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Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 3 Apr 2003 19:29:07 GMT
Viewed: 
5061 times
  
In lugnet.org.us.nelug, Joe Comeau writes:
> In lugnet.org.us.nelug, Shaun Sullivan writes:
> > In lugnet.org.us.nelug, Joe Comeau writes:
> > > In lugnet.org.us.nelug, David Eaton writes:
> > > > In lugnet.org.us.nelug, Joe Comeau writes:
> > > > > In lugnet.org.us.nelug, David Eaton writes:
> > > > > > In lugnet.org.us.nelug, Joe Comeau writes:
> > > <SNIP> • <SNIP>
> > 
> > Lastly - do we want to try and incorporate multiple objectives?  I think some
> > our most successful games have been when there have been multiple "objects" to
> > hunt down, worth various points, for example.  A single objective might simply
> > lead to a full-frontal engagement ... which is worthwhile in and of itself, of
> > course ...
> > 
> > How about this?  What if we also scattered gold around the field?  Collecting
> > it could be used to do such interesting things as (a) buy the allegiance of
> > peasants, enemy troops, etc, (b) purchase various goods or equipment or siege
> > weapons or magical  weapons upgrades at indestructible depots, (c) or other
> > money-related things.  It could also count for value at the end of the game -
> > if you spent it, you might have been more successful in some objectives.  If
> > you saved it, it counts as treasure that adds to your "score", much like the
> > various colored 1x1 tiles did.  Just ideas :P
> 
> Oh man, you gave me an idea...what if *no* units inherently possed any magic
> and it is *always* derived from objects?  We could scatter these objects
> which have various powers all over the place and depending on what you
> find/take, those are the abilities that you get (for the unit that posses
> it)?  One modification to this is that perhaps each side gets *one*
> magic-being character (like Merlin) as they see fit, but all other majic
> comes from the objects as I've just mentioned.  Just a thought.
> 
> - Joe

Ack, it's a great idea, but I have a wonderful troop who needs a magical
backpack and another that needs a magical cloak.

I still love the idea, but taking away the magic items or abilities of the
troops will make then a lot less interesting to design.  I will give you
that this idea adds a certain spice to the game.

This idea may even help reduce a strong mage into nothing.  What if some of
the magical items didn't give power, but took it instead.  Or they could
transform the minifig into a toad.  Or transport him back to the start, but
without his clothing.

Jonathan



Message is in Reply To:
  Re: When the world was young...
 
(...) <SNIP> (...) Oh man, you gave me an idea...what if *no* units inherently possed any magic and it is *always* derived from objects? We could scatter these objects which have various powers all over the place and depending on what you find/take, (...) (23 years ago, 3-Apr-03, to lugnet.org.us.nelug)

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