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 Castle / 1900 (+100)
  Re: Character Subcategories
 
(...) the (...) of (...) Pawel, while that list certainly contains all the general character types of any good fantasy roleplay game, I think that there is possibly too much room for crossovers. For example, I have a wandering band (Travellers) (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  The Law of Falling Lego
 
I think I've discovered another law of physics! Have you ever noticed that a piece of falling Lego will always end up in the most difficult spot to see and/or reach!! I firmly believe that we are dealing with some sort of artificial intelligence (...) (25 years ago, 25-Jan-00, to lugnet.castle)  
 
  Re: Castle World
 
(...) Well, I am not sure who is in charge of this CastleWorld idea as it progresses and changes with more and more input; but I would say there would be room for something very like pirates in a castle world as long as you adapted either to the (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Different castle buildings...
 
(...) A Tavern certainly should be part of an Inn, but they could be separate too. My village will have a small Tavern called the Bull's Head, and a larger Inn called the Dragon's Wing, with probably three rooms available, and a Tavern downstairs. (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) This is a well-established Law of Murphy, but it still never fails to annoy me. I build most of my smaller sets on my desk, and invariably I'll drop a piece or two during construction, only to have it skitter to the joint of the wall and floor (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) I think they're likely in cahoots with Wham-O whose Frisbees have long been seeking the underside of autos for years. -Steven (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Castle World
 
(...) Just figure out how to build Viking long boats, I think they've been around since the early days of european castles. Come to think of it, there have been sea-going ships since before the Roman Empire. I'm not quite sure about the history of (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) <snip> (...) An excellent point. (...) Hmm...well, arranging them geographically would be the easiest way, but I think that Pawel was also pondering a 'master list'. Maybe there should be a recognized set of 'keywords' and then, well, (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) Uh O, roleplaying game? Is that like D&D? I have no interest in that at all! I thought there were sites where that was being done already, or so I understood. What exactly were you trying to set up, Pawel? I am all into telling stories, but (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) Well, I gave my 'keywords' thought in my last post, so I'll restrict this to ideas for more keywords. (...) This might be a bit broad. Not all soldiers are knights... (...) Criminal might be a good idea also. A cat burglar might not be an (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) A minor nit: not all roleplaying games use dice or even randomizers of any kind to determine the outcome. In fact, not all of them have rules, although I'd personally hestitate to call those "games" (although they are still "role-playing") (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) A minor nit: not all roleplaying games use dice or even randomizers of any kind to determine the outcome. In fact, not all of them have rules, although I'd personally hestitate to call those "games" (although they are still "role-playing") (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) of (...) then (...) bounce (...) It's just the Lego Variation on Murphy's Law. Well-documented. :-) Bruce (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) I definitely have to agree with this. I usually do my building at a desk or table and my bricks decide to fall just underneath the center of the chair. That one spot that you (or I, at least) can't reach without either getting out of your (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) Not to mention the rooves of buildings. ;) Jeff (25 years ago, 25-Jan-00, to lugnet.castle, lugnet.off-topic.fun)
 
  Re: Castle World
 
(...) been (...) Megabloks made a passable Viking Ship. Long narrow hulls were mostly in the mediterranean, and then as galleys. The medieval cog was the beginning the round-bellied ships that evolved into carracks and caravels that began the age of (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Not quite ready for prime time... But here are some teasers
 
(...) I usually take two pictures from each angle when not using a tripod or other solid object, just to help the chances of getting a good picture... of course, that's the beauty of having a digital camera... you can reuse film for free! (...) (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) I'm pretty sure it is a Castle world thing. Pawel prolly wants to have some categorization in order to organize the creations. HTH, Shiri (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Castle World
 
(...) Pawel is (IMO) definitely the dominant figure about this now. He is hard at work on all this right now. But it does NOT mean that no one else can help; in fact, it is quite the opposite. You are all encouraged to suggest stuff, after all the (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Castle World
 
