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Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 4 Apr 2003 19:50:40 GMT
Viewed: 
2151 times
  
In lugnet.org.us.nelug, Shaun Sullivan writes:
Oops!  Sorry, I didn't mean to get so wrapped up.  Of course anybody could >pick up a magical sword, chalice, amulet, talisman, armor, shield, plunger,
or what have you ... but spellbooks, with things like fireballs and levitate
and stuff like that, could only be utilized by the literate.  Similarly, you
probably wouldn't hand that kick-butt sword to a magic user, who doesn't have
any special combat bonuses or anything.

I kinda like the idea-- We could go for some extra added randomness too, by
doing something like:

- Each team brings.. oh... 10 magical objects (or whatever).
- Each of the 20 objects are put into brown treasure chests (or some other
  type of container)
- 10 (or some arbitrary percentage) of the 20 objects are scattered on the
  board at random.

OR, if we want to go for MORE randomness:

- Each team brings 10 objects.
- Each team brings 10 slips of paper. On each piece of paper, there's a
  magical bonus. (Note some may need multiple bonuses depending on what's
  applicable, like... well.. a magic shield shouldn't increase your weapon
  range or do explosion damage, but might instead allow you to fly or give
  you extra AV from missile attacks)
- Each object is placed at random with a piece of paper into chests.
- 1/2 of the chests are laid out to be found.

In general I'm not a huge fan of objects that can cast spells (or provide
their users the innate ability to).  I'm much more partial to objects that see
magical bonuses - like a sword imbued with a magical sense of balance that
provide a skill bonus to use, and a magical edge that keeps a razor's
sharpness adding to the damage.  Or, to use a popular example, a sword that
glows blue in the presence of orcs or goblins.  I'd prefer consistent and
ongoing effects, properties that were magically imbued into the weapon
(which, by the way, is not mutually exclusive with the notion of SP ... the
power can be drained through excessive use during a single turn!), versus a
tongue ring that allows the user to launch fireballs whenever they'd like.
Seems like that sort of usage would need to be wielded by someone who had
spent some time studying magic specifically.

Some things like that I don't mind, others I probably would... Probably
depends on how powerful the spell is and how much control the user has over
it. I'm not against (say) magic boots that can make the wearer teleport up
to 2d6" in a general direction (direction quasi-random), but I would be
against a sword that can cast fireballs 4d6" in the user-chosen-direction at
UR 0, doing 3d10 explosion damage. (Especially since IIRC there's no aiming
involved in SP's as long as you can make the distance)

Anyway, I'd probably be ok with items not actually having SP of their own--
or maybe if you want to use the SP of an item it costs all of your movement
for that turn? Or something. I dunno. Maybe it's better if they can't have SP.

Also, I proposed a "bug fix" to the duration rules:

http://news.lugnet.com/fun/gaming/?n=1436

(quickie summary) Duration normally costs 1 SP per 1d6 rounds. Proposed
duration would cost however many SP's the total *effect* costs (range not
included), divided by 2, times the duration - 1. In other words:

You want to create an ice wall 6" from you, and give it a duration of
roughly 6 turns. Currently, you spend 2 SP's on range, 2 SP's on duration,
and 16 SP's on Create Matter (total 20 CP's).

Proposed system:
You spend 2 SP's on range, 16 SP's on Create Matter (for *this* round), and
8 times 5 SP's on duration, resulting in 58 SP's. (Why 8? it's 1/2 16. Why
5? It's desired rounds of duration (6) minus 1 for the current round, cuz
you already paid for that one at full price)

Anyway, maybe such a proposed rule is a little on the harsh side, and it
doesn't have the wonderful randomness aspect to it, but it's *way* more fair
in retrospect. Thoughts?

DaveE



Message has 1 Reply:
  Re: When the world was young...
 
(...) Okay, here's an idea that might work for everyone. I *do* like the idea of granting certain magical powers (spell casting) through objects, *but* I also think these objects are special. So my idea is that while any unit can pick it up, no unit (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: When the world was young...
 
(...) Oops! Sorry, I didn't mean to get so wrapped up. Of course anybody could pick up a magical sword, chalice, amulet, talisman, armor, shield, plunger, or what have you ... but spellbooks, with things like fireballs and levitate and stuff like (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)

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