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2754  |  2756
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 11 Apr 2003 17:13:46 GMT
Viewed: 
5245 times
  
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HD6MFz.1MK8@lugnet.com...
> In lugnet.org.us.nelug, Joe Comeau writes:
> > [so very much stuff clipped]
> 
> All right.
> 
> At the end of the day, we're going to need to lay out some step-by-step
> instructions as to what each team has to provide with respect to the • random
> magic items.  I think we've all got a handle on how the teams' starting • magical
> distribution goes:
> 
> (1) no more than 50 CP per troop, including magical items
> (2) no more than 250 CP of magic per player? Or did I just make that up?


Correct and correct.  (What's your problem? There's only about a 100
messages in this thread.)

> But then there are, in addition, the random magical items.  Each team (or • is it
> player?) provides:

Each Team.


> (1)  No less than 10 magical items?
> (2)  No more than 20 magical items?
> (3)  Total CP of magical items is 10*Qty

We were saying up to 10 with a minimum of 5, the formula being 10*Qty.
Personally, I hope each team creates 10.  With 30 items out there, there
will be enough to make it interesting without having too many items
scattered on the board.

> (4)  Each Item has both a positive and a negative effect associated with • it, of
> identical cost

Correct

> (5)  No single item can cost more than 20 CP ?

This is the current limit, pending feedback from some trials to ensure it's
not too high of a figure.


> At gametime:
> 
> (1)  Chests and boxes are scattered randomly around the battlefield
> (2)  When one is opened there is either an item inside, or a random chart • is
> consulted to determine what item is inside

Correct, but just to clarify, if there is more than one enchantment (for
example 2 teams have enchanted the same object) then the 'random chart' is
consulted based on a roll to see what item is inside.

> (3)  A 1d6 is rolled if the trooper takes the item.  A roll of 1-2 and the • item
> is detrimental, 3-6 and the item is beneficial
> (4)  Items remain the sole possession of their discoverers, due to a
> fascinating symbiotic bonding process

Correct and correct *and* a unit cannot possess more than one enchanted item
of the same type (such as a sword, helm, etc.).  Any book of spells can only
be read by a magic user (that is to say some sort of wizard-like unit) and
multiple books can be collected.

> Does that roll up all of these previous e-mails?  There are so many • nuances
> flying about, I'm getting uber-confused.

[insert obvious insult here]


> Please feel free to amend the above rules if I've made an error or a lapse • in
> judgement, and repost as a suggested set.  A couple of iterations, and • we'll be
> at something we can actually work with.  For crying out tears, we only • have
> two weeks left before it all becomes moot and Evil Wayne and I get • stompped
> on by all the challengers.

Finally, something we can all agree on!

- Joe



Message is in Reply To:
  Re: When the world was young...
 
(...) All right. At the end of the day, we're going to need to lay out some step-by-step instructions as to what each team has to provide with respect to the random magic items. I think we've all got a handle on how the teams' starting magical (...) (23 years ago, 11-Apr-03, to lugnet.org.us.nelug)

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