Hi Phil, In lugnet.castle, Philip Ogston writes: [snip] (...) Well Phil, this is a great idea! It is such a good idea, that you might not be surprised to find that many lego fans thought of this before :-) I'm too lazy to search, but I remember a (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) how (...) I suspect that there is a place between the floor of my apartment and the ceiling of the apartment below, where errant LEGO, cigarette lighters, paperclips, computer case screws and jumper shunts congregate to have parties and laugh (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) A corollary: any piece falling off of a model will fall into the model where it is impossible to reach without disassembling at least half of the constrution. Shaking the model in an attempt to remove the lost piece will result in the piece (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
I for one like this categorization scheme. You should probably add "mercenary" to it. -- Paul Davidson Pawel Nazarewicz <verneer@utk.edu> wrote in message news:Fow6AF.BnI@lugnet.com... (...) a (...) on the (...) regular (...) etc. (...) subcategory (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: The Law of (Unobserved) Falling Lego
 
I've been wondering the same thing! But it only works when you don't see where the falling piece landed. I've often dropped a fairly large piece (sometimes a whole minifig or something) from my desk when "creating", and spent up to twenty minutes (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) <snip bulk of list> Heh... I'd appreciate that, even if no one else did. ;) Given that my castle creations center around a mercenary company, and all... James (URL) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Better Character Category system??
 
Someone mentioned the crossover between Pawel's character categories. I think the idea of having a general list or database of Castle World's characters is an intriguing one. After some thought, therefore, I'm proposing the following scheme: Assign (...) (25 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Castle World
 
On Tue, 25 Jan 2000, Shiri (<FowtKn.2qL@lugnet.com>) wrote at 21:12:23 (...) He he he. The only flaming will be the projectiles from large Technic trebuchets, and other assorted siege engines >;-) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Better Character Category system??
 
(...) Yes, I do! Basically this is similar to keywords, but better because it is more in depth. If one wants to search for nobility, (1) one can find noble people, but if one searches a nobleman who uses witchcraft (e.g.) one can find only these. (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Better Character Category system??
 
(...) depth. (...) one (...) (Or (...) Exactly. Plus, I think it might even help the creative process of coming up with interesting castle characters. Like, what would I get if I combined magic-skill with criminality and equestrian-skill? An evil (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Castle World
 
(...) Paradisa gone bad, eh? Way bad! This was great fun, Shiri. I know you like Scar a lot, but its so obvious you also love the King's soldiers. Scar is turning out to be the worst of the worst sort of villainess. Does she have no sympathy for the (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Castle World
 
(...) LOL, I'd love to get a handful of these (even if it hits my head first ;-) -Shiri (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) I never played a D&D style game in my life, so I was expressing myself as a true ignoramus here -- nitpick all you want -- almost anyone would know more about this topic than myself. And I wasn't criticizing it at all, just pointing out that (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Better Character Category system??
 
(...) Yeah, I'd like to see someone do that guy ;-) I actually have something that gets close, except not evil. My magician (no name yet) for the king rides a flying horse (pegasus type). (...) Mm-hmm. I can't contribute in that area (I'm clueless (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  [CW] Member organization
 
I know I haven't answered a lot of questions recently, but I have been reading and re-reading all the posts and questions, and trust me, I have taken everything into account. I think all the questions will be answered by Friday. The main question (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) I think it does. I don't know too much about D&D or any roleplaying either, but this is definitely more continuous stories about your creations and such, maybe just a touch of roleplaying by the fact that over the web, people can have virtual (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) Very cool! I can't wait 'til it is finished! :) Jeff (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) of (...) then (...) bounce (...) I believe there is another related force involved here. Have you noticed that if you "create" from the spill method on a large floor of any type that gravity seems to cluster bricks together. As you sift, (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) of (...) then (...) bounce (...) I believe there is another related force involved here. Have you noticed that if you "create" from the spill method on a large floor of any type that gravity seems to cluster bricks together. As you sift, (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  [CW] - Castle World Online!
 
The framework for Castle World is up: (URL) there will be mad changes for a little bit (adding, referencing, etc), but the hard part is over with. Browse around and express your opinion. Special thanks to Craig Hamilton for helping me co-design this (...) (25 years ago, 26-Jan-00, to lugnet.castle, lugnet.general, lugnet.announce)
 
  (canceled)
 
 
  Re: [CW] - Castle World Online!
 
(...) Boy, I have to work on a few things and get that digital camera back again! -- Richard (Mr. Anxiety) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) stories, (...) Yeah, my point was that those type of games are excellent *source* material when it comes to engineering medieval characters and such - I'm not expecting any cyberspace encounters between different folks' characters to be a (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: [CW] - Castle World Online!
 
