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2712  |  2714
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 22:26:07 GMT
Viewed: 
2378 times
  
In lugnet.org.us.nelug, David Eaton writes:
In lugnet.org.us.nelug, Joe Comeau writes:
You forget, you can't get rid of the magic item unless you die (well, that's
what I'm proposing).  Think "face-hugger" like in the movie Aliens...once
it's their, you're bound to it.  Only death will set you free.  Only in this
case, it might be a good thing.

Well... Let's say you're wearing a magic armor plate. Then you find
*another* magic armor plate. Does it magically replace the one you're
wearing? Does it create a matter/anti-matter paradox of both objects vying
in utter contest to be worn, completely obliterating the offending unit?
Does the 1st item take precedence, allowing the unit to carry the 2nd item
around to fellow units (without knowing its abilities, that is)

DaveE

I knew you were going to ask that...I would say that a unit can only possess
one of any kind of magic item (thus limiting their total ability to consume
all magic in the world) and once they have an item of that type, that's it,
so any future armor plates, using this example, cannot be used nor
touched...it's like being near two really powerful magnets with the like
polls facing one another.  So this unit can only carry around regular armor,
not magical ones.
This prevents a single unit from carrying two magical swords as well
(although if he has the 2 handed ability, he should be able to carry one
magical one and one regular one).  This rule only applies to "always on"
items.  Magical elixers and such can be consumed at will.

- Joe



Message is in Reply To:
  Re: When the world was young...
 
(...) Well... Let's say you're wearing a magic armor plate. Then you find *another* magic armor plate. Does it magically replace the one you're wearing? Does it create a matter/anti-matter paradox of both objects vying in utter contest to be worn, (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)

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