Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Thu, 3 Apr 2003 17:01:11 GMT
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Viewed:
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2061 times
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> I'll have to see what I can dig up... I've been sorting my basic bricks now
> that the Hoth base is down-- All the grey & white we could want. Tan, Green,
> & Brown are great for scenery, though... maybe if we get a 'basic' idea for
> a layout we can try and allot chunks of it for people to build? Hmm... I
> wonder how much I could do with those colors. I'll have to check.
I could work on a ruff layout if I had a list of things we wanted to include
on the layout.
I have a bunch of green, brown, and extra NELUG gray bricks that I can use
for this event. Plus I can use some of the gorge sections.
<snip>
> > What we don't want is a cheezy way
> > of getting around the rule by creating an SP unit of 50 CP then designing a
> > magical weapon of 50 CP, thus creating a 100 CP unit with unstopable power.
> > BUT, there should be some flexability here.
>
> Yeah-- I could of course see someone unsportsmanlike (say, Shaun) making 1
> character with magic 40CP plate armor, one character with a magic 40CP
> sword, and one who was a 50CP base character with crazy SP's, then just
> having his armor & sword characters give their weapons to the 50CP
> character. Shame on you, Shaun for even thinking that.
So what is really wrong with this concept? If Shaun made an army of
servants and one warrior, I could keep him stuck in one place for the entire
game by using an SP power.
> Anyway, should go without saying that there's no switching weapons &
> equipment except where it would make sense (like if your squad of troopers
> kills an opposing magic-sword-wielder and one of them drops his short sword
> in exchange for the magic one)
We could also make the weapons themselves have an AV level allowing them to
be targeted and destroyed.
> > Brikwars tends to favor larger numbers of weaker units than fewer, more
> > powerful ones.
>
> Huh... I always kinda thought the opposite-- Vehicles and mass-power units
> often seem to dominate the game, although squads can be useful at times. I'm
> just reminded of:
>
> - Neil's death knight chewing through 2 squads of our troops without blinking
> - Joe's TL2 dual-chakrum-thrower-hero, who mowed down squads at a whim
> - Most TL5+ games, where troopers were more-or-less useless (being why we
> decided we liked more troop-intensive games)
> - One of my crazy-knights being ganged up on by *4* of Neil's troops, who in
> turn killed *3* of them (on *Neil's* turn nonetheless)
> - Eric J's TL2 giants swooshing through innocent troopers at a whim
Forgot one. Dave's Panzer destroying Jon's entire squad in one turn.
<snip>
> > Also, we may want to decide to use the hitpoint option for any SP unit (or
> > any powerful unit, regardless of whether they use SP) to ensure that a horde
> > of unorganized regular units can still take down a more powerful one. I
> > think this gets around the invulnerable-unit issue.
>
> I like that idea-- perhaps any unit with an AV greater than some number gets
> turned into a hit-point unit?
I would say an AV and or an SP greater than some number. That way Shaun
could have his troops give up there weapons to one warrior. That warrior
would then convert to hit points for the rest of the game.
Now with the hit points, do we want to prevent the use of healing elixer?
<snip>
Jonathan D.
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Message has 1 Reply: | | Re: When the world was young...
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| (...) Well, ok, a magic plate armor and sword aren't good examples, but let's just say a mega-powerful character doesn't need to worry much about where on the board he is. Consider Neil's necromancer. Ouch. (...) They actually already have AV for (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: When the world was young...
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| (...) I'll have to see what I can dig up... I've been sorting my basic bricks now that the Hoth base is down-- All the grey & white we could want. Tan, Green, & Brown are great for scenery, though... maybe if we get a 'basic' idea for a layout we (...) (22 years ago, 3-Apr-03, to lugnet.org.us.nelug)
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