(...) but (...) Pawel, Craig, Great stuff I can't wait till this really gets rolling. Things are looking good. Eric Kingsley The New England LEGO Users Group (URL) My Creations At: (URL) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) Stu, There will be fighting, but think of it in terms of the WWF - great show, all prearranged, yet still looks good;) If two people want to fight, they come up with a mutually beneficial story (if you are captured it leads to a rescue, if you (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  2 Characters, A House, and my updated Church are on line.
 
I spent some time updating my pages yesterday. I have come up with a name for my City and it will be Brickingham. I know it is not real origional but hey nameing ain't my game baby. Anyway I have updated my Church page with some new exterior shots. (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
In lugnet.castle, Aaron West writes: **snip** (...) Preach it, brother! This has driven me crazy for decades! A further, minor corrolary is that the initially-sought piece will become visible again, often in large numbers, once an inferior or less (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: 2 Characters, A House, and my updated Church are on line.
 
(...) So, they'll be worshipping you, then? :D Very nice, all of it. eric (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: 2 Characters, A House, and my updated Church are on line.
 
(...) Wow hadn't even thought of that one. What a convenient play on words. I really got the Creator part from the Terry Goodkind novels but hey it works for me. For I am the Creator and they shall all worship me. :-). Eric Kingsley The New England (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  [CW] Map Explanation and building procedure...
 
The Map is finally starting to get working ... (although there are two more sections coming in a bit - the islands in the middle of Legocean as well as the Oriental map) The main page will contain the main map. As you can see on the lower map, it (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: [CW] Map Explanation and building procedure...
 
(...) Pawel, One minor formating nitpick. On this page: (URL) pictures in my browser (Netscape 4.6) overlap the text. I can see some text to the right of the picture but the rest is overlapped. This is not a problem with Internet Explorer however. (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: [CW] Map Explanation and building procedure...
 
(...) I fixed it - I'm not sure what it was but it's taken care of now. I use Netscape and test it sometimes on my roommate's IE. (...) Great idea! I have 50 colors and don't expect to run out anytime soon;) But I guess when we introduce the (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Lion's Cove (was: Re: Character Subcategories)
 
(...) Thanks! This is just a start, I'll be working on it every spare minute. I just got some orders from S@H that will help me accessorize :-) and I took apart my 6091 (only a few days built) to use the pieces. Bugdet allowing, I might buy another (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
Matthew Wilkins <mwilkins@nospam.nai.com> schreef in berichtnieuws Fov6G4.IBt@lugnet.com... (...) my (...) Well, thanks you guys for all the ideas. I've decided to go with the witches legs afterall. They're not perfect, but at least he looks more (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: The Law of Falling Lego
 
(...) for (...) The stated above is *exactly* why I (used to) build in a room with a marble- like tiled floor that is (other than bricks) totally empty, with all the pieces sorted into little yogurt cans (washed of course ;-) But this was an attic (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: 2 Characters, A House, and my updated Church are on line.
 
(...) for (...) Of course they shall: You are the Hand of God (HOG). Not only are you the creator but you move them around and build everything for them! -Shiri A wizard was murdered. His only daughter promises to avenge his death and she will (...) (25 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
(...) kah-BAHL-lah? Isn't that the same pronounciation for the Hebrew Cabala? GuruNet definition: cab·a·la or cab·ba·la also kab·a·la or kab·ba·la (kãb'&#601;-l&#601;, k&#601;-bä'-). n. 1. Often Cabala. A body of mystical teachings of rabbinical (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
(...) I'd be surprised if there weren't, especially as I've seen Qaballah as an alternate spelling*. Now *I* have to wonder if he hangs around with Sephiroth** from Final Fantasy VII... Hmm. Gotta paint some white long hair and make a Sephiroth (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Handy button :)
 
I hope Todd doesn't mind: (URL) immitation is the greatest form of flattery? -- pn (25 years ago, 27-Jan-00, to lugnet.castle)
 
  And they hath been named...
 
