Subject:
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Re: When the world was young...
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Fri, 11 Apr 2003 17:13:46 GMT
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Viewed:
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2262 times
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HD6MFz.1MK8@lugnet.com...
> In lugnet.org.us.nelug, Joe Comeau writes:
> > [so very much stuff clipped]
>
> All right.
>
> At the end of the day, we're going to need to lay out some step-by-step
> instructions as to what each team has to provide with respect to the random
> magic items. I think we've all got a handle on how the teams' starting magical
> distribution goes:
>
> (1) no more than 50 CP per troop, including magical items
> (2) no more than 250 CP of magic per player? Or did I just make that up?
Correct and correct. (What's your problem? There's only about a 100
messages in this thread.)
> But then there are, in addition, the random magical items. Each team (or is it
> player?) provides:
Each Team.
> (1) No less than 10 magical items?
> (2) No more than 20 magical items?
> (3) Total CP of magical items is 10*Qty
We were saying up to 10 with a minimum of 5, the formula being 10*Qty.
Personally, I hope each team creates 10. With 30 items out there, there
will be enough to make it interesting without having too many items
scattered on the board.
> (4) Each Item has both a positive and a negative effect associated with it, of
> identical cost
Correct
> (5) No single item can cost more than 20 CP ?
This is the current limit, pending feedback from some trials to ensure it's
not too high of a figure.
> At gametime:
>
> (1) Chests and boxes are scattered randomly around the battlefield
> (2) When one is opened there is either an item inside, or a random chart is
> consulted to determine what item is inside
Correct, but just to clarify, if there is more than one enchantment (for
example 2 teams have enchanted the same object) then the 'random chart' is
consulted based on a roll to see what item is inside.
> (3) A 1d6 is rolled if the trooper takes the item. A roll of 1-2 and the item
> is detrimental, 3-6 and the item is beneficial
> (4) Items remain the sole possession of their discoverers, due to a
> fascinating symbiotic bonding process
Correct and correct *and* a unit cannot possess more than one enchanted item
of the same type (such as a sword, helm, etc.). Any book of spells can only
be read by a magic user (that is to say some sort of wizard-like unit) and
multiple books can be collected.
> Does that roll up all of these previous e-mails? There are so many nuances
> flying about, I'm getting uber-confused.
[insert obvious insult here]
> Please feel free to amend the above rules if I've made an error or a lapse in
> judgement, and repost as a suggested set. A couple of iterations, and we'll be
> at something we can actually work with. For crying out tears, we only have
> two weeks left before it all becomes moot and Evil Wayne and I get stompped
> on by all the challengers.
Finally, something we can all agree on!
- Joe
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Message is in Reply To:
| | Re: When the world was young...
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| (...) All right. At the end of the day, we're going to need to lay out some step-by-step instructions as to what each team has to provide with respect to the random magic items. I think we've all got a handle on how the teams' starting magical (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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