Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 9 Apr 2003 22:09:23 GMT
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Viewed:
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2331 times
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So, just cuz I found myself wondering today... Game rules quickie summary (I
think):
Things we're decided on:
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- Tek Level 2 (Medieval)
- April 27th, 2003, Jonathan's place
- Shaun & Wayne vs. Joe & Jonathan vs. Dave & Dan & Jenn
- 1000 CP limit per *team*, not per player
- 50 CP limit per living unit (no limit on seige weapons)
- Shaun will lose
- No ninjas allowed
Things we're sorta sure on:
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- There's some sort of mountain/castle
- Quasi-random magic items scattered across the board somehow
- Jonathan's units will all be dead before the 3rd round starts
- Magic items permanently link themseleves to a unit until unit dies (except
wizard-type units)
- Magic items limited to 1 of each "type" per unit
- Some sorts of magic books/scrolls which do "something cool" only for
wizardly units
- Allow 1 champion per team
- "Something" is protecting an uber-cool sword somewhere on the board
Questions I still have:
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- What's the SP limit per team (if any)?
- Is the ninja ability "Stealth" disallowed? (ditto Spider-Gymnastix)
- Duration-rules mods? [1]
- Inanimate-object-animation rules mods? [2]
DaveE
[1] - I liked Mike's idea wherein you roll multiple d6's on each turn per
"remaining duration", and any that come up with a '1' lose effect that turn.
[2] - Proposed: Pay 1 SP per blok-mass of the object you're animating, if
you plan on doing those sorts of sneaky things, to prevent people from, say,
animating the big castle containing the uber-sword and marching it towards
your troops, or jumping on top of enemy troops, forcing them to endure
ABS-crushing death.
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Message has 3 Replies: | | Re: When the world was young...
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| (...) Hmmmmm. I'd been thinking 1000 CP per player ... do we definitely want to avoid this? On average, this would still come to at most 100 troops, assuming you had all regular troopers. Throw in heroes, horses, catapults, ballistae, siege towers, (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
| | | Re: When the world was young...
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| So, Shaun will lose? Then, by association, Evil Wayne will lose. Evil Wayne cannot lose. Evil Wayne, who, apparently likes to talk in annoying 3rd person, will not simply stand aside and allow the forces of good-and-just to turn his team's troops (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
| | | Re: When the world was young...
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| (...) Yep. (...) Also sounds good...I'm actually going to be creating that "something" with regards to the sword. I'll be sure to make it fair so that fore-knowledge is not and advantage (Jonathan doesn't even know what I have in mind for this at (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | When the world was young...
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| When the world was young, the Anasazi roamed the Earth. They were more than just a nomadic people, for they were part of the world itself. Where the Anasazi roamed, plants flourished, game was plentiful and the races of Earth thrived, as did peace (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)
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