Well, yesterday, my minifigs attacked me and tied me down until I promised to name them. After hours of hard and gritty negotiations, they agreed to let me up. Well, they now have names, and they are very happy with them, too. ;) Anyway, I just (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Handy button :)
 
Yes it can be... though I believe Todd has some serious thoughts against this :( There is a page somewhere with rules to using his logo... I don't remember exactly where though... I would probably ask him personally before you post it somewhere on a (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Handy button :)
 
(...) (URL) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Handy button :)
 
(...) "Please note that images you obtain directly from the collection below are the only legitimate uses of the LUGNET logo on non-www.lugnet.com web pages. You must not alter the images or display the LUGNET logo any other way" .. well, looks like (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
(...) You should'nt put the dress-thingy on. Maybe build him a mech body and call it "Black Magic Armor" Alex (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: And they hath been named...
 
(...) jeff ~ well, "guliver"... ;-) i can tell they're happy by all those smiles! ;-) you did a fantastic job of it too! great figs need great names, and now they've got 'em! i love all the welsh-ness! it made me get up and put on some lorenna (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) mates (...) How did you know I was a WWF fan? Maybe I can come up with a way to get my Undertaker and Stone Cold minifigs into my storylines! :-) I like the idea that this will be pre-arranged: capture -> rescue, murder -> vengeance, romance (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: And they hath been named...
 
(...) Thanks! Ordinarily, I'm terrible at naming Characters, but I found a great resource called the NameDB. It has tons of names from just about every culture on the planet, along with meanings and variations. Chack it out at: (URL) (...) Hehe! I (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Going about building a Medieval Bridge...
 
I have been considering making some sort of bridge as my next project. My problem is I don't really know how to go about creating a Medieval Bridge. So here are a few questions that if you could help me it would be much appreciated. 1. What should a (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
(...) How big is your city? Is the bridge the only way in? If so, then it needs to be big and pretty permanant (stone). If it's just a minor way, a backway for example, the bridge doesn't need to be huge and should be probably made of stone and (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Handy button :)
 
Todd Lehman wrote in message ... (...) probably couldn't combine the theme logo also, but that would be cool)? follow-ups to lugnet.admin.general Frank (25 years ago, 27-Jan-00, to lugnet.admin.general, lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
Eric Kingsley wrote in message ... (...) So (...) For a city, stone. You could check out that bridge in Sarajevo which survived most of the war (that had survived from Medieval times). I think there are other medieval bridges in european cities. (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
(...) Stone or wood both work. (...) Stone would most likely be open. Without linear structural supports (beams) it would need to have a fair number of arches and footings depending on its length. Wooden could be covered or not. Stamford Bridge was (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
(...) I've been looking on the 'net for some details...I haven't yet found a picture of the famous "London Bridge" but that might be an interesting one for you to think about. (...) If it's the main entrance...D! The real medieval London Bridge (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  A mill?
 
Following Eric's suit, I'm thinking of building a mill for the town... Actually, I'm just planning on building another larger building. My problem with building houses is that after building 7 houses (5 in white w/ black trim), I've nearly RUN OUT (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
(...) That's the one medieval bridge that I have actually seen in person (it is, rather obscenely, in Lake Havasu, Arizona). Quite wide, lots of arches. Bruce (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: A mill?
 
I was thinking about this too ... it's ripe for some beautiful creativity. Two types of mills I can think of: 1) Wind-Powered Mill 2) Water-Powered Mill The first can be your standard Don-Quixote type, shaped more or less like a lighthouse with the (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: A mill?
 
Speaking of mills. I have discovered another use for those brown wing pieces in the Star Wars Droid Fighter Sets. Windmill blades. The cool thing is that on a good, freely spinning hub/axle they actually work. When you blow on them the blades spin. (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
(...) The LB in Lake Havasau, AZ was actually built in the 1700s, a bit late for medieval era. The medieval London Bridge was made of wood, which personally boggles me as the Thames is a nice wide river. The stone bridge was built after the (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
(...) The correct answer is yes. :) More seriously, it depends on the function, as I'm sure you've gathered from the other posts on this thread. There is no "typical" bridge I can point to, but I can offer some suggestions. A stone bridge will be (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
(...) "London Bridge is falling down, falling down, falling down..." Sound familiar? Little historic nursery rhyme reference for you. -Phil (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
(...) I thought you were refering to the stone one since the wooden ones are long gone (?). You are correct, the actual stone one was a later-than-medieval replacement. Oops. Bruce (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Going about building a Medieval Bridge...
 
