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Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 11 Apr 2003 13:08:12 GMT
Viewed: 
4998 times
  
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message
news:HD5I9L.237I@lugnet.com...
> In lugnet.org.us.nelug, David Eaton writes:
> > Actually, to tell the truth, I might be inclined (if that were the case) • to
> > produce 10 really *awful* items, then try and avoid picking up magic • items
> > all together, except maybe the sword in the middle. Basically, I'd assume
> > that each other team would've produced somewhere around a 50/50 • distribution
> > of good/bad items, and that my additional third of the items would push • the
> > balance to 33/66 good/bad (depending on how many items other people put
> > out), meaning I should avoid magic items in general, and that way other
> > teams are more likely to get junk that's detrimental.
> 
> Why not set it up with two potential effects for every item, one negative
> and one positive?  When you pick up the item, a roll of 1-2 on 1d6 means • the
> item is the bad version, otherwise it's the good one.  That means no one
> will have an advantage when going after the items they designed • themselves,
> and the odds are favorable enough to offset the potential danger.

I do like this idea.  Although this does not get around the multiple
enchantments of the same item issue (two different magic chrome swords).  In
this case, I guess we could handle it by first rolling to see which version
the item is and then do the good/bad magic roll based on that.

> I'd also suggest that you try and make any magical items fancy-looking
> enough that you don't have to worry about duplicates.  Gray swords just
> don't say 'magic' to me, unless we're talking about The Legendary Gray • Sword
> of Unremarkableness +0.

Yeah, we'll need to keep them straight from other magic versions as well as
their common counterparts.



Message is in Reply To:
  Re: When the world was young...
 
(...) Why not set it up with two potential effects for every item, one negative and one positive? When you pick up the item, a roll of 1-2 on 1d6 means the item is the bad version, otherwise it's the good one. That means no one will have an (...) (23 years ago, 10-Apr-03, to lugnet.org.us.nelug)

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