Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Mon, 7 Apr 2003 18:56:17 GMT
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Viewed:
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2203 times
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In lugnet.org.us.nelug, Joe Comeau writes:
> Okay, here's an idea that might work for everyone. I *do* like the idea of
> granting certain magical powers (spell casting) through objects, *but* I
> also think these objects are special. So my idea is that while any unit can
> pick it up, no unit can remove it unless the unit is slain. So once a unit
> picks it up, good, bad or indifferent, that unit is stuck with it. We could
> put a caveat in where actual mage-type units can collect the items without
> being stuck with them, but I'm inclined to not allow that.
>
> This provides an element of strategy and also a fun way to hang in the game
> once we annihilate yo...um...in case an army should crumble right away. The
> rest of it about each team creating 'n' objects and scattering them about
> would still hold - and there's a strategy in this too. Thoughts?
Hmm... quite interesting. Effectively, if (say) I pick up some magical plate
armor that ends up *forcing* me to run everywhere in straight lines at twice
my move rate every turn, I would have to drop any plate armor (or other
thing that might block armor from going on) that I already posessed, yes?
And at what point do we find out what an item does? Does the finding unit
necessarily equip/use the item? Or can it bring it back to another unit, and
as soon as *that* unit equips it, we find out its magical abilites, *and* it
gets stuck on the user? I kinda like the 2nd option better...
DaveE
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Message has 1 Reply: | | Re: When the world was young...
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| (...) I was thinking whoever touches it automatically gets equiped with it, so your only choices are to pick it up or leave it (or position another unit to grab it). As for when you find out what it does, I kind of like the idea of not knowing until (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: When the world was young...
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| (...) Okay, here's an idea that might work for everyone. I *do* like the idea of granting certain magical powers (spell casting) through objects, *but* I also think these objects are special. So my idea is that while any unit can pick it up, no unit (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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