Hi Eric, I don't know too much about lego bridges, but I have seen a couple of bridges in my (short) life ;-) I don't know if they were medieval or not, but heck, it's worth a shot... (They were all in Israel, maybe Crusaders era?) All of these (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
Shiri <shirid@hotmail.com> schreef in berichtnieuws Foz0LF.J4@lugnet.com... (...) witches (...) Lion's (...) Hi Shiri! You're absolutely right. That's exactly where I got the name from. My spelling is just one of many. Although I know hardly (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: A mill?
 
(...) still (...) So (...) provide (...) Hi Dave, I've seen a few water-powered mills in my life. I'm trying to remember (one doesn't often remember second-grade field trips :-) what they looked like and how they worked. Would you want them to be (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
(...) Yeah, the whole teachings are somewhat mystical. And quite stupid, too. (Not your creation! Just the real one) (...) Actually, no. It doesn't really interest me (at all). I'm not very religious (at all) and the "esoteric interpretation" (see (...) (25 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
(...) Like I said, Crowley was involved in the Western Esoteric version. Of course there's a lot of rubbish. The man was an utter nut. (Hopefully I haven't upset any Hermetics...) (...) Ya know, if you put it in as (URL) it will show up as a link in (...) (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
(...) Well, I don't know the guy or the context... (...) I didn't know it doesn't work... It works without the http:// in the web interface. Thanks! -Shiri Here it is...: (URL) (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
(...) Is that the root word for Cabal? (...) I doubt it. They've all been Hermetically sealed for our protection. ;) Jeff, The Punomancer What's in a name? I have no idea, but at least my minifigs have some now! (URL) (25 years ago, 28-Jan-00, to lugnet.castle)
 
  [CW] FAQ
 
I am writting the FAQ for Castle World and need some input on what are some of the questions that should be included? I will also be making a neat button to use as a link when I post a few auctions on e-bay (castle related). (like put one character (...) (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FAQ
 
(...) (URL) in the future if we get a domain name this won't be a problem... No money for it just yet being a student;) (I have no issues with xoom.com anyway) -- pn (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FAQ
 
(...) Who What Where Why (Ooops, those are the guidelines for a theater scene ;-) (j/k) Let me expand on this... Who - explain who is running this (well, you, Pawel, but also all the fans, etc) What - what is to be included in the site Where - (...) (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FAQ
 
(...) credit somewhere (maybe we need a disclaimer page?) The Ocean looks good, but how about another, more foresty island? (If you have time for that). Are the characters gonna remain without links? They have no pages describing them... If you need (...) (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FAQ
 
Can you include a large desert in one of the map sections? -- Paul Davidson Pawel Nazarewicz <verneer@utk.edu> wrote in message news:Fp0zHv.F6F@lugnet.com... (...) money (...) (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FAQ
 
(...) How about "How do I submit a creation or character?" :) James (URL) (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FAQ
 
(...) code, but you are framing other people's sites on the CastleWorld page when I think a much preferred method would be to call a new browser window. <A HREF = "(URL) TARGET = "_blank"> link text </A> Otherwise no complaints... -- Richard (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FA!
 
(...) got keep my posts short and sweet, as i'm having bad connection problems right now. (due to the weather?) anyway, i'm reading your posts and working on CW behind the scenes. i'm doing _loads_ more drawings for this site. ~ so, do y'all like (...) (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FA!
 
(...) of (...) auctions (...) out (...) Great! Can't wait to see it! (...) It prolly will... (...) Thanks! This is just a start but I'm hoping to work on it over the weekend. Can't wait to see your stuff :-) -Shiri (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FAQ
 
(...) Any picture that you want to send, send here: legocastleworld@aol.com Thanks! -- pn (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: [CW] FAQ
 
(...) Paul, There is going to be a huge desert in the south (much more on this later). -- pn (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: Evil character
 
(...) Yup. (25 years ago, 28-Jan-00, to lugnet.castle)
 
  Re: A mill?
 
(...) Ideas (...) You know what would make GREAT looking 'water' going over the wheel at your mill? Those new clear blue cylinders in the Gungan set. Just a thought, Kevin (25 years ago, 28-Jan-00, to lugnet.castle)


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