Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Fri, 11 Apr 2003 13:08:12 GMT
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Viewed:
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2150 times
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"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message
news:HD5I9L.237I@lugnet.com...
> In lugnet.org.us.nelug, David Eaton writes:
> > Actually, to tell the truth, I might be inclined (if that were the case) to
> > produce 10 really *awful* items, then try and avoid picking up magic items
> > all together, except maybe the sword in the middle. Basically, I'd assume
> > that each other team would've produced somewhere around a 50/50 distribution
> > of good/bad items, and that my additional third of the items would push the
> > balance to 33/66 good/bad (depending on how many items other people put
> > out), meaning I should avoid magic items in general, and that way other
> > teams are more likely to get junk that's detrimental.
>
> Why not set it up with two potential effects for every item, one negative
> and one positive? When you pick up the item, a roll of 1-2 on 1d6 means the
> item is the bad version, otherwise it's the good one. That means no one
> will have an advantage when going after the items they designed themselves,
> and the odds are favorable enough to offset the potential danger.
I do like this idea. Although this does not get around the multiple
enchantments of the same item issue (two different magic chrome swords). In
this case, I guess we could handle it by first rolling to see which version
the item is and then do the good/bad magic roll based on that.
> I'd also suggest that you try and make any magical items fancy-looking
> enough that you don't have to worry about duplicates. Gray swords just
> don't say 'magic' to me, unless we're talking about The Legendary Gray Sword
> of Unremarkableness +0.
Yeah, we'll need to keep them straight from other magic versions as well as
their common counterparts.
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Message is in Reply To:
| | Re: When the world was young...
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| (...) Why not set it up with two potential effects for every item, one negative and one positive? When you pick up the item, a roll of 1-2 on 1d6 means the item is the bad version, otherwise it's the good one. That means no one will have an (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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