Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Thu, 10 Apr 2003 14:18:51 GMT
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Viewed:
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2171 times
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In lugnet.org.us.nelug, David Eaton writes:
> So, just cuz I found myself wondering today... Game rules quickie summary (I
> think):
>
> Things we're decided on:
> ========================
> - Tek Level 2 (Medieval)
> - April 27th, 2003, Jonathan's place
> - Shaun & Wayne vs. Joe & Jonathan vs. Dave & Dan & Jenn
> - 1000 CP limit per *team*, not per player
> - 50 CP limit per living unit (no limit on seige weapons)
> - Shaun will lose
> - No ninjas allowed
Yep.
> Things we're sorta sure on:
> ==========================
> - There's some sort of mountain/castle
> - Quasi-random magic items scattered across the board somehow
> - Jonathan's units will all be dead before the 3rd round starts
> - Magic items permanently link themseleves to a unit until unit dies (except
> wizard-type units)
> - Magic items limited to 1 of each "type" per unit
> - Some sorts of magic books/scrolls which do "something cool" only for
> wizardly units
> - Allow 1 champion per team
> - "Something" is protecting an uber-cool sword somewhere on the board
Also sounds good...I'm actually going to be creating that "something" with
regards to the sword. I'll be sure to make it fair so that fore-knowledge
is not and advantage (Jonathan doesn't even know what I have in mind for
this at this point), but may just reveal the whole thing, once I've worked
out a couple of things.
> Questions I still have:
> =======================
> - What's the SP limit per team (if any)?
> - Is the ninja ability "Stealth" disallowed? (ditto Spider-Gymnastix)
> - Duration-rules mods? [1]
> - Inanimate-object-animation rules mods? [2]
The SP limit is should not consume more than %25 of your total CP, so 250 CP
worth. Again, I think the magic items that you create to get scatterd
should draw from this pool, minimum of 5 items per team, with a maximum of
10 per team...thoughts?
Spider Gymnastix should be allowed. I guess Stealth should ony be allowed
through magic, but perhaps Shaun can elighten us with his thoughts on the
matter.
> DaveE
>
> [1] - I liked Mike's idea wherein you roll multiple d6's on each turn per
> "remaining duration", and any that come up with a '1' lose effect that turn.
This didn't make sense to me at first, but what your saying is that you
simply lose a turn of duration for every '1' that appears, thus shortening
the effect. I'm okay with that.
> [2] - Proposed: Pay 1 SP per blok-mass of the object you're animating, if
> you plan on doing those sorts of sneaky things, to prevent people from, say,
> animating the big castle containing the uber-sword and marching it towards
> your troops, or jumping on top of enemy troops, forcing them to endure
> ABS-crushing death.
This seems reasonable, but shouldn't it be total blok-mass - 1, since BW
always seems to assume a blok-mass of 1 (so you only have to pay additional
SP when you are anamating something larger).
- Joe
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Message has 1 Reply: | | Re: When the world was young...
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| (...) Hmm. I kinda think if the SP's come out of your team's rations, people will be less likely to go scattering cool objects across the board. Plus, people would know in advance what *their* items did and would be less/more likely to pick them up (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: When the world was young...
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| So, just cuz I found myself wondering today... Game rules quickie summary (I think): Things we're decided on: ===...=== - Tek Level 2 (Medieval) - April 27th, 2003, Jonathan's place - Shaun & Wayne vs. Joe & Jonathan vs. Dave & Dan & Jenn - 1000 CP (...) (22 years ago, 9-Apr-03, to lugnet.org.us.nelug)
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