Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Thu, 10 Apr 2003 18:06:46 GMT
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Viewed:
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2156 times
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In lugnet.org.us.nelug, Jennifer L. Boger writes:
> I agree. It's not my troops fault he picked up something that cursed him
> forever and made some sp effectively ususable until his untimely death. He
> could have just as easily have picked up a goat.
Well, I'm a total newbie when it comes to comprehending the technical
details like CP here. And maybe this idea has already been brought up.
Correct me if I am wrong, but the problem is that we want magic items that
get tied to the unit that picks them up. Some of us have suggested once
picked up they cannot be dropped, while others dislike this. Is that right?
What if there was one kind of magic item that could be used to dispel this
effect of bond between an item and a trooper? Something like a Scroll of
Dispel:
http://peeron.com/inv/parts/3068px2
Or, a similar idea, what if there were just a few magical zones on the map
that removed the curse of an item bond simply by moving into them? Of
course this could be good as well as bad. A unit carrying a Sword of
Weakness might rush to get to one of these zones to rid himself of the
cursed weapon. But, at the same time, a unit carrying a Halbard of Power
might be forced to lose his precious item by having to flank through one of
these zones.
Again, just spitting out ideas...
-Hendo, a guy that doesn't really know much
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Message is in Reply To:
| | Re: When the world was young...
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| Quoting David Eaton <deaton@intdata.com>: (...) I agree. It's not my troops fault he picked up something that cursed him forever and made some sp effectively ususable until his untimely death. He could have just as easily have picked up a goat. I (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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