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Subject: 
BrikWars Supernatural Rules Bug Fix?
Newsgroups: 
lugnet.gaming
Date: 
Thu, 3 Apr 2003 20:55:57 GMT
Viewed: 
55 times
  
So, I was thinking that the rules for duration are a little broken. See
http://news.lugnet.com/org/us/nelug/?n=2675 for why I got thinking on this
issue.

Example:

Bob the Super-Executive is going to go out to lunch. He wants to create a
GIGANTICALLY HUGE "back in 20 turns" sign to put outside his office. He
spends 2 SP on range, 100 SP's on Create Matter, and 6 SP's on duration,
totalling 108 SP's. Cool!

Well, let's say Bob didn't know about duration rules. Let's say he had to
re-cast the spell every round instead. How much would it cost? 102 SP's per
round comes to... 2,040 SP's total. Wow, that's a bit more than 108...
Somehow by spending that extra 6 SP's, he's able to compensate for the extra
1,932 SP's he would have otherwise had to spend to get the same effect.

Huh. So, let's NOW say that Bob creates these big signs with a duration of
20 turns for *each* of the 20 turns. By the 20th turn, Bob's got 2,000 SP's
of total "effect" on the board, and only needed to spend about 1/20th of
that per turn! So by the end, Bob's nearly 20 times as powerful as he was
the 1st round! Go Bob!

But what if instead, duration cost 1/2 of the cost of the *effect*, for each
additional round beyond the current round? In other words (cuz I'm out to
make Bob spend more SP's):

Bob spends 2 SP's on range, 100 on Create Matter, and 950 SP's on duration [
(100 SP per turn) * (20 - 1 turns) / 2 = 950 SP ], for a grand total of
1,052 SP's.

How's that sound?

DaveE



Message has 1 Reply:
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Well this is an issue I've given a lot of thought to, so let me counter each of your arguments in sequence so that it'll be a big surprise at the end when I turn the tables and agree with you. (...) First, any unit with SP's numbering in the (...) (21 years ago, 5-Apr-03, to lugnet.gaming)

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