Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Thu, 10 Apr 2003 18:01:52 GMT
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Viewed:
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2173 times
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HD4sEB.1rpn@lugnet.com...
> In lugnet.org.us.nelug, David Eaton writes:
> > So, just cuz I found myself wondering today... Game rules quickie summary (I
> > think):
> >
> > Things we're decided on:
> > ========================
> > - Tek Level 2 (Medieval)
> > - April 27th, 2003, Jonathan's place
> > - Shaun & Wayne crushing Joe & Jonathan and Dave & Dan & Jenn
> > - 1000 CP limit per *team*, not per player
>
> Hmmmmm. I'd been thinking 1000 CP per player ... do we definitely want to
> avoid this? On average, this would still come to at most 100 troops, assuming
> you had all regular troopers. Throw in heroes, horses, catapults, ballistae,
> siege towers, and each person would have much less than that. Is taht
> acceptable, or do people definitely find that too high?
Jonathan and I can handle this with the caveat that Team C (Dave, Dan and
Jenn) only get 2000 CP total and, therefore, 500 CP max allotted to SP.
> > - 50 CP limit per living unit (no limit on seige weapons)
> > - Shaun will lose his mercy and clemency, and instead trounce the enemy with
> > the evil Wayne by his side.
> > - No ninjas allowed
> >
> > Things we're sorta sure on:
> > ==========================
> > - There's some sort of mountain/castle
> > - Quasi-random magic items scattered across the board somehow
> > - Jonathan's units will all be dead before the 3rd round starts
> > - Magic items permanently link themseleves to a unit until unit dies (except
> > wizard-type units)
> > - Magic items limited to 1 of each "type" per unit
> > - Some sorts of magic books/scrolls which do "something cool" only for
> > wizardly units
> > - Allow 1 champion per team
>
> I guess I would subscribe to no champions per team - I'm sick of that lame-face
> nitwit duck-walking chakram-tossing overcompensating butt-ugly she-wench.
> Anything to keep her out of the game ...
>
> Outvote me at will!
Oh Shaun, the lengths that you go to in the hopes of keeping one little fig
off the board. Totally fine with not having any champions, but one wonders
if that will really stop Sena, Warrior Chic from appearing...
> > - "Something" is protecting an uber-cool sword somewhere on the board
> >
> > Questions I still have:
> > =======================
> > - What's the SP limit per team (if any)?
> > - Is the ninja ability "Stealth" disallowed? (ditto Spider-Gymnastix)
>
> I'd say definitely ... maybe the only exception I can envision would be as an
> illusionary spell, but perhaps with some limitations? Such as no duration is
> allowed (so it would have to be cast each turn)? And if the unit then attacks,
> the illusion is destoyed for the rest of the turn? Hey, that could be pretty
> cool, actually ... it's expensive and costly to use, and goes away when one is
> most vulnerable? I dunno, maybe that works. As a natural, ongoing effect ...
> toss 'er out the the window :P
It sounds like we're in agreement, in general...allowable as long as it is a
magical effect of some sort.
- Joe
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Message has 2 Replies: | | Re: When the world was young...
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| (...) Just to be a royal pain, I'd forgo this caveat altogether. 1000 CP per player. If other people decide they can play (Hendo ... where are you?), then they can add another 1000 CP as well. The unlucky team is the one that doesn't have as many (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: When the world was young...
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| (...) Hmmmmm. I'd been thinking 1000 CP per player ... do we definitely want to avoid this? On average, this would still come to at most 100 troops, assuming you had all regular troopers. Throw in heroes, horses, catapults, ballistae, siege towers, (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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