Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Thu, 10 Apr 2003 14:14:03 GMT
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Viewed:
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2126 times
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So, Shaun will lose? Then, by association, Evil Wayne will lose. Evil Wayne
cannot lose. Evil Wayne, who, apparently likes to talk in annoying 3rd
person, will not simply stand aside and allow the forces of good-and-just to
turn his team's troops into the bloody pulps of the battlefield...
Unless there's a hefty bribe in it, that is.
Evil Wayne takes cash, checks, charge, beads, spices, flecks of lint,
declarations of undying love, and various shiny objects that catch Evil
Wayne's eye [1].
The bigger the bribe, the more soul-crushing the betrayal.
Mu-ha-ha-ha!
-Evil Wayne
[1] Please make checks payable to The Penultimate Evil Wayne, Inc. This is a
limited time offer, so act now. Batteries not included, some assembly
required. Tax and destination charges may apply, see your authorized dealer
for details. Offer void where prohibited. And prohibited where void.
In lugnet.org.us.nelug, David Eaton writes:
> So, just cuz I found myself wondering today... Game rules quickie summary (I
> think):
>
> Things we're decided on:
> ========================
> - Tek Level 2 (Medieval)
> - April 27th, 2003, Jonathan's place
> - Shaun & Wayne vs. Joe & Jonathan vs. Dave & Dan & Jenn
> - 1000 CP limit per *team*, not per player
> - 50 CP limit per living unit (no limit on seige weapons)
> - Shaun will lose
> - No ninjas allowed
>
> Things we're sorta sure on:
> ==========================
> - There's some sort of mountain/castle
> - Quasi-random magic items scattered across the board somehow
> - Jonathan's units will all be dead before the 3rd round starts
> - Magic items permanently link themseleves to a unit until unit dies (except
> wizard-type units)
> - Magic items limited to 1 of each "type" per unit
> - Some sorts of magic books/scrolls which do "something cool" only for
> wizardly units
> - Allow 1 champion per team
> - "Something" is protecting an uber-cool sword somewhere on the board
>
> Questions I still have:
> =======================
> - What's the SP limit per team (if any)?
> - Is the ninja ability "Stealth" disallowed? (ditto Spider-Gymnastix)
> - Duration-rules mods? [1]
> - Inanimate-object-animation rules mods? [2]
>
> DaveE
>
> [1] - I liked Mike's idea wherein you roll multiple d6's on each turn per
> "remaining duration", and any that come up with a '1' lose effect that turn.
>
> [2] - Proposed: Pay 1 SP per blok-mass of the object you're animating, if
> you plan on doing those sorts of sneaky things, to prevent people from, say,
> animating the big castle containing the uber-sword and marching it towards
> your troops, or jumping on top of enemy troops, forcing them to endure
> ABS-crushing death.
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Message is in Reply To:
| | Re: When the world was young...
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| So, just cuz I found myself wondering today... Game rules quickie summary (I think): Things we're decided on: ===...=== - Tek Level 2 (Medieval) - April 27th, 2003, Jonathan's place - Shaun & Wayne vs. Joe & Jonathan vs. Dave & Dan & Jenn - 1000 CP (...) (22 years ago, 9-Apr-03, to lugnet.org.us.nelug)
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