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In lugnet.castle, Aaron West writes:
> In lugnet.castle, Bill Farkas writes:
> > I think I've discovered another law of physics! Have you ever noticed that a
> > piece of falling Lego will always end up in the most difficult spot to see
> > and/or reach!! I firmly believe that we are dealing with some sort of
> > artificial intelligence here. The Lego, as it is falling, is using some kind of
> > radar device to seek out the most remote and obscure spot in the room; and then
> > it calculates the angle and trajectory at which it must hit the floor to bounce
> > into that precise spot. The smaller pieces seem to have a greater capacity for
> > this and also a greater desire for escape - they seem to flee in higher
> > numbers. As for the pieces that never get found, I envision some kind of
> > underground railroad that secretly leads them on their journey to freedom.
> > Although I have no evidence of the underground railroad, the Law of Falling
> > Lego has been documented many times over - I just wish I could figure out how
> > they do it!! Any theories?
> >
> >
> > "I'm NOT PLAYING, I'm CREATING!"
> > Bill
>
> I believe there is another related force involved here. Have you noticed that
> if you "create" from the spill method on a large floor of any type that
> gravity seems to cluster bricks together. As you sift, spirals of brick move
> outward and create new clusters. An oddity that occurs within this system is
> the vanishing brick effect, similar to what you describe. Any given brick
> will become visible through the course of a sift and search expedition, only
> to vanish when the hunt turns toward it. This can cause a simple model
> construction to extend into the hours when all sane folk go beddy-bye. This
> leads me to believe that a brick free from a well constructed model is either,
> a) shy, b) unwilling to experience "one-ness" with a collective, c) an
> anarchist, or d) the strggle between good and evil is taking place right there
> on your floor!
> This cannot be cured unless the user sorts every single brick into separate
> colonies comprised of only bricks of the same size and function. Separation
> cannot, however cure the bouncing brick problem, as it is common among all
> single individual bricks.
The stated above is *exactly* why I (used to) build in a room with a marble-
like tiled floor that is (other than bricks) totally empty, with all the
pieces sorted into little yogurt cans (washed of course ;-)
But this was an attic room, so of course I had a problem of the pieces falling
down the "stairs", and straight underneath the table that was "in their path".
(They try to mislead you, so whenever you're looking, they roll into
the "obvious" (but still hard to reach) places. If you're not, they turn
around and roll into the most obsecure places...)
Again, this is more support to the theory - against all odds, pieces manage to
escape from our collections. Obviously Lego bricks are VERY advanced life
forms, that like to live alone, but we force them to stay together. We are
evil oppressors.
Let the bricks free, and they'll come to us by themselves! (maybe ;-)
FUT .fun
-Shiri, the 2x4 red LEGO freedom fighter. Let my people go!
The Lion's Cove is under long construction, due to falling and disappearing
lego. See it here:
www.geocities.com/shiri_lego
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Message is in Reply To:
| | Re: The Law of Falling Lego
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| (...) of (...) then (...) bounce (...) I believe there is another related force involved here. Have you noticed that if you "create" from the spill method on a large floor of any type that gravity seems to cluster bricks together. As you sift, (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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