMT
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Viewed:
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1962 times
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In lugnet.org.us.nelug, Wayne McCaul writes:
> BTW, I don't know what the dealy with magic items is going to be, but we
> once had a game where there were lots of containers to open. In each would
> be a random item. Sometimes it would be something that added to skills
> (e.g., +2 Mechanixs Sonic Screwdriver) and other times with was just random
> flotsam [1], but the actual containers were empty. When you got to one and
> opened it, you rolled a 1d20 and consulted a master list that we had written
> up. Then you crossed off your booty from the list. If you rolled that number
> again, we just went up to the next available slot.
Ooo, I like that rule better than my stupid idea about slips of paper and
whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical
effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable
things? And maybe for effects, 1-5 bad, 6-15 mediocre, 16-20 really cool?
DaveE
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Message has 1 Reply: | | Re: When the world was young...
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| (...) Slips of paper ... on which are drawn siege towers? Catapults? Dragons? I'm sorry, Dave, but much like painted torsos, just because you have a drawing of a Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden cow. More (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: When the world was young...
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| Whoo-hoo...Excellent! I'm really exicted for this. I've never played with more than 2 other people and 99.5% of all the games I have played have been only one other person. Thanks Shaun for fronting me some troops and whatnot. I'll be there with (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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