Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 2 Apr 2003 21:31:39 GMT
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Viewed:
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2026 times
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In lugnet.org.us.nelug, David Eaton writes:
> In lugnet.org.us.nelug, Joe Comeau writes:
> > [snip sword story]
> > ================================================
>
> That said, is there any plot going on here concerning this here sword? Or
> said '3-mile-high-castle'?
Oh yes! The Sword of Agot will be there for the taking, but it shouldn't be
the only thing to focus on...afterall, if you hack all of your opponents to
bits, there really is not need for the Sword. AND, the Sword will *not* be
so powerful that should someone get, the game is over. What I'm thinking
here - and this is just an idea - is that each team come up with some sort
of power or side affect for the sword. There will also be at least one
negative affect. Each one of these powers will be assigned a number(s) and
so when it is used, you will not necessarily get the desired outcome
(afterall, you haven't been cleansed, have you, hmmm?)
As for the castle/Ancient's Keep, I have an idea of something mountain-like
at the base with pieces of castle poking out the higher you get. This is
the main thing that I think would need multiple people to build...it's also
a call for BURPs and POOPs. It should definitely engourage warfare on and
around its surface.
> Is the goal to capture the sword? Might the sword be guarded by some 3rd
> party? Perhaps capturing the sword is only useful insofar as it's a prime
> butt-kicking sword?
See above.
> > Lastly, if you think the total army CP count should be modified (like to
> > 1200 or 999.44), bring it up...and no, Shaun, you can't have 3000+ CP.
>
> So, just to be clear, we're saying 1000 CP per *team* not per *team member*,
> I'm assuming.
Yes, 1000 CP per team, but, again, we can alter that count, if you think
that's best. The idea is to have large armies...troops, magic folk,
ballistae and the like. I would be fine with increasing the total count.
> > Oh, and one more thing...I think it would be helpful (necessary?) if at
> > least a couple of us worked on the scenery together, regardless of what team
> > you may ultimately be on. Any on-lookers are also welcome to build things,
> > if they so desire.
>
> It would be awesomely cool to have a rubble-shell of a once-great-castle
> sitting there to fight around. If there is indeed a 'Sword of Agot' (is that
> name inspired by the conversation at Picadilly?) that's in the game, I'm
> thinking there'd be, say, 3 entrances (evenly spaced, one in the middle, one
> on each end) to get to said sword? Dang. I just took apart one huge layout,
> and I'm thinking about a 2nd one. Dang.
Hmmm, I don't seem to recall the conversation you're referring to, but I
actually wrote the story before the weekend. I created 'Agot' by taking the
first letter of each word from the book I'm currently reading: A Game of
Thrones (by George R. R. Martin - it's remarkable). And, yes, it would be
cool to have something as you or I have described in the center of our
Little Earth.
- Joe
- Joe
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Message has 1 Reply: | | Re: When the world was young...
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| (...) Ahh, cool :) Yeah, that's more or less what I thought would be cool-- the sword is really helpful, but if you're restricted to running up to enemies and slashing them, it doesn't prevent you from being killed along the way or whatever. (...) (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: When the world was young...
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| (...) That said, is there any plot going on here concerning this here sword? Or said '3-mile-high-castle'? Is the goal to capture the sword? Might the sword be guarded by some 3rd party? Perhaps capturing the sword is only useful insofar as it's a (...) (22 years ago, 2-Apr-03, to lugnet.org.us.nelug)
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