To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 2664
2663  |  2665
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 3 Apr 2003 14:42:37 GMT
Viewed: 
2028 times
  
In lugnet.org.us.nelug, David Eaton writes:
In lugnet.org.us.nelug, Joe Comeau writes:
In lugnet.org.us.nelug, David Eaton writes:
In lugnet.org.us.nelug, Joe Comeau writes:
<SNIP>

(afterall, you haven't been cleansed, have you, hmmm?)

Ahh, cool :)

Yeah, that's more or less what I thought would be cool-- the sword is really
helpful, but if you're restricted to running up to enemies and slashing
them, it doesn't prevent you from being killed along the way or whatever.


Exactly...it's good to have, but you still are not invulnerable from flying
cows and what not.


As for the castle/Ancient's Keep, I have an idea of something mountain-like
at the base with pieces of castle poking out the higher you get.  This is
the main thing that I think would need multiple people to build...it's also
a call for BURPs and POOPs.  It should definitely engourage warfare on and
around its surface.

I've probably got enough BURPs for the whole project if need be... Wow. I
just checked Peeron-- I should have 176 BURPs (Grey/Dk Grey rectangular &
triangular). Dang. I didn't realize I had so many.


Woa...it's to bad they don't make any in green and brown, but we can easily
add bits and pieces of earth and vegitation once the general structure it there.


I would be fine with increasing the total count.

I'd actually be inclined to lower the max SP/CP allotment per character,
assuming I understand it right. As I understand it you can have 50 CP for
your SP allotment per character? So I could have a trooper who cost 25
points, and 50 points of SP's on top of that? If that's the case I could see
someone (aka me) going nutso and buying 13 troops who all maxxed out their
CP limits who were super-hard to kill. IIRC it's 20 CP to get that 'hover
flight' like Ram Man, and then 30 extra points to spend on more SP's to do
highly damaging things, not including whatever you might have equipment-wise.

I guess I should say I'm envisioning characters being about as powerful
(maybe a bit more) than the superheros in the Super-game we played a while
back; which were mostly 27CP (base) + a max of 23 CP's spent on SP's.


Actually, yes...any unit should be limited to a maximum of 50 CP that is
utilizing SP, including the cost of the unit itself is what I was thinking
(but didn't state that way), but a true cap specifically on SP for a given
unit/weapon is probably a better idea.  What we don't want is a cheezy way
of getting around the rule by creating an SP unit of 50 CP then designing a
magical weapon of 50 CP, thus creating a 100 CP unit with unstopable power.
BUT, there should be some flexability here.  Brikwars tends to favor larger
numbers of weaker units than fewer, more powerful ones.  I do have a race in
mind for the game that will cost a bit of CP and will utilize some SP...if I
decide I only need a small amount of SP, it seems imposing an arbitrary
limit of total CP causes issues (ballistae can easily cost more than that).
Also, we may want to decide to use the hitpoint option for any SP unit (or
any powerful unit, regardless of whether they use SP) to ensure that a horde
of unorganized regular units can still take down a more powerful one.  I
think this gets around the invulnerable-unit issue.


I'm thinking maybe... hmm... I guess you could fix it in one or more of a
few ways:

#1 - lower the SP's CP limit per troop to, say... 30 CP max spent on SP's?


I like this option.


#2 - set a ratio limit for magic users (like, oh, I dunno, 7 non-magic
troops per 1 magic troop?)

This isn't a bad idea, although I think saying something like no more than
25% of your army's CP can be allocated to SP.


#2a - set a ratio limit for magic users based on their SP-- IE ratio
increases by 2 for every 10 CP spent on SP's?


At first I didn't like this, but I'm warming up to it.


#3 - have an SP limit per team? IE each team is limited to, I dunno, 200
CP's spent on SP's?


This would be fair, and it also gives flexibility as to how you use it.


#4 - similar to the ratio idea, maybe each team can have a max of 1 50
CP-on-SP character, 3 30 CP-on-SP characters, 10 10 CP-on-SP characters or
whatnot?


I think this is too restrictive.


#5 - set the *total* CP limit per character to 50 CP, including any spent on
SP's (that way you're less inclined to have *champions* running around with
mega SP's, since you can cram more SP's into a trooper/hero than a champion)


I think this can be too restrictive.  Having some large/powerful units
involved in the mayhem is a good thing and it also means that you will tend
to have fewer overall units which may be problematic, depending on your
strategy.  I'd like to keep this as open-ended as possible.


Hmmm, I don't seem to recall the conversation you're referring to, but I
actually wrote the story before the weekend. I created 'Agot' by taking the
first letter of each word from the book I'm currently reading: A Game of
Thrones

Heh, I was thinking: "Toga! Toga! Toga!" (backwards)


Oh, *that* conversation.  Too funny.


And, yes, it would be
cool to have something as you or I have described in the center of our
Little Earth.

Note on the sword-- if it's more or less "up for grabs", it'll go pretty
quick, is my guess. Spend a bunch of points on hover-flight like Ram Man and
people can go right in and snatch it. Hmm... I'm thinking 'traps'. Or some
3rd party guard who you don't want to take on all alone...


Well, Agot was wise.  I'm sure when he sealed the castle, he placed a few
wards in and around the castle and the Sword itself :)  Again, I think this
is an opportunity for everyone to create some potentially hazardous
situation which we roll against.  This keeps it random and also prevents one
person/team from knowing everything that lies ahead.

- Joe



Message has 2 Replies:
  Re: When the world was young...
 
(...) I'll have to see what I can dig up... I've been sorting my basic bricks now that the Hoth base is down-- All the grey & white we could want. Tan, Green, & Brown are great for scenery, though... maybe if we get a 'basic' idea for a layout we (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
  Re: When the world was young...
 
(...) ... can't let you guys have all the fun now ... Anyway, here's my thoughts: I like the 50 CP total limit per character ... that allowed for a ton of creativity, but prevented any trooper from being overly powerful. And it's a nice balance .. (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: When the world was young...
 
(...) Ahh, cool :) Yeah, that's more or less what I thought would be cool-- the sword is really helpful, but if you're restricted to running up to enemies and slashing them, it doesn't prevent you from being killed along the way or whatever. (...) (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)

102 Messages in This Thread:
(Inline display suppressed due to large size. Click Dots below to view.)
Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR