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 Organizations / United States / NELUG / 2733
2732  |  2734
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 10 Apr 2003 16:15:37 GMT
Viewed: 
2176 times
  
Quoting David Eaton <deaton@intdata.com>:

In lugnet.org.us.nelug, Joe Comeau writes:
The SP limit is should not consume more than %25 of your total CP, so 250 • CP
worth.  Again, I think the magic items that you create to get scatterd
should draw from this pool, minimum of 5 items per team, with a maximum of
10 per team...thoughts?

But anyway, I'm sorta leery
of
the SP's coming out of your magic pool.

I agree.  It's not my troops fault he picked up something that cursed him
forever and made some sp effectively ususable until his untimely death.  He
could have just as easily have picked up a goat.  I don't think that magic items
should count towards the 250 sp pool.

Jennifer



Message has 2 Replies:
  Re: When the world was young...
 
"Jennifer L. Boger" <jenn@peeron.com> wrote in message news:1049991336.3e95...ron.com... (...) 250 (...) of (...) He (...) items (...) Okay, so they're independent of your team's SP...BUT we must have a limit on these things, since we don't want (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
  Re: When the world was young...
 
(...) Well, I'm a total newbie when it comes to comprehending the technical details like CP here. And maybe this idea has already been brought up. Correct me if I am wrong, but the problem is that we want magic items that get tied to the unit that (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: When the world was young...
 
(...) Hmm. I kinda think if the SP's come out of your team's rations, people will be less likely to go scattering cool objects across the board. Plus, people would know in advance what *their* items did and would be less/more likely to pick them up (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)

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