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Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Wed, 2 Apr 2003 22:50:50 GMT
Viewed: 
2046 times
  
In lugnet.org.us.nelug, Joe Comeau writes:
In lugnet.org.us.nelug, David Eaton writes:
In lugnet.org.us.nelug, Joe Comeau writes:
Oh yes!  The Sword of Agot will be there for the taking, but it shouldn't be
the only thing to focus on...afterall, if you hack all of your opponents to
bits, there really is not need for the Sword.  AND, the Sword will *not* be
so powerful that should someone get, the game is over.  What I'm thinking
here - and this is just an idea - is that each team come up with some sort
of power or side affect for the sword.  There will also be at least one
negative affect.  Each one of these powers will be assigned a number(s) and
so when it is used, you will not necessarily get the desired outcome
(afterall, you haven't been cleansed, have you, hmmm?)

Ahh, cool :)

Yeah, that's more or less what I thought would be cool-- the sword is really
helpful, but if you're restricted to running up to enemies and slashing
them, it doesn't prevent you from being killed along the way or whatever.

As for the castle/Ancient's Keep, I have an idea of something mountain-like
at the base with pieces of castle poking out the higher you get.  This is
the main thing that I think would need multiple people to build...it's also
a call for BURPs and POOPs.  It should definitely engourage warfare on and
around its surface.

I've probably got enough BURPs for the whole project if need be... Wow. I
just checked Peeron-- I should have 176 BURPs (Grey/Dk Grey rectangular &
triangular). Dang. I didn't realize I had so many.

I would be fine with increasing the total count.

I'd actually be inclined to lower the max SP/CP allotment per character,
assuming I understand it right. As I understand it you can have 50 CP for
your SP allotment per character? So I could have a trooper who cost 25
points, and 50 points of SP's on top of that? If that's the case I could see
someone (aka me) going nutso and buying 13 troops who all maxxed out their
CP limits who were super-hard to kill. IIRC it's 20 CP to get that 'hover
flight' like Ram Man, and then 30 extra points to spend on more SP's to do
highly damaging things, not including whatever you might have equipment-wise.

I guess I should say I'm envisioning characters being about as powerful
(maybe a bit more) than the superheros in the Super-game we played a while
back; which were mostly 27CP (base) + a max of 23 CP's spent on SP's.

I'm thinking maybe... hmm... I guess you could fix it in one or more of a
few ways:

#1 - lower the SP's CP limit per troop to, say... 30 CP max spent on SP's?

#2 - set a ratio limit for magic users (like, oh, I dunno, 7 non-magic
troops per 1 magic troop?)
#2a - set a ratio limit for magic users based on their SP-- IE ratio
increases by 2 for every 10 CP spent on SP's?

#3 - have an SP limit per team? IE each team is limited to, I dunno, 200
CP's spent on SP's?

#4 - similar to the ratio idea, maybe each team can have a max of 1 50
CP-on-SP character, 3 30 CP-on-SP characters, 10 10 CP-on-SP characters or
whatnot?

#5 - set the *total* CP limit per character to 50 CP, including any spent on
SP's (that way you're less inclined to have *champions* running around with
mega SP's, since you can cram more SP's into a trooper/hero than a champion)

Hmmm, I don't seem to recall the conversation you're referring to, but I
actually wrote the story before the weekend. I created 'Agot' by taking the
first letter of each word from the book I'm currently reading: A Game of
Thrones

Heh, I was thinking: "Toga! Toga! Toga!" (backwards)

And, yes, it would be
cool to have something as you or I have described in the center of our
Little Earth.

Note on the sword-- if it's more or less "up for grabs", it'll go pretty
quick, is my guess. Spend a bunch of points on hover-flight like Ram Man and
people can go right in and snatch it. Hmm... I'm thinking 'traps'. Or some
3rd party guard who you don't want to take on all alone...

DaveE



Message has 2 Replies:
  Re: When the world was young...
 
(...) <SNIP> (...) Exactly...it's good to have, but you still are not invulnerable from flying cows and what not. (...) Woa...it's to bad they don't make any in green and brown, but we can easily add bits and pieces of earth and vegitation once the (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
  Re: When the world was young...
 
<snip> (...) I created a ruff draft of what I think would be an interesting layout: (URL) to warn you, this file may end up getting deleted by the moderator. I've used a modular system to the design to allow us to build seperate sections. Most of (...) (22 years ago, 5-Apr-03, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: When the world was young...
 
(...) Oh yes! The Sword of Agot will be there for the taking, but it shouldn't be the only thing to focus on...afterall, if you hack all of your opponents to bits, there really is not need for the Sword. AND, the Sword will *not* be so powerful that (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)

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